This article needs some TLC. Read at your own risk. {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/cavestory.svg?nolink&480 }} ====== Cave Story ====== The original Cave Story (a.k.a. Doukutsu Monogatari) was developed by Daisuke "Pixel" Amaya and was released in 2004. This system scrapes metadata for the "cavestory" group and loads the ''cavestory'' set from the currently selected theme, if available. Grouped with the "ports" group of systems. {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/cavestory.png?nolink&350 |}} ==== Quick reference ==== * **Emulator:** [[#retroarch|RetroArch]] * **Core:** [[#libretro:_nxengine|libretro: nxengine]] * **Folder:** ''/userdata/roms/cavestory'' * **Accepted ROM formats:** ''.exe'' ===== BIOS ===== No Cave Story emulator in Batocera needs a BIOS file to run. ===== Game files ===== Place your Cave Story game files in ''/userdata/roms/cavestory''. Download the game from the following URL and uncompress it in this folder: http://www.cavestory.org/downloads/cavestoryen.zip It is recommended to use the English version. Other versions may freeze the system. ===== Emulators ===== ==== RetroArch ==== [[https://docs.libretro.com/|RetroArch]] (formerly SSNES), is a ubiquitous frontend that can run multiple "cores", which are essentially the emulators themselves. The most common cores use the [[https://www.libretro.com/|libretro]] API, so that's why cores run in RetroArch in Batocera are referred to as "libretro: (core name)". RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform. === RetroArch configuration === RetroArch offers a **Quick Menu** accessed by pressing ''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}} which can be used to alter various things like [[:advanced_retroarch_settings|RetroArch and core options]], and [[:remapping_controls_per_emulator|controller mapping]]. Most RetroArch related settings can be altered from Batocera's EmulationStation. Standardized features available to all libretro cores: ''cavestory.videomode'', ''cavestory.ratio'', ''cavestory.smooth'', ''cavestory.shaders'', ''cavestory.pixel_perfect'', ''cavestory.decoration'', ''cavestory.game_translation'' ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ Settings that apply to all cores of this emulator || | **GRAPHICS API ''cavestory.gfxbackend''** | Choose which graphics API library to use. Vulkan is better, when supported.\\ => OpenGL ''opengl'', Vulkan ''vulkan''. | | **AUDIO LATENCY ''cavestory.audio_latency''** | In milliseconds. Can reduce crackling/cutting out.\\ => 256 ''256'', 192 ''192'', 128 ''128'', 64 ''64'', 32 ''32'', 16 ''16'', 8 ''8''. | | **THREADED VIDEO ''cavestory.video_threaded''** | Improves performance at the cost of latency and more video stuttering.\\ => On ''true'', Off ''false''. | === libretro: nxengine === == libretro: nxengine configuration == ===== Controls ===== Here are the default Cave Story's controls shown on a [[:configure_a_controller|Batocera Retropad]]: {{https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/cavestory.png}} ===== Troubleshooting ===== ==== Further troubleshooting ==== For further troubleshooting, refer to the [[:support|generic support pages]].