{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/sv8000.svg?nolink&280 }} ====== Bandai Super Vision 8000 ====== The Bandai Super Vision 8000 (also known as the **TV Jack 8000** or "TV-Jack Micro Computer System") is a home video game console manufactured by [[wp>Bandai|Bandai]] and released in December 1979 exclusively in Japan. It holds the distinction of being the **very first programmable cartridge-based video game console released in Japan**, predating even the Japanese release of the [[systems:atari2600|Atari 2600]]. It was the final entry in Bandai's TV Jack console series. While all prior TV Jack models were dedicated [[wp>Pong|Pong]]-style consoles using discrete logic circuits, the Super Vision 8000 represented a radical departure by using a proper CPU ([[wp>Zilog_Z80|Z80]]-compatible NEC D780C-1 at ~1.79 MHz) and interchangeable ROM cartridges. The system features an [[wp>General_Instrument_AY-3-8910|AY-3-8910]] sound chip providing 3 channels plus a noise generator, and an AMI S68047P video chip ([[wp>Motorola_6847|Motorola MC6847]] clone) capable of resolutions up to 256x192 pixels. Two controllers with directional pads and numeric keypads are built into the console's flanking sides, predating the visually similar [[systems:intellivision|Intellivision]] controller design. The console was priced at a steep **59,800 yen** (approximately $560 USD in 1979), roughly double the cost of competing systems, which limited its commercial success. Only **seven games** were ever released before the system was discontinued by 1982. An eighth title, "Super Tank", was cancelled. The Super Vision 8000 is considered a "holy grail" amongst console collectors due to its extreme rarity. This system scrapes metadata for the "sv8000" group(s) and loads the ''sv8000'' set from the currently selected theme, if available. {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/sv8000.png?nolink&350 |}} ==== Quick reference ==== * **Emulator:** [[#mame|MAME]], [[#retroarch|RetroArch]] * **Core:** [[#libretro:_mame|libretro: MAME]] * **Folder:** ''/userdata/roms/sv8000'' * **Accepted ROM formats:** ''.bin'', ''.zip'', ''.7z'' ===== BIOS ===== No BIOS files are required. The Super Vision 8000 has no internal system ROM — it boots directly from cartridge. ===== ROMs ===== Place your Bandai Super Vision 8000 ROMs in ''/userdata/roms/sv8000''. Cartridge ROM dumps are up to 4 KB in size. Only seven games were released: - **Missile Vader** — Space Invaders clone (bundled with the console) - **Space Fire** — Space shooter - **Othello** — Board game adaptation - **Gun Professional** — Shooting game - **PacPacBird** — Action game - **Submarine** — Naval combat - **Beam Galaxian** — Galaxian clone ===== Emulators ===== ==== MAME ==== [[https://www.mamedev.org/|MAME]] (Multiple Arcade Machine Emulator) is the primary emulator for the Super Vision 8000. The MAME driver (''sv8000'') provides full emulation of the system. ==== RetroArch ==== [[https://docs.libretro.com/|RetroArch]] (formerly SSNES), is a ubiquitous frontend that can run multiple "cores", which are essentially the emulators themselves. The most common cores use the [[https://www.libretro.com/|libretro]] API, so that's why cores run in RetroArch in Batocera are referred to as "libretro: (core name)". RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform. === RetroArch configuration === RetroArch offers a **Quick Menu** accessed by pressing ''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}} which can be used to alter various things like [[:advanced_retroarch_settings|RetroArch and core options]], and [[:remapping_controls_per_emulator|controller mapping]]. Most RetroArch related settings can be altered from Batocera's EmulationStation. === libretro: MAME === The libretro version of MAME can be used to emulate the Super Vision 8000. It uses the same ROM sets as the standalone version. ===== Controls ===== The original Super Vision 8000 featured two controllers built into the console, each with a directional pad and a numeric keypad (similar in appearance to the later [[systems:intellivision|Intellivision]] controllers). ===== See also ===== * [[systems:channelf|Fairchild Channel F]] — the first cartridge-based console (1976, international) * [[systems:intellivision|Intellivision]] — features visually similar controllers * [[systems:cassettevision|Cassette Vision]] — another early Japanese cartridge console (Epoch, 1981) ===== Troubleshooting ===== ==== Game won't load ==== Make sure the ROM file matches the MAME software list for ''sv8000''. ROM dumps should be plain binary (.bin) or MAME-format zips. The ROM version must match the MAME version used in Batocera. ==== Further troubleshooting ==== For further troubleshooting, refer to the [[:support|generic support pages]].