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cd_image_formats [2020/02/20 21:18] lalacd_image_formats [2022/10/01 06:15] (current) atari
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-FIXME+====== Different images formats ======
  
-===== Create CHD =====+Disc images/ROMs come in a variety of formats, and over the years many formats have risen and fallen in popularity. This article focuses on the more common ones you may come across.
  
-First off, here'comparison of sizes for the PSX-game ''Driver - You Are the Wheelman (USA) (v1.1)''+<WRAP center round info> 
-   1. In bin/cue it is 747,030,480 bytes. +For information on compressed disk images take look at [[disk_image_compression|Disc image compression]]
-   2. In PBP (maximum compression) it is 517,187,964 bytes. +</WRAP>
-   3. In CHD it is 465,566,193 bytes.+
  
-It's a LOT easier to batch convert **BIN/CUE** dumps to **CHD** than it is to convert them to **PBP**+===== What are disc images? =====
  
-Just place the chdman.exe into the directory where you have your **BIN/CUE** dumpsopen the command line in that location (assuming you are on Windows), and type this in:+Disc images are a handy way of storing backup copies of your disksFor instance, you might have some Audio CDs which you play on a regular basis. You probably don't want them to wear out fast because you use them often. In that casea good way to listen to them but also keep them in a pristine condition - because you will actually not use them - is to create disc images for them. The disk images can be stored on your computer and you can virtually mount them when you want to listen to your music. Obviously, you can rip their contents into another format such as ''.mp3'', but that's another story.
  
-<code> +Batocera can these disc images to load the contents of a game ROM into an emulator as it would have done so on the actual hardwareThis is considered the most accurate way of loading the contentFun fact: Batocera itself comes as a disc image; you're just using Etcher to burn that image onto a drive!
-for %i in (*.cue) do chdman createcd -i "%i" -o "%~ni.chd" +
-</code>+
  
-If you want to reverse the processyou can type in. This will create your **BIN/CUE** back! LOSELESS!+To sum it a bit up, here are some of the most prominent benefits of using disk images: 
 +    * Disk images are exact replicas of disk drives or disk volumes, so they faithfully preserve all details related not only to content but also to the original files and folders structure. 
 +    * A disk image of an optical disk can be very useful for backing up purposes. 
 + 
 +===== Common file formats for disk images ===== 
 + 
 +As we know by nowa disk image is a file stored on your disk. Like any file, it must bear a name and an extension. In other words, a file must have a file format. The most common disk image file format today is " .ISO " , but there are many other types of file formats that can be used. Here are some of them: 
 +  * ''.iso'' - used for a variety of uncompressed disc image formats, refer to below for more info. 
 +  * ''.nrg'' (Nero CD/DVD Image File) - are CD or DVD disk images created with the Nero disc authoring software. 
 +  * ''.bin'' and ''.cue'' (Binary file and Cue sheet) - are CD or DVD disk images split into two different files. The ''.bin'' file that is a binary file that contains one data/audio track of the disc (there may be multiple ''.bin'' files). The complementary ''.cue'' file contains the details on how the data is structured on the original disk. When loading a disc like this, target the ''.cue'' file, not the ''.bin'' file. 
 +  * ''.mdf'' and ''.mds'' (Media disk Image File and Media Descriptor File) - the CD or DVD data is stored inside the ''.mdf'' file, while the header and track information are stored in the ''.mds'' file. 
 + 
 +<WRAP center round info> 
 +This information has been surmised from https://www.digitalcitizen.life/simple-questions-what-disc-image-file-iso-nrg-bin and https://en.wikipedia.org/wiki/ISO_image 
 +</WRAP> 
 + 
 +===== ISO and IMG ===== 
 + 
 +There is no standard definition for ISO image files. ISO disc images are uncompressed and do not use a particular container format; they are a sector-by-sector copy of the data on an optical disc, stored inside a binary file. ISO images are expected to contain the binary image of an optical media file system (usually ISO 9660 and its extensions or UDF), including the data in its files in binary format, copied exactly as they were stored on the disc. The data inside the ISO image will be structured according to the file system that was used on the optical disc from which it was created. 
 + 
 +ISO files store only the user data from each sector on an optical disc, ignoring the control headers and error correction data, and are therefore slightly smaller than a raw disc image of optical media. Since the size of the user data portion of a sector (logical sector) in data optical discs is 2,048 bytes, the size of an ISO image will be a multiple of 2,048. The ''.iso'' file extension is the one most commonly used for this type of disc images. The ''.img'' extension can also be found on some ISO image files, such as in some images from Microsoft DreamSpark; however, IMG files, which also use the ''.img'' extension, tend to have slightly different contents. The ''.udf'' file extension is sometimes used to indicate that the file system inside the ISO image is actually UDF and not ISO 9660.  
 + 
 +===== Can't I use just the .bin file then? ===== 
 + 
 +**... or I can't see my PSX/Dreamcast/Saturn/Gamecube/Wii ROMs!** 
 + 
 +Some emulators are capable of loading games from just the ''.bin'' file, however they might do so with glitches in the game (depending on how the data was stored) or with missing audio (tyically the BGM, but possibly other sounds too). You need the ''.cue'' sheet file that describes the ''.bin'' file(s) in order to properly load all the content on the disc. Sometimes game/audio data is spread out across multiple ''.bin'' tracks; a good example is *Rockman 8 - Metal Heroes (Japan)* for PSX which has the following file structure:
  
 <code> <code>
-for %i in (*.chddo extractcd -i "%i" -o "%~ni.cue"+Rockman 8 - Metal Heroes (Japan) (Track 1).bin   
 +Rockman 8 - Metal Heroes (Japan(Track 2).bin   
 +Rockman 8 Metal Heroes (Japan) (Track 3).bin   
 +Rockman 8 Metal Heroes (Japan) (Track 4).bin   
 +Rockman 8 - Metal Heroes (Japan).cue
 </code> </code>
  
-For a Unix mashine you can use this little scriptplaced next to your ROM files. +This game contains 1 DATA-track3 AUDIO-tracks (tracks 2-4) and one CUE-Sheet fileIn Batocera versions prior to v31, you would see 5 entries for this game in your game listHowever, versions v31 and above will automatically ignore the extra files by defaultIf you have an old list generated by an older version of Batocera, you can remove the ''gamelist.xml'' file in the appropriate system's rom directory to force Batocera to regenerate it (you will lose any custom edits you have made to it, of course!)
-<code bash| cue2chd.sh> +
-#!/bin/bash +
-for cueFile in *.cue; do +
-    echo "Converting ${gameName}...+
-    chdman createcd -i "$cueFile" -o "${cueFile%.*}.chd" +
-done +
-echo "All done." +
-</code>+
  
 +=== CUE/SBI/GDI sheet recovery ===
  
-It might take a while, depending on how many games you have in that directoryThis will also leave the **BIN/CUE** files untouched (delete them afterwards if you want to). Just be sure you have enough space on your drive before doing this.+If you have only the ''.bin'' file and not the ''.cue'' file, you can do the following: 
 +  Re-dump the disc, making sure to retain the generated ''.cue'' file. 
 +  Visit http://redump.org/, search for your image (make sure it's the right region!) and download the ''.cue'' file. This also includes ''.sbi'' files if needed. 
 +  Generate the ''.cue'' file online with [[http://nielsbuus.dk/pg/psx_cue_maker/|CUEMAKER (multi-bin)]]. 
 +  Another online generator [[https://tools.andrerinas.de/psx_cue_generator|PSX Cue File Maker (multi-bin)]]. 
 +  * Pick up some [[https://github.com/opsxcq/psx-cue-sbi-collection|premade ones (Github)]]. This also includes ''.sbi'' files if needed. 
 +  * Use a dedicated tool, like [[https://cue-maker.informer.com/2.4/|Liors CUE Maker (for Windows)]].
  
-I'm not currently aware of any batch command line methods of creating PBP files like this FIXME. So converting to CHD format will be a lot easier for you than converting to be PBP. Just enter the command into the command line before you go to bedand the conversion process should be done by the time you wake up.+If you'like to simplify your collection in your file manager, you can use the [[disk_image_compression|CHD]] compressed image format (it will consolidate both the ''.cue'' and ''.bin'' files into a single ''.chd'' file). Howeverthis format is not compatible with all emulators, check the ''_info.txt'' file in the rom directory to see which formats your emulator supports.
  
-The CHD format was created with the purpose of preserving exact copies of games in a compressed format. The PBP format was created so that PSX games could run on PSPs in a compressed format (which is less compressed than the CHD format). In other words, I'd argue that the CHD format is better for preservation purposes.+===== still don't understand....? C.U.E.?? =====
  
-**M3U** files work just like **BIN/CUE** files. You can just replace the ''.cue'' with ''.chd'' in your existing ''.m3u'' playlist.+Even you merged all tracks to a big huge single ''.bin'' file, you still need the ''.cue'' file. I'll show you :) 
 +This is the same for the ''.img'' format! (I think CDRWin used this) 
 +{{ :isobuster_cue.png? }}
  
-<WRAP center round important 60%> +===== Multi-disc games ===== 
-If you have one of the European PSX games that features LibCrypt copy protection, you have a .sbi file in addition to the **BIN/CUE** fileThe **CHD** creation process doesn't process the ''.sbi'' file. Thus, you will need the ''.sbi'' file in the same directory as the ''.chd'' file for the game to run.+ 
 +Some games included multiple discswhich you had to switch between at certain points in the gameOne example of this is Final Fantasy VII on [[systems:psx|PSX]]. Let's use that. 
 + 
 +To automatically load the next disc of a game, you can use a ''.m3u'' playlist file. 
 + 
 +<WRAP center round important> 
 +Please note that even if ''_info.txt'' says ''.m3u'' is a supported format, not all standalone emulators/Libretro cores support loading discs in this way.
 </WRAP> </WRAP>
  
 +To make one, simply create a text file with the same filename as your intended game name (this is what will appear in your game list. It could be anything, really). Within that text file, write the names of the ''.cue''/''.gdi''/''.mdf'' sheets or ''.chd'' files for your game discs.
  
-===== Different images formats =====+<WRAP center round important> 
 +If creating the playlist file with Windows, be aware of the [[https://wiki.batocera.org/github-desktop#note_for_windows_users|line ending limitations]]. For most systems, this does not matter, but some will only read playlist files if they use Linux-style line terminators. 
 +</WRAP>
  
-I want you to understand some defintions of disc imagesas we want get you messed with some valueable information.+<WRAP center round info> 
 +Batocera will automatically hide duplicated entries showing in the gamelist when using playlists to define which discs are a part of a single game. Howeverthis will only work when the playlists are referencing just the filenames; relative pathing will override this behaviour and show all discsTo put it simply:
  
-=== ISO and all other disc imagesJust for understanding.... ===+  * ''filename.cue'' -> hide this disc 
 +  * ''./filename.cue'' -> don't hide this disc 
 +</WRAP>
  
-There is no standard definition for ISO image files. ISO disc images are uncompressed and do not use a particular container format; they are a sector-by-sector copy of the data on an optical disc, stored inside a binary file. ISO images are expected to contain the binary image of an optical media file system (usually ISO 9660 and its extensions or UDF), including the data in its files in binary format, copied exactly as they were stored on the disc. The data inside the ISO image will be structured according to the file system that was used on the optical disc from which it was created.+==== All the files inside of the applicable ROM folder ====
  
-ISO files store only the user data from each sector on an optical discignoring the control headers and error correction data, and are therefore slightly smaller than a raw disc image of optical media. Since the size of the user data portion of a sector (logical sector) in data optical discs is 2,048 bytes, the size of an ISO image will be a multiple of 2,048. The .iso file extension is the one most commonly used for this type of disc images. The .img extension can also be found on some ISO image files, such as in some images from Microsoft DreamSpark; however, IMG files, which also use the .img extension, tend to have slightly different contents. The .udf file extension is sometimes used to indicate that the file system inside the ISO image is actually UDF and not ISO 9660+For instanceif your game'.cue sheets were structured like:
  
-=== Then? NRG, BIN, IMG? ===+<code> 
 +roms/ 
 +└─ psx/ 
 +   ├─ Final Fantasy VII (Disc 1).bin 
 +   ├─ Final Fantasy VII (Disc 1).cue 
 +   ├─ Final Fantasy VII (Disc 2).bin 
 +   ├─ Final Fantasy VII (Disc 2).cue 
 +   ├─ Final Fantasy VII (Disc 3).bin 
 +   └─ Final Fantasy VII (Disc 3).cue 
 +</code>
  
-Disk images are a handy way of storing backup copies of your disks. For instance, you might have some Audio CDs which you play on a regular basis. You probably don't want them to wear out fast because you use them oftenIn that case, a good way to listen to them but also keep them in a pristine condition - because you will actually not use them - is to create disk images for them. The disk images can be stored on your computer and you can simply mount them when you want to listen to your music. Obviously, you can rip their contents into another format, but that's another story.+you would put the following as text into the ''Final Fantasy VII.m3u'' text file:
  
-The usefulness of creating disk images for your Audio CD s is just an example, but there are more situations in which disk images prove their worthFor instance, some software vendors choose to deliver their programs as disk images, which you can download from the InternetA very good example of that are operating systems, which are often delivered online under the form of disk imagesThat's because disk images are exact replicas of physical DVD disks, and because installing an operating system usually means you have to have it on a bootable diskIf you get the operating system as a disk image, which is a single file that you can download from the Internet, you can then burn it on a CD or DVD and, finally, you can use it to boot and install the operating system.+<file text| Final Fantasy VII.m3u> 
 +Final Fantasy VII (Disc 1).cue 
 +Final Fantasy VII (Disc 2).cue 
 +Final Fantasy VII (Disc 3).cue 
 +</file>
  
-To sum it a bit up, here are some of the most prominent benefits of using disk images: +Save the text file with the file extension ''.m3u'' and place it in the same folder as the game's discsYour final folder structure should look like this:
-    * Disk images are exact replicas of disk drives or disk volumes, so they faithfully preserve all details related not only to content but also to the original files and folders structure; +
-    * A disk image of an optical disk can be very useful when you need to create multiple copies of that disk; +
-    * A disk image of a hard drive that contains a Windows operating system can be used to reinstall Windows very fast; +
-    * A disk image of a hard disk or of an optical disk has the big advantage of portability. Being a single file it is very easy to send it online to others or store it on an external hard disk drive, for instance.+
  
-=== The most common file formats for disk images ===+<code> 
 +roms/ 
 +└─ psx/ 
 +   ├─ Final Fantasy VII.m3u 
 +   ├─ Final Fantasy VII (Disc 1).bin 
 +   ├─ Final Fantasy VII (Disc 1).cue 
 +   ├─ Final Fantasy VII (Disc 2).bin 
 +   ├─ Final Fantasy VII (Disc 2).cue 
 +   ├─ Final Fantasy VII (Disc 3).bin 
 +   └─ Final Fantasy VII (Disc 3).cue 
 +</code>
  
-As we know by now, a disk image is a file stored on your disk. Like any file, it must bear a name and an extension. In other words, a file must have a file format. The most common disk image file format today is " .ISO " , but there are many other types of file formats that can be used. Here are some of them: +==== A subfolder for each multi-disc game ====
-    * ".NRG" (Nero CD/DVD Image File) are CD or DVD disk images created with the Nero disc authoring software. +
-    * ".BIN" & ".CUE" (Cue Sheet File) - are CD or DVD disk images split into two different files. One of them is a ".BIN" file that is a binary file that's an exact copy of the disk. The complementary ".CUE" file contains the details on how the data is structured on the original disk. +
-    * ".MDF" & ".MDS" (Media disk Image File & Media Descriptor File) - the CD or DVD image is stored inside the ".MDF" file, while the header and track information are stored in the ".MDS" file.+
  
-<WRAP center round info 40%+You can opt to put all of your multi-disc games in their own subfolders instead for organization purposes. Like so: 
-[[https://www.digitalcitizen.life/simple-questions-what-disc-image-file-iso-nrg-bin|Original Articel]] + 
-[[https://en.wikipedia.org/wiki/ISO_image|Wikipedia ISO images]]+<code> 
 +roms/ 
 +└─ psx/ 
 +   └─ Final Fantasty VII/ 
 +      ├─ Final Fantasy VII (Disc 1).bin 
 +      ├─ Final Fantasy VII (Disc 1).cue 
 +      ├─ Final Fantasy VII (Disc 2).bin 
 +      ├─ Final Fantasy VII (Disc 2).cue 
 +      ├─ Final Fantasy VII (Disc 3).bin 
 +      └─ Final Fantasy VII (Disc 3).cue 
 +</code> 
 + 
 +<WRAP center round tip
 +In the case that you've organized your ROMs like this, you can use the following scripts/SSH commands to automatically generate the M3U playlists and put them into the appropriate subfolders: 
 +--> Click to expand# 
 +  * **[[:access_the_batocera_via_ssh|via SSH]]** <wrap em>TENTATIVE (needs some more testing, run at your own risk!)</wrap>First, change the current directory to the system's ROM folder with ''cd <path/to/folder>''For example: <code> 
 +cd /userdata/roms/psx 
 +</code> 
 +    * For ''.cue'' files: 
 +      * Run the following: <code bash> 
 +for DIR in *; do echo "$(for file in "$DIR"/*.cue; do echo "$(basename "$file")"; done)" > "$DIR"/"$DIR".m3u; done 
 +</code> 
 +    * For ''.chd'' files: 
 +      * Just run the following: <code bash> 
 +for DIR in *; do echo "$(for file in "$DIR"/*.chd; do echo "$(basename "$file")"; done)" > "$DIR"/"$DIR".m3u; done 
 +</code> 
 + 
 +  * **Accessible the drive directly on Windows** Place the script in the ''roms/<system>'' folder and double-click/execute it. If you want to apply this to //all// CUE and/or CHD multi-disc games in all systems, run it from ''roms/'' instead. 
 +    * For NTFS userdata filesystems: 
 +      * For ''.cue'' files: <file ntfs-generate-m3u-for-cue-in-subfolders.bat> 
 +@echo off 
 +for /R "%~dp0" %%I in (*.cue) do for %%J in ("%%~dpI.") do echo %%~nxI>>"%%~dpI%%~nxJ.m3u" 
 +</file> 
 +      * For ''.chd'' files: <file - ntfs-generate-m3u-for-chd-in-subfolders.bat> 
 +@echo off 
 +for /R "%~dp0" %%I in (*.chd) do for %%J in ("%%~dpI.") do echo %%~nxI>>"%%~dpI%%~nxJ.m3u" 
 +</file> 
 +    * For FAT userdata filesystems: 
 +      * For ''.cue'' files: <file - fat-generate-m3u-for-cue-in-subfolders.bat> 
 +@echo off 
 +for /F "eol=delims=" %%I in ('dir "%~dp0*.cue" /A-D-H /B /ON /S 2^>nul') do for %%J in ("%%~dpI.") do echo %%~nxI>>"%%~dpI%%~nxJ.m3u" 
 +</file> 
 +      * For ''.chd'' files: <file - fat-generate-m3u-for-chd-in-subfolders.bat> 
 +@echo off 
 +for /F "eol=| delims=" %%I in ('dir "%~dp0*.chd" /A-D-H /B /ON /S 2^>nul') do for %%J in ("%%~dpI.") do echo %%~nxI>>"%%~dpI%%~nxJ.m3u" 
 +</file> 
 + 
 +From: https://forums.launchbox-app.com/topic/53467-batch-file-to-auto-generate-m3us/ 
 + 
 +<--
 </WRAP> </WRAP>
  
-==== Why is BIN not recommended :-? ==== +The M3U ''Final Fantasy VII.m3u'' playlist should contain the following:
-**... or I can't see my ROMs in the rooster anymore in PSX**+
  
-**BIN** support for some emulators isn't removed at allYou need a **CUE**-sheet file that descripes the **BIN** file. **BIN** file is the exact physical copy of the PSX original media. Sometimes there are multiple tracked images out thereEspacially those containing multiple files. A good example is *Rockman 8 - Metal Heroes (Japan)* for PSX+<file text| Final Fantasy VII.m3u> 
 +Final Fantasy VII (Disc 1).cue 
 +Final Fantasy VII (Disc 2).cue 
 +Final Fantasy VII (Disc 3).cue 
 +</file
 + 
 +If doing this by hand, save the text with the file extension ''.m3u'' and **place it in that multi-disc game's specific subfolder**. If using the automated BAT script, the files are automatically placed in the correct subfoldersYour final folder structure should look like this:
  
 <code> <code>
-Rockman 8 - Metal Heroes (Japan) (Track 1).bin   +roms/ 
-Rockman 8 - Metal Heroes (Japan) (Track 2).bin   +└─ psx/ 
-Rockman 8 - Metal Heroes (Japan) (Track 3).bin   +   └─ Final Fantasty VII/ 
-Rockman 8 - Metal Heroes (Japan) (Track 4).bin   +      ├─ Final Fantasy VII.m3u 
-Rockman 8 - Metal Heroes (Japan).cue+      ├─ Final Fantasy VII (Disc 1).bin 
 +      ├─ Final Fantasy VII (Disc 1).cue 
 +      ├─ Final Fantasy VII (Disc 2).bin 
 +      ├─ Final Fantasy VII (Disc 2).cue 
 +      ├─ Final Fantasy VII (Disc 3).bin 
 +      └─ Final Fantasy VII (Disc 3).cue
 </code> </code>
  
-This game contains 1 DATA-track, 3 AUDIO-tracks (tracks 2-4) and one CUE-Sheet file. So you would see 5 entris in this game (4 times BIN, and 1 CUE) in your rooster.+==== A subfolder for each disc ====
  
-For this simple reason do not recommend **BIN**. If you've lot'of these files in your collection then: +In case you want to have your disc images inside of separate subfolders, and you'd like your ''.m3u'' to be one level above, you can append a period (.) followed by the folder directory relative to the ''.m3u'''location for each line in the ''.m3u'' file. For instance if you wanted your folder structure to look like this:
-  - Add the CUE file +
-    - from the original file +
-    - Generate online with [[http://nielsbuus.dk/pg/psx_cue_maker/|CUEMAKER (multi-bin)]] +
-    - Annother online generator [[https://tools.andrerinas.de/psx_cue_generator|PSX Cue File Maker (multi-bin)]] +
-    - Pick up some [[https://github.com/opsxcq/psx-cue-sbi-collection|premade ones (github)]] +
-    - Use some dedicated tool, like [[https://cue-maker.informer.com/2.4/|Liors CUE Maker (win)]] +
-   - Convert files from **BIN --> IMG**<sup>*</sup> usually it'just a rename but you possible loose audio music, too +
-   - Convert to **CHD** file format +
-   - **Do never** convert to **ISO**+
  
-To make it short: If you have a **BIN** file and **NO CUE** next, then you are lost with additional audio tracks inside the ROM because only the data track works! 
-So CUE is needed to make audio tracks work at all. Up for now best format is **CHD** 
- 
-* You can enter this line to mass rename your ROM files. 
 <code> <code>
-for file in /userdata/roms/psx/*.bin; do mv "$file" "${file%.bin}.img"; done+roms/ 
 +└─ psx/ 
 +   ├─ Final Fantasy VII (Disc 1)/ 
 +   │  ├─ disc.bin 
 +   │  └─ sheet.cue 
 +   ├─ Final Fantasy VII (Disc 2)/ 
 +   │  ├─ disc.bin 
 +   │  └─ sheet.cue 
 +   ├─ Final Fantasy VII (Disc 3)/ 
 +   │  ├─ disc.bin 
 +   │  └─ sheet.cue 
 +   └─ Final Fantasy VII.m3u
 </code> </code>
  
-==== I still don't understand....? C.U.E.?? ====+you would put the following as text into the ''Final Fantasy VII.m3u'' file:
  
-Even you merged all tracks to big huge file even then you need the CUE file. I'll show you :+<file text| Final Fantasy VII.m3u> 
-This is the same for the **IMG** format! (I think CDRWin used this+./Final Fantasy VII (Disc 1)/sheet.cue 
-{{ :isobuster_cue.png}}+./Final Fantasy VII (Disc 2)/sheet.cue 
 +./Final Fantasy VII (Disc 3)/sheet.cue 
 +</file> 
 + 
 +<WRAP center round tip> 
 +If you set it up with separate subfolders for each disc, Batocera will display duplicate entries! It can only recognize and remove extra discs for single game if they are in the same folder. Alternatively, you can [[#a_subfolder_for_each_multi-disc_game|just have a single folder for all that game's discs]] along with the ''.m3u'' file and only the ''.m3u'' file will appear. 
 +</WRAP> 
 + 
 +==== After setting up your M3U playlists correctly ==== 
 + 
 +Batocera should show you the ''.m3u'' as a single game entry (in **v31** and upwhich will contain all discs. When you get to the end of the disc you are playing, the next disc will be automatically loaded. 
 + 
 +M3U playlist automatic disc control is confirmed to be working with the following emulators: 
 +  * PSX 
 +    * Libretro/PCSX-ReARMed 
 +    * DuckStation 
 +    * Libretro/DuckStation 
 +  * SegaCD 
 +  * SEGA Saturn 
 +  * SEGA Dreamcast 
 + 
 +==== Manual disc swapping ==== 
 + 
 +In case the automatic disc swapping fails, refer to these manual disc swapping instructions below. 
 + 
 +=== RetroArch (most libretro cores) === 
 + 
 +You can utilize RetroArch'**Disc Control** menu in the Quick Menu (''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}} button in-game). Select **Eject Disc**, then go to **Current Disc Index** and change your disc to the next one. Then, **Insert Disc** to continue the game. 
 + 
 +<WRAP center round alert 60%> 
 +**Swap Disc** is for legacy purposes and should not be used
 +</WRAP> 
 + 
 +The following cores are confirmed to not be working with the disc control menu: 
 +  * SEGA Saturn 
 +    * Libretro/Yabause 
 + 
 +=== DuckStation (standalone=== 
 + 
 +You'll need a keyboard for this method. While playing the game, press ''[Alt]''+''[Tab]'' to switch focus to the standalone emulator config. Then, using your mouse, click on "Change Disc" or navigate to **System** > **Change Disc** > **From Playlist...** and choose the next disc. 
 + 
 +{{:duckstation-swap-disc.png|Screenshot showing the DuckStation UI.}} 
 + 
 +=== libretro: Opera (3DO) === 
 + 
 +From Batocera **v34**, enable the **NVRAM STORAGE** option from the advanced system settings (''[SELECT]'' in the game list) for the multi-disc game's discs to allow them to automatically use the same save file. Then load the second disc from ES after completing the first one. Do note that this shared storage has the real-world limitations of the 3DO's drive space.
  
  • cd_image_formats.1582229887.txt.gz
  • Last modified: 4 years ago
  • by lala