Integer Scale (Pixel Perfect)
In the 80s and 90s, CRT TVs used to be in the 4:3 aspect ratio.
As a result, it's actually a bit wider than tall on the CRT, and a “square” pixel was not of the exact same width and height (while now on modern LCD screens, a pixel is a square). To correct this effect some consoles like the SNES embedded dedicated hardware to slightly alter the pixel size and make it more square. This correction was a 8:7 aspect ratio change, called “Pixel Perfect”.
This menu option will enable emulators to put that enhancement in place to give a more accurate rendering of what the game was supposed to look like.
Here is a great video that explains what this option does: https://youtu.be/ssluTgfkdlg
Beware the Pixel Perfect option usually does not mix up well with bezels (or decoration
in the Games settings). Typically, when you have a 1080p screen, you should disable Pixel Perfect when you are using bezels.
- integer_scale_pixel_perfect.txt
- Last modified: 3 years ago
- by atari