Under construction. Needs further testing.

GZDoom

GZDoom is a source port. Based off ATB Doom and NTDoom, has since added practically full support for Boom, Chex Quest, Heretic, Hexen and Strife; and several games have been developed specifically for it. It has added many additional features, including slopes, uncapped fps and z-clipping.

“The demons… they are everywhere. Must… kill them all!”. Doomguy from DOOM.

This system scrapes metadata for the “ports” group(s) and loads the gzdoom set from the currently selected theme, if available.

Grouped with the “ports” group of systems.

 GZDoom

  • Emulator: GZDoom
  • Folder: roms/gzdoom/
  • Accepted ROM formats: .wad, .iwad, .pwad, .gzdoom

No GZDoom emulator in Batocera needs a BIOS file to run.

Place your GZDoom ROMs in /userdata/roms/gzdoom/.

Files MD5 sums: https://doomwiki.org/wiki/Doom_files

Each game needs a .WAD (Where's all data?) or .IWAD (Internal WAD), it's the main resource file for a Doom-engine game, containing all the game's original sounds, levels, and graphics.

Some files have conflicting names; GZDoom provides you with possible aliases.

In addition, some “total conversion”-type mods, can be played as their own IWAD; an IWAD is actually identified by its content rather than its name.

In order to play a custom level designed for any of the above games you have to have that particular game's full IWAD. If you do not have the necessary IWAD, you will get an error message on startup.

Custom IWADs can be detected. These custom IWADs need to have the .iwad or alternatively .ipk3 (not the traditional .wad and .pk3) extension, and they need to include an IWADINFO lump. It can also contain DEFBINDS, DEFCVARS, and KEYCONF lumps.

IWad:

{
	Name = "My Kickass Custom Game"
	AutoName = "MyCustomGame"
	Game = "Doom"
	Config = "Doom"
	StartupType = "Hexen"
	BannerColors = "ff ff ff", "c9 00 00"
}

A PWAD, patch wad, is a WAD containing lumps of data created by a user as an add-on.

The PK3 file format is the same as the ZIP file format, and is treated exactly the same by GZDoom.

Custom mods can be used by creating a new text file named after the game with the extension .gzdoom. For example:

Aliens Eradication.gzdoom
-iwad DOOM2.WAD -file ALIENS_ERADICATION_TC_2_0.pk3 ERADICATION_MAPSET_2_0.wad

The command must be on one line and the casing of the filenames and extensions must match exactly.

Additional music can be added to system/configs/gzdoom in the fm_banks & soundfonts folders respectively.

Game Name File Name Alias
DOOM Doom (Registered) doom.wad
DOOM The Ultimate Doom doom.wad doomu.wad
DOOM Doom “BFG Edition” doom.wad doombfg.wad or bfgdoom.wad
DOOM II Doom II doom2.wad doom2.wad
DOOM II Doom II “BFG Edition” doom2.wad doom2bfg.wad or bfgdoom2.wad
DOOM II Final Doom — TNT: Evilution tnt.wad
DOOM II Final Doom — The Plutonia Experiment plutonia.wad
DOOM II French Doom II doom2f.wad
Heretic Heretic (Registered or Commercial) heretic.wad hereticsr.wad
Hexen Hexen (Full) hexen.wad
Hexen Hexen: Deathkings of the Dark Citadel hexdd.wad
Strife Strife (Full) strife1.wad strife.wad
Strife Strife: Veteran Edition sve.wad
Chex Quest Chex Quest chex.wad
Game Name File Name Alias
DOOM Doom (Shareware) doom1.wad
Heretic Heretic (Shareware) heretic.wad hereticsr.wad
Hexen Hexen (Demo) hexen.wad
Strife Strife (Teaser) strife1.wad strife.wad
FreeDoom Freedoom: Phase 1 freedoom1.wad freedoomu.wad
FreeDoom Freedoom: Phase 2 freedoom2.wad freedoom.wad
FreeDoom FreeDM freedm.wad
Blasphemer Blasphemer heretic.wad blasphem.wad or blasphemer.wad
Chez Quest Chex Quest 3 chex3.wad
Urban Brawl Action Doom 2: Urban Brawl action2.wad
Harmony Harmony v1.1 harm1.wad
Hacx Hacx v1.2 hacx.wad
Hacx Hacx v2.0 hacx2.wad
Square The Adventures of Square square1.pk3
Delaweare Delaweare delaweare.wad
Rise Of The Wool Ball Rise Of The Wool Ball rotwb.wad

FIXME [Under Construction]

GZDoom compatible games: https://zdoom.org/wiki/IWAD

WADs created for GZDoom (Mods): https://zdoom.org/wiki/Category:WADs_created_for_ZDoom

Save location saves/gzdoom/<game>.<save game extension>

FIXME [Needs review]

Standardized features available to all cores of this emulator: gzdoom.videomode, gzdoom.padtokeyboard, gzdoom.videomode, gzdoom.bezel, gzdoom.bezel_stretch, gzdoom.hud, gzdoom.hud_corner, gzdoom.bezel.tattoo, gzdoom.bezel.tattoo_corner, gzdoom.bezel.tattoo_file, gzdoom.bezel.resize_tattoo

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all cores of this emulator
SKIP INTRO VIDEOS gzdoom.nologo
⇒ Skip 1, Show (Default) 0.

Here are the default GZDoom's controls shown on a Batocera Retropad:

For further troubleshooting, refer to the generic support pages.

  • systems/gzdoom.txt
  • Last modified: 14 months ago
  • by maximumentropy