Nintendo Wii

The Nintendo Wii is a console developed by Nintendo. It was released on November the 19th, 2006 and retailed for $249.99 USD.

The Wii sports a IBM PowerPC CPU at 729 MHz with 88MB of RAM, and a GPU infamously created by ATI (Wii consoles have “ATI” printed on its shell) dubbed the “Hollywood” chip. Its internal architecture is very similar to its predecessor, the GameCube, so Dolphin supports running both Wii and GameCube games. In fact, some GameCube games can be more difficult to run than Wii games.

Dolphin is pretty much the only Wii emulator.

This system scrapes metadata for the wii group and loads the wii set from the currently selected theme, if available.

  • Accepted ROM formats: .gcm, .iso, .gcz, .ciso, .wbfs, .wad, .rvz, .elf, .dol, .m3u, .json
  • Folder: /userdata/roms/wii

The libretro version of Dolphin requires its NAND to be stored in bios/dolphin-emu/Sys.

The standalone version will generate the needed files on first launch.

Some users have reported issues with using regular traditional controllers as Wiimotes in Wii games if the game loaded has the .cc.rvz extension. Renaming this extension to .nkit.iso solved the issue for them (no actual conversion was done, just renaming).

Place your Wii ROMs in /userdata/roms/wii.

If you have a Riivolution patch, first create its JSON file as outlined on the Dolphin emulator page.

For general information about the Dolphin Emulator itself, you can also visit the Dolphin emulator page instead.

Dolphin configuration

ES setting name batocera.conf key Description ⇒ ES option key value
Settings that apply to all cores of this emulator
GRAPHICS BACKEND wii.gfxbackend Choose your graphics rendering
⇒ OpenGL OGL, Vulkan Vulkan.
UBERSHADERS wii.ubershaders Improve performance with Ubershaders. Ubershaders take advantage of your GPU to avoid in-game stutters as it generates shaders for the first time; this can happen when a certain special effect shows on the screen or a new model is rendered. Hybrid ubershaders are preferred, it will use the GPU accelerated ubershader if available to avoid stutter, otherwise it will fall back to traditional shader generation. Exclusive ubershaders will only use ubershaders, only activate this option if you have an extremely powerful GPU. Normally there is no downside to activating ubershaders, however it does increase the minimum requirements out of your GPU to run. On especially weak hardware, such as SBCs, ubershaders are disabled by default. They can still be manually turned on, but you may encounter more stutter if on an SBC. Skip draw is a hack that opts to take a different approach altogether: don't display the object in game if its shader hasn't compiled yet. Obviously, this can result in visual glitches, but may be the best option performance-wise if your hardware is extremely weak.; asynchronous is preferred, synchronous is more compatible
⇒ No Ubershaders no_ubershader, Exclusive Ubershaders exclusive_ubershader, Hybrid Ubershaders hybrid_ubershader, Skip Drawing skip_draw.
PRE-CACHE SHADERS wii.wait_for_shaders Wait for shaders to compile completely before starting the game, can reduce micro-freezes
⇒ Off (default) 0, On 1.
PERFORMANCE HACKS gamecube.perf_hacks Increase emulator performance, at the cost of accuracy/stability. Settings set to “True” with this option: Defer EFB copies to RAM DeferEFBCopies, Scaled EFB Copy EFBScaledCopy, EFB Copies EFBToTextureEnable, Skip Presenting Duplicate Frames SkipDuplicateXFBs, XFB copies XFBToTextureEnable, Force Texture Filtering ForceFiltering, Arbitrary Mipmap Detection ArbitraryMipmapDetection, Disable Copy Filter DisableCopyFilter, Force 24-Bit Color ForceTrueColor. Settings set to “False” with this option: Bounding Box BBoxEnable, Ignore Format Changes EFBEmulateFormatChanges.
⇒ Off 0, On 1.
USE PAD PROFILES wii.use_pad_profiles Search for custom configured joystick profiles
⇒ Off 0, On 1.
VIDEO RESOLUTION wii.internal_resolution Improve the fidelity of 3D models (does not affect 2D sprites)
⇒ 1x native (640×528) 1, 2x 720p (1280×1056) 2, 3x 1080p (1920×1584) 3, 4x 1440p (2560×2112) 4, 5x (3200×2640) 5, 6x 4K (3840×3168) 6, 7x (4480×3696) 7, 8x 5K (5120×4224) 8.
ANISOTROPIC FILTERING wii.anisotropic_filtering Enhance the quality of distant perspective textures
⇒ Off 0, 2x 1, 4x 2, 8x 3, 16x 4.
DUAL CORE MODE wii.dual_core Usually not much faster than single core mode
⇒ Off 0, On 1.
GPU SYNC wii.gpu_sync Speed hack for dual core mode to fix some glitches
⇒ Off 0, On 1.
ANTI-ALIASING wii.antialiasing Smooth out jagged edges on 3D object polygons
⇒ Off 0, 2x 2, 4x 4, 8x 8.
ANTI-ALIASING MODE wii.use_ssaa Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
⇒ MSAA (default) 0, SSAA 1.
HIRES TEXTURES wii.hires_textures Use HD texture packs
⇒ Off 0, On 1.
WIDESCREEN HACK wii.widescreen_hack You must use a 16/9 RATIO to work
⇒ Off 0, On 1.
ENABLE CHEATS wii.enable_cheats To use game cheats or 16/9 Aspect Ratio Fix codes
⇒ Off 0, On 1.
MEMORY MANAGEMENT UNIT wii.enable_mmu Allows many games to boot and work properly
⇒ Off 0, On 1.
FAST DISK SPEED wii.enable_fastdisc Speeds up disc speed to remove any loading
⇒ Off 0, On 1.
VSYNC wii.vsync Fix the heavy screen tearing in games (CPU heavy)
⇒ Off 0, On 1.
DUALSHOCK MOTION CONTROL wii.dsmotion Emulate the Wii pointer with your DS4's gyroscope
⇒ Off 0, On 1.
MOUSE AS IR WIIMOTE wii.mouseir Emulate the Wiimote IR control with a mouse
⇒ Off 0, On 1.
RUMBLE wii.rumble To use vibration on games with Rumble mode
⇒ Off 0, On 1.
Settings specific to wii
EMULATE WIIMOTE wii.emulatedwiimotes Use your gamepad like a vertical Wiimote in game
⇒ Off 0, On 1.
CUSTOMIZE WIIMOTE & GAMEPAD wii.controller_mode Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
⇒ Off disabled, Classic Controller cc, Wiimote Sideway side, Wiimote Sideway + Swing is, Wiimote Sideway + Tilt it, Wiimote Sideway + Nunchuk in. More details on its own page.
SHOW LIGHT GUN CROSSHAIRS wii.dolphin-lightgun-hide-crosshair Show a crosshair for the Wiimote's emulated IR sensor.
⇒ Off 0, On 1.

RetroArch has its own page.

libretro: Dolphin

Standardized features for this core: wii.autosave

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all systems this core supports
RENDERING RESOLUTION global.wii_resolution Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
⇒ 1x native (640×528) x1 (640 x 528), 2x 720p (1280×1056) x2 (1280 x 1056), 3x 1080p (1920×1584) x3 (1920 x 1584), 4x 1440p (2560×2112) x4 (2560 x 2112), 5x (3200×2640) x5 (3200 x 2640), 6x 4K (3840×3168) x6 (3840 x 3168).
LANGUAGE global.wii_language Wii NAND's language setting.
⇒ English English, French French, German German, Spanish Spanish, Italian Italian, Dutch Dutch, Japanese Japanese, Simplified Chinese Simplified Chinese, Traditional Chinese Traditional Chinese, Korean Korean.
WIDESCREEN HACK (GLITCHY) global.wii_widescreen_hack Enhancement. Only works with a 16/9 ratio and bezels disabled.
⇒ Off disabled, On enabled.
UBERSHADERS global.wii_shader_mode May not work well on all hardware. Hybrid is preferred, where supported.
⇒ No Ubershaders sync, Exclusive Ubershaders sync UberShaders, Hybrid Ubershaders a-sync UberShaders, Skip Drawing a-sync Skip Rendering.
ANISOTROPIC FILTERING global.wii_anisotropic Improves clarity of distant textures.
⇒ Off 1x, 2x 2x, 4x 4x, 8x 8x, 16x 16x.
Settings specific to wii
WII TV MODE wii.wii_widescreen Wii NAND's aspect ratio setting. Most games support both ratios natively.
⇒ 16:9 enabled, 4:3 disabled.
CONTROLLER 1 TYPE wii.controller1_wii Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
⇒ WiiMote 1, WiiMote Sideways 513, WiiMote + Nunchuk 769, WiiMote + Classic Controller 1025, WiiMote + Classic Controller Pro 1281, Real Wiimote 1536, GameCube Controller 1281.
CONTROLLER 2 TYPE wii.controller2_wii Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
⇒ WiiMote 1, WiiMote Sideways 513, WiiMote + Nunchuk 769, WiiMote + Classic Controller 1025, WiiMote + Classic Controller Pro 1281, Real Wiimote 1536, GameCube Controller 1281.
CONTROLLER 3 TYPE wii.controller3_wii Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
⇒ WiiMote 1, WiiMote Sideways 513, WiiMote + Nunchuk 769, WiiMote + Classic Controller 1025, WiiMote + Classic Controller Pro 1281, Real Wiimote 1536, GameCube Controller 1281.
CONTROLLER 4 TYPE wii.controller4_wii Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
⇒ WiiMote 1, WiiMote Sideways 513, WiiMote + Nunchuk 769, WiiMote + Classic Controller 1025, WiiMote + Classic Controller Pro 1281, Real Wiimote 1536, GameCube Controller 1281.

Further options can be adjusted in RetroArch's Quick Menu ( [HOTKEY] + South button (B SNES) in-game).

For emergency use only.

There are multiple choices for controllers and connections for playing Wii on Batocera:

USB-powered IR LED bar.

When Dolphin is launched, put the Wiimote into pair mode and it will pair. That's it. Use the IR bar as you would a normal Wii, place it either at the top or bottom of the TV screen and point at it for the on-screen Wiimote cursor.

This will work for as long as the Bluetooth dongle itself supports communicating with the Wiimote.

An ordinary controller (or keyboard) will be required to navigate menus when outside of the emulated Wii game, as the Wiimote itself cannot be used for this.

This method cannot be used simultaneously with pairing the Wiimote in EmulationStation (the main menu).

(FIXME unless you choose the “gamepad” option for the wiimote gun settings? Needs confirmation)

The Dolphinbar acts as an intermediary body between the machine and the Wiimote. It also includes IR LEDs which automatically shut off when not in use. Its Bluetooth module is the most unresponsive of all the available options, usage of native Bluetooth connection instead is usually more responsive.

An ordinary controller (or keyboard) will be required to navigate menus when outside of the emulated Wii game, as the Wiimote itself cannot be used for this.

  1. Connect your DolphinBar with USB to the machine.
  2. Press the right (FIXME MODE?) button to switch to MODE 4, the passthrough mode.
  3. Launch any Wii game from ES using a traditional controller.
    • To permanently pair the Wiimote:
    1. On the Wiimote, hold down the red sync button inside of the battery compartment. The LEDs will begin flashing.
    • To only temporarily pair the Wiimote:
    1. On the Wiimote, hold down buttons [1] + [2]. The LEDs will begin flashing.
  4. Wait until the LEDs stop flashing. Once they do, the Wiimote is connected to the emulated Wii system.

Repeat for each Wiimote desired.

For more info, refer to the Dolphinbar-specific page.

Do the same limitations about pairing in ES apply here?

What does the light gun page for Dolphinbar have to do with this? Maybe the link to it should be removed.

There's a SYNC button on the Dolphinbar itself. What does that do in this context? Is it required to be pressed or does Batocera automatically put the Dolphinbar into pairing mode once Dolphin is launched? Is the button just a passthrough for the Dolphin hotkey which automatically puts the emulated Wii into its sync mode?

This is not required to use Wiimotes regularly with Bluetooth adapters. Dolphin works fine using its emulated Bluetooth connections in most cases.

Doing this will render your Bluetooth module inoperable with anything that isn't Dolphin, including navigating the EmulationStation front-end! Be sure to have a different way of navigating the menus prepared.

A keyboard and mouse are required to initially configure this.

If instead you'd like to utilize Dolphin's Bluetooth passthrough feature, do the following:

  1. Go to the dolphin-emu-config application in Files ([F1] in system list) → Applications.
  2. Go to OptionsConfigurationWii and add your Bluetooth module to the Whitelisted USB Passthrough Devices box.

    You can test for this by plugging in your Bluetooth USB dongle and seeing which device appears, if that's what you're using.

  3. Close the configuration window, then launch a Wii game directly from Dolphin (double-click one of the Wii games on the list).
  4. Press [Alt] + [Tab] to go back to the Dolphin menu.
  5. Go to OptionsController Settings and under Passthrough a Bluetooth adapter click Sync.
  6. Press the red [SYNC] button on the underside of your Wiimote. You can either remove the battery cover to get to it or use a toothpick to press it through the hole in the cover.

    You can press [Alt] + [Tab] again to get in-game and confirm that your controller is working.

  7. Go to EmulationStop to stop the game.
  8. Exit Dolphin.

You can now use Bluetooth passthrough with Dolphin after launching the game from Batocera!

Wiimote profiles can be manually set via Batocera configs, however it is recommended to just use Dolphin's sophisticated remapping tools and use a custom pad profile instead.

Navigate to [F1] File managerApplicationsdolphin-emuconfig

Once Dolphin is opened, navigate to OptionsConfigurationWii and then add the portal to the Whitelisted USB Passthrough Devices.

Batocera v35 and below

Batocera v35 and below requires a new udev rule to be intsalled to function correctly. Save this file to /userdata/rules.d/51-gcadapter.rules:

SUBSYSTEM=="usb", ENV{DEVTYPE}=="usb_device", ATTRS{idVendor}=="1430", ATTRS{idProduct}=="0150", MODE="0666"

This is the default mode, when nothing else is configured. Shown on a Batocera RetroPad:

Your GPU might not be strong enough to calculate the caches in real-time while playing. This can be worked around by activating the PRE-CACHE SHADERS wii.wait_for_shaders setting, at the cost of having to wait a while on your next launch of the game (one time only).

It's still happening!

For exceptionally weak hardware, it might also be worth turning off UBERSHADERS wii.ubershaders altogether.

Dolphin has a great and informative wiki, usually detailing which settings may need to be altered to avoid issues in certain games. Search for your game on it here: https://wiki.dolphin-emu.org/index.php?title=Main_Page

For further troubleshooting, refer to the generic support pages.

  • systems/wii.txt
  • Last modified: 15 months ago
  • by atari