Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| hardware:dolphinbar [2022/08/30 04:12] – ↷ Links adapted because of a move operation atari | hardware:dolphinbar [2023/04/18 06:25] (current) – old revision restored (2022/09/22 03:00) atari | ||
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| - | ====== | + | ====== |
| <WRAP center round todo> | <WRAP center round todo> | ||
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| <WRAP center round info> | <WRAP center round info> | ||
| - | If you'd like to check the page under construction for the upcoming v35 featuring better light gun integration, | + | If on Batocera **v35** or above, it is instead recommended |
| </ | </ | ||
| - | Recommended watching: [[https:// | + | Recommended watching: [[https:// |
| - | Some games are played using a peripheral that you could aim at the screen called a light gun. Arcade machines would use some sort of specialized tracking technology to " | + | Some games are played using a peripheral that you could aim at the screen called a light gun. Arcade machines would use some sort of specialized tracking technology to " |
| Fortunately, | Fortunately, | ||
| Line 19: | Line 19: | ||
| One of the most infamous examples of this is [[# | One of the most infamous examples of this is [[# | ||
| - | <WRAP center round tip> | + | <WRAP center round important> |
| - | The use of other types of lightguns, mainly ones that directly hook into the system instead of sending mouse cursor signals, is still possible | + | Due to problems |
| </ | </ | ||
| Line 87: | Line 87: | ||
| * Intended for using just a Wiimote **without** a Nunchuk. | * Intended for using just a Wiimote **without** a Nunchuk. | ||
| * There are two modes, indicated by LEDs **1 + 2** or LEDs **1 + 3** lighting up. | * There are two modes, indicated by LEDs **1 + 2** or LEDs **1 + 3** lighting up. | ||
| - | * You can switch mode with '' | + | * You can switch mode with '' |
| < | < | ||
| Line 118: | Line 118: | ||
| In this mode, the '' | In this mode, the '' | ||
| </ | </ | ||
| + | |||
| + | == Mode 3 == | ||
| + | |||
| + | If you use the DolphinBar in **MODE 3**, it allows you to use a Wiimote, Wiimote + Nunchuk, or a Wii Classic Controller as a normal **GameCube** gamepad that you can configure in Batocera like any other pad. Mode 3 will work with all other emulators and can save you if you don't have any other controller. | ||
| + | |||
| + | But, the Wiimote, Wiimote + Nunchuk, and Classic Controller have all different button assignments, | ||
| + | |||
| + | == Mode 4 == | ||
| + | |||
| + | This is the Wii-specific mode. It allows Dolphin to directly interface with the Wiimotes, but also requires another controller for ES navigation. | ||
| + | |||
| + | - Press the right button to choose **MODE 4**. | ||
| + | - Launch any Wii game from ES using a traditional controller. | ||
| + | * **To permanently pair the Wiimote:** | ||
| + | - On the Wiimote, hold down the red sync button inside of the battery compartment. The LEDs will begin flashing. | ||
| + | * **To only temporarily pair the Wiimote:** | ||
| + | - On the Wiimote, hold down buttons '' | ||
| + | - Wait until the LEDs stop flashing. Once they do, the Wiimote is connected to the emulated Wii system. | ||
| ===== Emulator Configuration ===== | ===== Emulator Configuration ===== | ||
- hardware/dolphinbar.1661832754.txt.gz
- Last modified: 4 years ago
- by atari