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hardware:dolphinbar [2022/08/30 04:12] – ↷ Links adapted because of a move operation atarihardware:dolphinbar [2023/04/18 06:25] (current) – old revision restored (2022/09/22 03:00) atari
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-====== Lightgun Games ======+====== Mayflash Dolphinbar ======
  
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-If you'd like to check the page under construction for the upcoming v35 featuring better light gun integration, [[playground:emulators:lightgun_games|check the playground version here]].+If on Batocera **v35** or above, it is instead recommended to check out the [[emulators:lightgun_games|dedicated light gun page]] if primarily intending on playing retro light gun games. This page may still be applicable if still on legacy hardware or only intend on playing Wii games.
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-Recommended watching: [[https://www.youtube.com/watch?v=S8LmXuxhmzQ|Batocera Nation's excellent lightgun tutorial for Batocera]]. [[https://www.youtube.com/watch?v=HKKlxGxVWbw|Part 2]].+Recommended watching: [[https://www.youtube.com/watch?v=S8LmXuxhmzQ|Batocera Nation's excellent light gun tutorial for Batocera]]. [[https://www.youtube.com/watch?v=HKKlxGxVWbw|Part 2]].
  
-Some games are played using a peripheral that you could aim at the screen called a light gun. Arcade machines would use some sort of specialized tracking technology to "see" where the gun is pointed at, home consoles would use time-synced flashed of the CRT display when the gun is shoot to determine if the target was "hit" which is impossible to utilize on modern LCD screens. Using original lightgun hardware on Batocera is not possible because of these reasons...+Some games are played using a peripheral that you could aim at the screen called a light gun. Arcade machines would use some sort of specialized tracking technology to "see" where the gun is pointed at, home consoles would use time-synced flashed of the CRT display when the gun is shoot to determine if the target was "hit" which is impossible to utilize on modern LCD screens.
  
 Fortunately, by the powers of //modern technology// we don't actually require use of the original equipment in order to play these games when they are emulated. Fortunately, by the powers of //modern technology// we don't actually require use of the original equipment in order to play these games when they are emulated.
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 One of the most infamous examples of this is [[#wiimote_via_a_dolphinbar|using a Wiimote to emulate a mouse via a DolphinBar]]. One of the most infamous examples of this is [[#wiimote_via_a_dolphinbar|using a Wiimote to emulate a mouse via a DolphinBar]].
  
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-The use of other types of lightgunsmainly ones that directly hook into the system instead of sending mouse cursor signals, is still possible in BatoceraHowever it is outside of the scope of this article to set upand no support can be offered for such an endeavor.+Due to problems of the IR LEDs burning out from staying on too long, the v5 firmware released in late 2015 turns off the DolphinBar's IR LED lights when they are not neededsuch as when no Wiimotes are connected or when the **DolphinBar** is in a mode where the pointer cannot be usedBut unlike the old problematic sensor bars that turned off after a set timethe DolphinBar knows when the wiimote is being used, so it presents no problems. To anyone who hasn't updated their DolphinBars to a version with this feature, we definitely recommend that they do so. [[https://www.mayflash.com/Support/download.php?class2=34|W010 Firmware]].
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   * Intended for using just a Wiimote **without** a Nunchuk.   * Intended for using just a Wiimote **without** a Nunchuk.
   * There are two modes, indicated by LEDs **1 + 2** or LEDs **1 + 3** lighting up.   * There are two modes, indicated by LEDs **1 + 2** or LEDs **1 + 3** lighting up.
-  * You can switch mode with ''[HOME]''''[[emulators:d-pad_down]]''+  * You can switch mode with ''[HOME]''D-pad Down
  
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 In this mode, the ''[-]'' button is mapped to the ''[Esc]'' key, which will exit the emulator. In this mode, the ''[-]'' button is mapped to the ''[Esc]'' key, which will exit the emulator.
 </WRAP> </WRAP>
 +
 +== Mode 3 ==
 +
 +If you use the DolphinBar in **MODE 3**, it allows you to use a Wiimote, Wiimote + Nunchuk, or a Wii Classic Controller as a normal **GameCube** gamepad that you can configure in Batocera like any other pad. Mode 3 will work with all other emulators and can save you if you don't have any other controller. 
 +
 +But, the Wiimote, Wiimote + Nunchuk, and Classic Controller have all different button assignments, even for things that seem obvious like the D-pad. If you plug or unplug a different device, you'll have to make adjustments to your controller configuration stored in Batocera because they have all the same name **HJZ Mayflash Wiimote PC Adapter**.
 +
 +== Mode 4 ==
 +
 +This is the Wii-specific mode. It allows Dolphin to directly interface with the Wiimotes, but also requires another controller for ES navigation.
 +
 +  - Press the right button to choose **MODE 4**.
 +  - Launch any Wii game from ES using a traditional controller.
 +    * **To permanently pair the Wiimote:**
 +    - On the Wiimote, hold down the red sync button inside of the battery compartment. The LEDs will begin flashing.
 +    * **To only temporarily pair the Wiimote:**
 +    - On the Wiimote, hold down buttons ''[1]'' + ''[2]''. The LEDs will begin flashing.
 +  - Wait until the LEDs stop flashing. Once they do, the Wiimote is connected to the emulated Wii system.
  
 ===== Emulator Configuration ===== ===== Emulator Configuration =====
  • hardware/dolphinbar.1661832754.txt.gz
  • Last modified: 4 years ago
  • by atari