Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
| run-ahead [2021/08/24 06:25] – consistency atari | run-ahead [2021/12/26 01:14] (current) – removed atari | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ~~NOTOC~~ | ||
| - | ===== Latency Reduction / Run-ahead ===== | ||
| - | The **run-ahead** feature enables some emulated video games to have lower controller latency than the actual hardware they were meant to run on. | ||
| - | |||
| - | This feature calculates a given number of frames in the background as fast as possible, in order to " | ||
| - | |||
| - | Here is a short video that compares a real NES console to an emulation with run-ahead (1 frame) | ||
| - | |||
| - | {{youtube> | ||
| - | |||
| - | Configuration is through **Games Settings** > **Latency Reduction**: | ||
| - | * **Use Run-Ahead Frames** How many frames you want to calculate in advance, from Auto (=0) to 6. Best results are with 2 to 3 frames | ||
| - | * **Run-Ahead Use Second Instance**: Do you want to launch a second instance of the emulator to accelerate the run-ahead calculation. Yet, this option will take more CPU and RAM resources. | ||
| - | |||
| - | **Limitations**: | ||
| - | This feature is available only for libretro-powered emulators on Batocera, and is quite CPU intensive. It should work fine with most boards that are RPi3 or better for 8-bit and 16-bit generations though. | ||
- run-ahead.1629786342.txt.gz
- Last modified: 5 years ago
- by atari