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shaders_set [2020/03/30 02:55]
lbrpdx [What if I want to use my own shaders?]
shaders_set [2020/03/30 02:55] (current)
lbrpdx [More technical information about shaders]
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 What you need to load in the ''batocera.conf'' file above is a ''.glslp'' file, which is kind of a "playlist" of ''.glsl'' files. It's a file that define a list of .glsl effects that need to be applied in order to render the effect expected (the list can simply be just one ''.glsl'' effect). What you need to load in the ''batocera.conf'' file above is a ''.glslp'' file, which is kind of a "playlist" of ''.glsl'' files. It's a file that define a list of .glsl effects that need to be applied in order to render the effect expected (the list can simply be just one ''.glsl'' effect).
  
-The `.glslfiles are unitary effects, coded in OpenGL, that can work with all platforms supported by Batocera. There are other shader formats supported by libretro, but they are not as widely compatible as .glsl.+The ''.glsl'' files are unitary effects, coded in OpenGL, that can work with all platforms supported by Batocera. There are other shader formats supported by libretro, but they are not as widely compatible as .glsl.
  
 Also, those shaders can be applied only on emulators that are based on retroarch/libretro. Standalone emulators cannot use that technique. Also, those shaders can be applied only on emulators that are based on retroarch/libretro. Standalone emulators cannot use that technique.
  • shaders_set.txt
  • Last modified: 4 months ago
  • by lbrpdx