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systems:psx [2022/06/21 10:01] – removal of RA description, removed libretro: duckstation info (abandoned) atarisystems:psx [2026/04/06 15:27] (current) – [BIOS] clarify psxonpsp660 bios description - it's now the first one listed, so it doesn't make sense as a replacemnt for the first 3. Removed that bit and moved the other details to the table. Also added some hyphens to improve readibilty. nfriedly
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 It was a commercial success, partly due to Sony encouraging third-party developers with affordable dev-kits, being relatively easy to program for (compared to others at the time) and because its CD-based media was cheaper than the competition. It was a commercial success, partly due to Sony encouraging third-party developers with affordable dev-kits, being relatively easy to program for (compared to others at the time) and because its CD-based media was cheaper than the competition.
 +
 +Although most PlayStation games would run at a near 240p resolution, some were capable of running at 480i. [[https://shmups.system11.org/viewtopic.php?f=6&t=54382|Here's a link to a list on the shmups system11 forum.]]
 +
 +--> In case that list ever gets lost to the annals of the internet...#
 +
 +austin532
 +
 +Joined: 12 Mar 2014
 +Posts: 842
 +Location: Arizona, US
 +
 +Post subject: List of PS1 games that natively run in 480i
 +Post Posted: Tue Jul 07, 2015 2:20 am 
 +
 +Alright, here is an ever growing list of PS1 games that natively run in 480i.
 +
 +I also have a list of PS2 games that run in 240p which can be found here. https://shmups.system11.org/viewtopic.php?f=6&t=55420
 +
 +  * All Star Boxing
 +  * Arcade Hits: Shienryu
 +  * Atari Anniversary Edition Redux (7 of the 12 games support 480i in High resolution mode)
 +  * Bloody Roar II
 +  * Boxing
 +  * Bubsy 3D
 +  * Bugi
 +  * Clock Tower II: The Struggle Within
 +  * Clock Tower: Ghost Head
 +  * Dead or Alive
 +  * Devil Dice
 +  * Dragon Quest Characters: Torneko no Daibouken 2: Fushigi no Dungeon
 +  * Dynasty Warriors
 +  * Ehrgeiz
 +  * Formula 1 (High Res and Wide Screen modes)
 +  * Gekioh Shooting King
 +  * Geki-Oh Shooting King: Shienryu
 +  * iS Internal Section
 +  * Kensei: The Sacred Fist
 +  * Kickboxing
 +  * Kickboxing Knockout
 +  * Rapid Racer
 +  * Ridge Racer Turbo
 +  * Sangoku Musou
 +  * Simple 1500 Series Vol. 32: The Boxing
 +  * Simple 1500 Series Vol. 64: The Kickboxing
 +  * Tekken 3
 +  * Tobal No.1
 +  * Tobal 2
 +  * Torneko: The Last Hope
 +  * Turbo Prop Racing
 +  * Xevious 3D/G+ (Xevious, Super Xevious, and Xevious Arragement displays 480i in Normal Screen Modes)
 +  * XI [sai]
 +_________________
 +Framemeister 240p scanline settings: https://shmups.system11.org/viewtopic.php?f=6&t=33450&start=9600
 +
 +Last edited by austin532 on Fri Jun 02, 2017 2:25 am, edited 7 times in total.
 +
 +<--
  
 This system scrapes metadata for the ''psx'' group and loads the ''psx'' set from the currently selected theme, if available. This system scrapes metadata for the ''psx'' group and loads the ''psx'' set from the currently selected theme, if available.
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 ===== BIOS ===== ===== BIOS =====
  
-The BIOS files aren't strictly required for emulation, but can dramatically improve compatibility and accuracy. As a replacement for any of the first 3 BIOS files mentioned above, it is also possible +The BIOS files aren't strictly required for emulation, but can dramatically improve compatibility and accuracy. Their md5 checksums and expected paths are as follows:
-to use the PSXONPSP660.bin BIOS. This BIOS comes from the PSP, is region-free and can sometimes offer better performance. Their md5 checksums and expected paths are as follows:+
  
 ^ MD5 checksum ^ Share file path ^ Description ^ ^ MD5 checksum ^ Share file path ^ Description ^
-| ''c53ca5908936d412331790f4426c6c33'' | ''bios/psxonpsp660.bin'' | Extracted from a PSP | +| ''c53ca5908936d412331790f4426c6c33'' | ''bios/psxonpsp660.bin'' | Extracted from a PSP - region-free and sometimes offers better performance 
-| ''6e3735ff4c7dc899ee98981385f6f3d0'' | ''bios/scph101.bin'' | Version 4.4 03/24/00 | +| ''6e3735ff4c7dc899ee98981385f6f3d0'' | ''bios/scph101.bin'' | Version 4.4 03/24/00 | 
-| ''dc2b9bf8da62ec93e868cfd29f0d067d'' | ''bios/scph1001.bin'' | Version 2.0 05/07/95 |+| ''dc2b9bf8da62ec93e868cfd29f0d067d'' | ''bios/scph1001.bin'' | Version 2.0 05/07/95 |
 | ''8dd7d5296a650fac7319bce665a6a53c'' | ''bios/scph5500.bin'' | PS1 JP BIOS | | ''8dd7d5296a650fac7319bce665a6a53c'' | ''bios/scph5500.bin'' | PS1 JP BIOS |
-| ''490f666e1afb15b7362b406ed1cea246'' | ''bios/scph5501.bin'' | Version 3.0 11/18/96 PS1 US BIOS |+| ''490f666e1afb15b7362b406ed1cea246'' | ''bios/scph5501.bin'' | Version 3.0 11/18/96 PS1 US BIOS |
 | ''32736f17079d0b2b7024407c39bd3050'' | ''bios/scph5502.bin'' | PS1 EU BIOS | | ''32736f17079d0b2b7024407c39bd3050'' | ''bios/scph5502.bin'' | PS1 EU BIOS |
-| ''1e68c231d0896b7eadcad1d7d8e76129'' | ''bios/scph7001.bin'' | Version 4.1 12/16/97 |+| ''1e68c231d0896b7eadcad1d7d8e76129'' | ''bios/scph7001.bin'' | Version 4.1 12/16/97 |
  
 ===== ROMs ===== ===== ROMs =====
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 | **FRAMESKIP ''psx.duckstation_frameskip''** | Skip frames to improve performance, at the cost of choppy motion. Can cause motion sickness if enabled, only use if the game is unplayable without it.\\ => Off ''0'', On ''1''. | | **FRAMESKIP ''psx.duckstation_frameskip''** | Skip frames to improve performance, at the cost of choppy motion. Can cause motion sickness if enabled, only use if the game is unplayable without it.\\ => Off ''0'', On ''1''. |
 | **SHOW BIOS BOOTLOGO ''psx.duckstation_PatchFastBoot''** | Enhancement. Skips the BIOS boot animation. Some games require the animation to function correctly, most can skip it fine. Duckstation uses the official BIOS, some games look for this specific animation before booting so turn it on for those games.\\ => Off ''1'', On ''0''. | | **SHOW BIOS BOOTLOGO ''psx.duckstation_PatchFastBoot''** | Enhancement. Skips the BIOS boot animation. Some games require the animation to function correctly, most can skip it fine. Duckstation uses the official BIOS, some games look for this specific animation before booting so turn it on for those games.\\ => Off ''1'', On ''0''. |
-| **RENDERING RESOLUTION ''psx.duckstation_resolution_scale''** | Enhancement. Multiplies the internal rendering resolution. Improves the clarity of 3D objects. Extreme performance cost.\\ => 1x(native) ''1'', 2x ''2'', 3x/720p ''3'', 4x ''4'', 5x/1080p ''5'', 6x/1440p ''6'', 7x ''7'', 8x ''8'', 9x/4K ''9'', 10x ''10'', 11x ''11'', 12x ''12'', 13x ''13'', 14x ''14'', 15x ''15'', 16x ''16''. |+| **RENDERING RESOLUTION ''psx.duckstation_resolution_scale''** | Enhancement. Multiplies the internal rendering resolution. Improves the clarity of 3D objects. Extreme performance cost. Do note that some games would run at their own unique but similar resolutions. Therefore, the listed resolutions may not be 100% accurate.\\ => 1x(native) ''1'', 2x ''2'', 3x/720p ''3'', 4x ''4'', 5x/1080p ''5'', 6x/1440p ''6'', 7x ''7'', 8x ''8'', 9x/4K ''9'', 10x ''10'', 11x ''11'', 12x ''12'', 13x ''13'', 14x ''14'', 15x ''15'', 16x ''16''. |
 | **ANTI-ALIASING (MSAA/SSAA) ''psx.duckstation_antialiasing''** | Enhancement. Applies [[:anti-aliasing#multi-sample_anti-aliasing|MSAA]] or [[:anti-aliasing#super-sampling_anti-aliasing|SSAA]] to smooth out jagged edges on 3D object polygons. Most noticeable at lower resolutions. Does not affect textures. The sharp edges of polygons are usually masked by the blurry video output of the PSX, but digital displays may feature them more prominently. This can alleviate that. The PSX does not have any native anti-aliasing. Enabling this can cause rendering errors. Cheaper than multiplying the rendering resolution, but not by much.\\ => Off ''1'', 2x MSAA ''2'', 4x MSAA ''4'', 8x MSAA ''8'', 16x MSAA ''16'', 32x MSAA ''32'', 2x SSAA ''2-ssaa'', 4x SSAA ''4-ssaa'', 8x SSAA ''8-ssaa'', 16x SSAA ''16-ssaa'', 32x SSAA ''32-ssaa''. | | **ANTI-ALIASING (MSAA/SSAA) ''psx.duckstation_antialiasing''** | Enhancement. Applies [[:anti-aliasing#multi-sample_anti-aliasing|MSAA]] or [[:anti-aliasing#super-sampling_anti-aliasing|SSAA]] to smooth out jagged edges on 3D object polygons. Most noticeable at lower resolutions. Does not affect textures. The sharp edges of polygons are usually masked by the blurry video output of the PSX, but digital displays may feature them more prominently. This can alleviate that. The PSX does not have any native anti-aliasing. Enabling this can cause rendering errors. Cheaper than multiplying the rendering resolution, but not by much.\\ => Off ''1'', 2x MSAA ''2'', 4x MSAA ''4'', 8x MSAA ''8'', 16x MSAA ''16'', 32x MSAA ''32'', 2x SSAA ''2-ssaa'', 4x SSAA ''4-ssaa'', 8x SSAA ''8-ssaa'', 16x SSAA ''16-ssaa'', 32x SSAA ''32-ssaa''. |
 | **TEXTURE FILTERING ''psx.duckstation_texture_filtering''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|texture filtering]] to all textures. Minimal performance cost. ''Nearest'' for an authentic experience, ''Bilinear'' for a "neutral" improvement (think N64), ''xBR''/''Jinc2'' for smart upscaling (subjective improvement). Edge blending refers to the transparent edges, can make some objects look nicer while other objects look glitchier.\\ => Nearest-Neighbor ''Nearest'', Bilinear ''Bilinear'', Bilinear (no edge blending) ''BilinearBinAlpha'', JINC2 ''Jinc2'', JINC2 (no edge blending) ''Jinc2BinAlpha'', xBR ''xBR'', xBR (no edge blending) ''xBRBinAlpha''. | | **TEXTURE FILTERING ''psx.duckstation_texture_filtering''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|texture filtering]] to all textures. Minimal performance cost. ''Nearest'' for an authentic experience, ''Bilinear'' for a "neutral" improvement (think N64), ''xBR''/''Jinc2'' for smart upscaling (subjective improvement). Edge blending refers to the transparent edges, can make some objects look nicer while other objects look glitchier.\\ => Nearest-Neighbor ''Nearest'', Bilinear ''Bilinear'', Bilinear (no edge blending) ''BilinearBinAlpha'', JINC2 ''Jinc2'', JINC2 (no edge blending) ''Jinc2BinAlpha'', xBR ''xBR'', xBR (no edge blending) ''xBRBinAlpha''. |
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 | **SHOW BIOS BOOTLOGO ''psx.duckstation_PatchFastBoot''** | Enhancement. Skips the BIOS boot animation. Some games require the animation to function correctly, most can skip it fine. SwanStation uses the official BIOS, some games look for this specific animation before booting so turn it on for those games.\\ => Off ''true'', On ''false''. | | **SHOW BIOS BOOTLOGO ''psx.duckstation_PatchFastBoot''** | Enhancement. Skips the BIOS boot animation. Some games require the animation to function correctly, most can skip it fine. SwanStation uses the official BIOS, some games look for this specific animation before booting so turn it on for those games.\\ => Off ''true'', On ''false''. |
 | **USE SOFTWARE RENDERING ''psx.gpu_software''** | More accurate emulation, but slower.\\ => Off ''False'', On ''True''. | | **USE SOFTWARE RENDERING ''psx.gpu_software''** | More accurate emulation, but slower.\\ => Off ''False'', On ''True''. |
-| **RENDERING RESOLUTION ''psx.duckstation_resolution_scale''** | Enhancement. Multiplies the internal rendering resolution. Improves the clarity of 3D objects. Extreme performance cost.\\ => 1x (native) ''1'', 2x ''2'', 3x (720p) ''3'', 4x ''4'', 5x (1080p) ''5'', 6x (1440p) ''6'', 7x ''7'', 8x ''8'', 9x ''9''. |+| **RENDERING RESOLUTION ''psx.duckstation_resolution_scale''** | Enhancement. Multiplies the internal rendering resolution. Improves the clarity of 3D objects. Extreme performance cost. Do note that some games would run at their own unique but similar resolutions. Therefore, the listed resolutions may not be 100% accurate.\\ => 1x (native) ''1'', 2x ''2'', 3x (720p) ''3'', 4x ''4'', 5x (1080p) ''5'', 6x (1440p) ''6'', 7x ''7'', 8x ''8'', 9x ''9''. |
 | **ANTI-ALIASING (MSAA/SSAA) ''psx.duckstation_antialiasing''** | Enhancement. Applies [[:anti-aliasing#multi-sample_anti-aliasing|MSAA]] or [[:anti-aliasing#super-sampling_anti-aliasing|SSAA]] to smooth out jagged edges on 3D object polygons. Most noticeable at lower resolutions. Does not affect textures. The sharp edges of polygons are usually masked by the blurry video output of the PSX, but digital displays may feature them more prominently. This can alleviate that. The PSX does not have any native anti-aliasing. Enabling this can cause rendering errors. Cheaper than multiplying the rendering resolution, but not by much.\\ => Off ''1'', 2x MSAA ''2'', 4x MSAA ''4'', 8x MSAA ''8'', 16x MSAA ''16'', 32x MSAA ''32'', 2x SSAA ''2-ssaa'', 4x SSAA ''4-ssaa'', 8x SSAA ''8-ssaa'', 16x SSAA ''16-ssaa'', 32x SSAA ''32-ssaa''. | | **ANTI-ALIASING (MSAA/SSAA) ''psx.duckstation_antialiasing''** | Enhancement. Applies [[:anti-aliasing#multi-sample_anti-aliasing|MSAA]] or [[:anti-aliasing#super-sampling_anti-aliasing|SSAA]] to smooth out jagged edges on 3D object polygons. Most noticeable at lower resolutions. Does not affect textures. The sharp edges of polygons are usually masked by the blurry video output of the PSX, but digital displays may feature them more prominently. This can alleviate that. The PSX does not have any native anti-aliasing. Enabling this can cause rendering errors. Cheaper than multiplying the rendering resolution, but not by much.\\ => Off ''1'', 2x MSAA ''2'', 4x MSAA ''4'', 8x MSAA ''8'', 16x MSAA ''16'', 32x MSAA ''32'', 2x SSAA ''2-ssaa'', 4x SSAA ''4-ssaa'', 8x SSAA ''8-ssaa'', 16x SSAA ''16-ssaa'', 32x SSAA ''32-ssaa''. |
 | **TEXTURE FILTERING ''psx.duckstation_texture_filtering''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|texture filtering]] to all textures. Minimal performance cost. ''Nearest'' for an authentic experience, ''Bilinear'' for a "neutral" improvement (think N64), ''xBR''/''Jinc2'' for smart upscaling (subjective improvement). Edge blending refers to the transparent edges, can make some objects look nicer while other objects look glitchier.\\ => Nearest ''Nearest'', Bilinear ''Bilinear'', JINC2 ''JINC2'', xBR ''xBR''. | | **TEXTURE FILTERING ''psx.duckstation_texture_filtering''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|texture filtering]] to all textures. Minimal performance cost. ''Nearest'' for an authentic experience, ''Bilinear'' for a "neutral" improvement (think N64), ''xBR''/''Jinc2'' for smart upscaling (subjective improvement). Edge blending refers to the transparent edges, can make some objects look nicer while other objects look glitchier.\\ => Nearest ''Nearest'', Bilinear ''Bilinear'', JINC2 ''JINC2'', xBR ''xBR''. |
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 | **SHOW BIOS BOOTLOGO ''psx.duckstation_PatchFastBoot''** | Enhancement. Skips the BIOS boot animation. Some games require the animation to function correctly, most can skip it fine. Duckstation uses the official BIOS, some games look for this specific animation before booting so turn it on for those games.\\ => Off ''true'', On ''false''. | | **SHOW BIOS BOOTLOGO ''psx.duckstation_PatchFastBoot''** | Enhancement. Skips the BIOS boot animation. Some games require the animation to function correctly, most can skip it fine. Duckstation uses the official BIOS, some games look for this specific animation before booting so turn it on for those games.\\ => Off ''true'', On ''false''. |
 | **USE SOFTWARE RENDERING ''psx.gpu_software''** | More accurate emulation, but slower.\\ => Off ''False'', On ''True''. | | **USE SOFTWARE RENDERING ''psx.gpu_software''** | More accurate emulation, but slower.\\ => Off ''False'', On ''True''. |
-| **RENDERING RESOLUTION ''psx.duckstation_resolution_scale''** | Enhancement. Multiplies the internal rendering resolution. Improves the clarity of 3D objects. Extreme performance cost.\\ => 1x (native) ''1'', 2x ''2'', 3x (720p) ''3'', 4x ''4'', 5x (1080p) ''5'', 6x (1440p) ''6'', 7x ''7'', 8x ''8'', 9x ''9''. |+| **RENDERING RESOLUTION ''psx.duckstation_resolution_scale''** | Enhancement. Multiplies the internal rendering resolution. Improves the clarity of 3D objects. Do note that some games would run at their own unique but similar resolutions. Therefore, the listed resolutions may not be 100% accurate. Extreme performance cost.\\ => 1x (native) ''1'', 2x ''2'', 3x (720p) ''3'', 4x ''4'', 5x (1080p) ''5'', 6x (1440p) ''6'', 7x ''7'', 8x ''8'', 9x ''9''. |
 | **ANTI-ALIASING (MSAA/SSAA) ''psx.duckstation_antialiasing''** | Enhancement. Applies [[:anti-aliasing#multi-sample_anti-aliasing|MSAA]] or [[:anti-aliasing#super-sampling_anti-aliasing|SSAA]] to smooth out jagged edges on 3D object polygons. Most noticeable at lower resolutions. Does not affect textures. The sharp edges of polygons are usually masked by the blurry video output of the PSX, but digital displays may feature them more prominently. This can alleviate that. The PSX does not have any native anti-aliasing. Enabling this can cause rendering errors. Cheaper than multiplying the rendering resolution, but not by much.\\ => Off ''1'', 2x MSAA ''2'', 4x MSAA ''4'', 8x MSAA ''8'', 16x MSAA ''16'', 32x MSAA ''32'', 2x SSAA ''2-ssaa'', 4x SSAA ''4-ssaa'', 8x SSAA ''8-ssaa'', 16x SSAA ''16-ssaa'', 32x SSAA ''32-ssaa''. | | **ANTI-ALIASING (MSAA/SSAA) ''psx.duckstation_antialiasing''** | Enhancement. Applies [[:anti-aliasing#multi-sample_anti-aliasing|MSAA]] or [[:anti-aliasing#super-sampling_anti-aliasing|SSAA]] to smooth out jagged edges on 3D object polygons. Most noticeable at lower resolutions. Does not affect textures. The sharp edges of polygons are usually masked by the blurry video output of the PSX, but digital displays may feature them more prominently. This can alleviate that. The PSX does not have any native anti-aliasing. Enabling this can cause rendering errors. Cheaper than multiplying the rendering resolution, but not by much.\\ => Off ''1'', 2x MSAA ''2'', 4x MSAA ''4'', 8x MSAA ''8'', 16x MSAA ''16'', 32x MSAA ''32'', 2x SSAA ''2-ssaa'', 4x SSAA ''4-ssaa'', 8x SSAA ''8-ssaa'', 16x SSAA ''16-ssaa'', 32x SSAA ''32-ssaa''. |
 | **TEXTURE FILTERING ''psx.duckstation_texture_filtering''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|texture filtering]] to all textures. Minimal performance cost. ''Nearest'' for an authentic experience, ''Bilinear'' for a "neutral" improvement (think N64), ''xBR''/''Jinc2'' for smart upscaling (subjective improvement).\\ => Nearest ''Nearest'', Bilinear ''Bilinear'', JINC2 ''JINC2'', xBR ''xBR''. | | **TEXTURE FILTERING ''psx.duckstation_texture_filtering''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|texture filtering]] to all textures. Minimal performance cost. ''Nearest'' for an authentic experience, ''Bilinear'' for a "neutral" improvement (think N64), ''xBR''/''Jinc2'' for smart upscaling (subjective improvement).\\ => Nearest ''Nearest'', Bilinear ''Bilinear'', JINC2 ''JINC2'', xBR ''xBR''. |
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 | **SHOW BIOS BOOTLOGO ''psx.beetle_psx_skip_bios''** | Enhancement. Skip the BIOS animation when starting content. Can be enabled but some games may have issues, notably [[systems:psx#playing_pal_copy_protected_games|copy protected PAL games]].\\ => Off ''enabled'', On ''disabled''. | | **SHOW BIOS BOOTLOGO ''psx.beetle_psx_skip_bios''** | Enhancement. Skip the BIOS animation when starting content. Can be enabled but some games may have issues, notably [[systems:psx#playing_pal_copy_protected_games|copy protected PAL games]].\\ => Off ''enabled'', On ''disabled''. |
 | **OVERCLOCKING (CPU HEAVY) ''psx.beetle_psx_cpu_freq_scale''** | Enhancement. Enable overclocking (or underclocking) of the emulated PSX's CPU. The default frequency of the MIPS R3000A-compatible 32-bit RISC CPU is 33.8688 MHz; running at higher frequencies can eliminate slowdown and improve frame rates in certain games at the expense of increased performance requirements. Overclocking can lead to audio and video desynchronization on certain games, underclocking can improve performance on weak devices.\\ => 50% ''50%'', 60% ''60%'', 70% ''70%'', 80% ''80%'', 90% ''90%'', 100%(native) ''100%(native)'', 110% ''110%'', 120% ''120%'', 130% ''130%'', 140% ''140%'', 150% ''150%'', 160% ''160%'', 170% ''170%'', 180% ''180%'', 190% ''190%'', 200% ''200%'', 250% ''250%'', 300% ''300%'', 350% ''350%'', 4000% ''400%'', 450% ''450%'', 500% ''500%'', 550% ''550%'', 600% ''600%'', 650% ''650%'', 700% ''700%'', 750% ''750%''. | | **OVERCLOCKING (CPU HEAVY) ''psx.beetle_psx_cpu_freq_scale''** | Enhancement. Enable overclocking (or underclocking) of the emulated PSX's CPU. The default frequency of the MIPS R3000A-compatible 32-bit RISC CPU is 33.8688 MHz; running at higher frequencies can eliminate slowdown and improve frame rates in certain games at the expense of increased performance requirements. Overclocking can lead to audio and video desynchronization on certain games, underclocking can improve performance on weak devices.\\ => 50% ''50%'', 60% ''60%'', 70% ''70%'', 80% ''80%'', 90% ''90%'', 100%(native) ''100%(native)'', 110% ''110%'', 120% ''120%'', 130% ''130%'', 140% ''140%'', 150% ''150%'', 160% ''160%'', 170% ''170%'', 180% ''180%'', 190% ''190%'', 200% ''200%'', 250% ''250%'', 300% ''300%'', 350% ''350%'', 4000% ''400%'', 450% ''450%'', 500% ''500%'', 550% ''550%'', 600% ''600%'', 650% ''650%'', 700% ''700%'', 750% ''750%''. |
-| **RENDERING RESOLUTION ''psx.beetle_psx_internal_resolution''** | Enhancement. [[:anti-aliasing#psx_3d_enhancement|Increases the rendering resolution for 3D geometry.]] 2D elements are generally unaffected by this setting from the core's perspective. Significant performance cost. Although not exact, set to 4x for 1080p resolution.\\ => 1x(native) ''1x(native)'', 2x ''2x'', 4x ''4x'', 8x ''8x'', 16x ''16x''. |+| **RENDERING RESOLUTION ''psx.beetle_psx_internal_resolution''** | Enhancement. [[:anti-aliasing#psx_3d_enhancement|Increases the rendering resolution for 3D geometry.]] 2D elements are generally unaffected by this setting from the core's perspective. Significant performance cost. Do note that some games would run at their own unique but similar resolutions. Therefore, the listed resolutions may not be 100% accurate. Although not exact, set to 4x for 1080p resolution.\\ => 1x(native) ''1x(native)'', 2x ''2x'', 4x ''4x'', 8x ''8x'', 16x ''16x''. |
 | **WIDESCREEN HACK (GLITCHY) ''psx.beetle_psx_widescreen_hack''** | Enhancement. Forces content to be rendered with an aspect ratio of 16:9. Produces best results with fully 3D games. Can cause graphical glitches or alignment/stretching issues in games that mix 3D and 2D elements. Recommended to use game patches instead. Some games natively support 16:9 in their in-game options.\\ => Off ''disabled'', On ''enabled''. | | **WIDESCREEN HACK (GLITCHY) ''psx.beetle_psx_widescreen_hack''** | Enhancement. Forces content to be rendered with an aspect ratio of 16:9. Produces best results with fully 3D games. Can cause graphical glitches or alignment/stretching issues in games that mix 3D and 2D elements. Recommended to use game patches instead. Some games natively support 16:9 in their in-game options.\\ => Off ''disabled'', On ''enabled''. |
 | **FRAME DUPING (SPEED UP) ''psx.beetle_psx_frame_duping''** | Enhancement. When enabled, provides a small performance increase by redrawing/reusing the last rendered frame (instead of presenting a new one) if the content of the current frame is unchanged based on the internal fps heuristic. Enabling may cause inaccurate behavior or lost animation frames.\\ => Off ''disabled'', On ''enabled''. | | **FRAME DUPING (SPEED UP) ''psx.beetle_psx_frame_duping''** | Enhancement. When enabled, provides a small performance increase by redrawing/reusing the last rendered frame (instead of presenting a new one) if the content of the current frame is unchanged based on the internal fps heuristic. Enabling may cause inaccurate behavior or lost animation frames.\\ => Off ''disabled'', On ''enabled''. |
  • systems/psx.1655805705.txt.gz
  • Last modified: 4 years ago
  • by atari