Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. <WRAP group> <WRAP round box twothirds column> {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/quake3.svg?nolink&260 }} ====== Quake III ====== Quake III Arena (1999) by id Software is a multiplayer-focused first-person shooter known for its fast-paced arena combat. Batocera supports two engines: **ioquake3** (OpenGL-based source port) and **vkQuake3** (with Vulkan support). This system scrapes metadata for the "ports" group(s) and loads the quake3 set from the currently selected theme, if available. Grouped with the "ports" group of systems. </WRAP> <WRAP third column> {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/quake3.png?nolink&350 |}} </WRAP> </WRAP> ==== Quick reference ==== * **Emulators:** [[#ioquake3|ioquake3]], [[#vkquake3|vkQuake3]] * **Folder:** ''roms/quake3/'' * **Accepted ROM formats:** ''.quake3'' ===== BIOS ===== No Quake III emulator in Batocera needs a BIOS file to run. ===== ROMs ===== You need the original Quake III Arena game data files. You can purchase the game from [[https://store.steampowered.com/app/2200/Quake_III_Arena/|Steam]] or [[https://www.gog.com/en/game/quake_iii_gold|GOG.com]]. Copy the ''baseq3'' and ''missionpack'' folders into ''/userdata/roms/quake3/''. To start a game, create a file with the ''.quake3'' extension. Inside this file, add the command line that tells the engine which game/mod to launch. ==== Directory structure ==== <code> /userdata/roms/quake3/ ├── baseq3/ | ├── pak0.pk3 | └── (other pk3 files) ├── missionpack/ | └── pak0.pk3 ├── Quake III Arena.quake3 └── Quake III Team Arena.quake3 </code> ==== Launch file contents ==== Unlike other ports, Quake III launch files are **not empty** — they contain command-line arguments: * For **Quake III Arena**: the file should contain ''+set fs_game "baseq3"'' * For **Quake III: Team Arena**: the file should contain ''+set fs_game "missionpack"'' * For **mods**: the file should contain ''+set fs_game "<mod folder>"'' Repeat this step for each mod you wish to play, giving the file a logical name to help with artwork scraping. <WRAP center round info> Menu options in Team Arena and other mods can only be selected using a mouse. Once the game is started, the controller will function normally. </WRAP> ===== Saves ===== Save location ''system/configs/ioquake3/'' ===== Emulators ===== ==== ioquake3 ==== ioquake3 is the main Quake III source port using OpenGL rendering. Standardized features available: ''quake3.videomode'', ''quake3.padtokeyboard'', ''quake3.bezel'', ''quake3.bezel_stretch'', ''quake3.hud'', ''quake3.hud_corner'', ''quake3.bezel.tattoo'', ''quake3.bezel.tattoo_corner'', ''quake3.bezel.tattoo_file'', ''quake3.bezel.resize_tattoo'' ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ Settings that apply to all cores of this emulator || | **GRAPHICS MEMORY ''quake3.ioquake3_mem''** | Select how much graphics memory is allocated for the GPU. May need modifying for some games/systems. \\ => 64MB ''64'', 128MB ''128'', 256MB (Default) ''256'', 512MB ''512''. | ==== vkQuake3 ==== vkQuake3 adds Vulkan rendering support on top of ioquake3. Requires Vulkan support on your system. Standardized features available: ''quake3.videomode'', ''quake3.padtokeyboard'', ''quake3.bezel'', ''quake3.bezel_stretch'', ''quake3.hud'', ''quake3.hud_corner'', ''quake3.bezel.tattoo'', ''quake3.bezel.tattoo_corner'', ''quake3.bezel.tattoo_file'', ''quake3.bezel.resize_tattoo'' ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ Settings that apply to all cores of this emulator || | **GRAPHICS API ''quake3.vkquake3_api''** | Choose which graphics API library to use. \\ => OpenGL ''opengl2'', Vulkan ''vulkan''. | | **GRAPHICS MEMORY ''quake3.ioquake3_mem''** | Select how much graphics memory is allocated for the GPU. \\ => 64MB ''64'', 128MB ''128'', 256MB (Default) ''256'', 512MB ''512''. | ===== Controls ===== Here are the default Quake III controls shown on a [[:configure_a_controller|Batocera Retropad]]: The game is pre-configured to work with a gamepad via the built-in joystick support: ^ Gamepad button ^ Action ^ | Left analog stick | Move / Strafe | | Right analog stick | Look | | {{:wiki:a.png?nolink&30}} A (South) | Jump | | {{:wiki:x.png?nolink&30}} X (West) | Crouch | | {{:wiki:y.png?nolink&30}} Y (North) | Use item | | L1 | Next weapon | | R1 | Previous weapon | | {{:wiki:l2.png?nolink&30}} L2 | Walk (hold) | | {{:wiki:r2.png?nolink&30}} R2 | Fire | <WRAP center round tip> For the best experience, a mouse and keyboard is recommended. Game controllers work but some menu navigation (especially in Team Arena) requires a mouse. </WRAP> ===== Troubleshooting ===== ==== My game does not launch ==== * Make sure the ''baseq3'' folder exists and contains the ''.pk3'' files. * Verify that the ''.quake3'' launch file contains the correct command, e.g. ''+set fs_game "baseq3"''. * vkQuake3 requires Vulkan support — if your system does not support Vulkan, use ioquake3 instead. ==== Further troubleshooting ==== For further troubleshooting, refer to the [[:support|generic support pages]]. systems/quake3.txt Last modified: 5 weeks agoby wizzard