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systems:snes [2021/08/09 11:52] – [SNES] corrected PAL region design atarisystems:snes [2025/10/27 19:20] (current) wizzard
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-====== SNES ======+<WRAP group> 
 +<WRAP round box twothirds column> 
 +{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/snes.svg?nolink&480 }} 
 +{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/jp/snes.svg?nolink&520 }}
  
 +====== Super Nintendo Entertainment System ======
 The Super Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is a 16-bit fourth-generation home video-game console released by Nintendo on November 21, 1990 in Japan. Just like with the [[systems:nes|NES]], it was redesigned as the SNES and released one year later in August 23, 1991 in the US, retailing for $199.99. The redesign wasn't as drastic as as the original NES vs. Famicom, though the SNES version got a unique purple/pink color scheme for its controller's buttons, compared to the Super Famicom's red-yellow-blue-green color scheme. The PAL region uses the Super Famicom's console case and controller color scheme. The Super Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is a 16-bit fourth-generation home video-game console released by Nintendo on November 21, 1990 in Japan. Just like with the [[systems:nes|NES]], it was redesigned as the SNES and released one year later in August 23, 1991 in the US, retailing for $199.99. The redesign wasn't as drastic as as the original NES vs. Famicom, though the SNES version got a unique purple/pink color scheme for its controller's buttons, compared to the Super Famicom's red-yellow-blue-green color scheme. The PAL region uses the Super Famicom's console case and controller color scheme.
  
-Batocera typically uses the Super Famicom's controller button layout when referring to generic controllers (A B X Y, Red Yellow Blue Green), however some may refer to them by their compass directions (East South North West, {{:wiki:east.png?nolink&20|East button (A Snes)}} {{:wiki:south.png?nolink&20|South button (B Snes)}} {{:wiki:north.png?nolink&20|North button (X Snes)}} {{:wiki:west.png?nolink&20|West button (Y Snes)}} respectively) to avoid [[https://wiki.batocera.org/configure_a_controller|ambiguity with some other consoles]].+Batocera typically uses the Super Famicom's controller button layout when referring to generic controllers (A B X Y, Red Yellow Blue Green), however some may refer to them by their compass directions (East South North West, {{:wiki:east.png?nolink&20|East button (A Snes)}} {{:wiki:south.png?nolink&20|South button (B SNES)}} {{:wiki:north.png?nolink&20|North button (X Snes)}} {{:wiki:west.png?nolink&20|West button (Y Snes)}} respectively) to avoid [[:configure_a_controller|ambiguity with some other consoles]].
  
 Emulation for the SNES is extensive and very mature. Batocera features two (three if you count the weak-hardware optimized PocketSNES) hand-picked emulators and some of their forks. Emulation for the SNES is extensive and very mature. Batocera features two (three if you count the weak-hardware optimized PocketSNES) hand-picked emulators and some of their forks.
  
-^ shortname | ''snes'' +This system scrapes metadata for the ''snes'' group(s) and loads the ''snes'' set from the currently selected theme, if available.
-^ emulator/core(s) | libretro/bsnes libretro/bsnes_hd libretro/snes9x libretro/snes9x_next libretro/pocketsnes | +
-^ rom format(s) | ''smc'' ''fig'' ''sfc'' ''gd3'' ''gd7'' ''dx2'' ''bsx'' ''swc'' ''zip'' ''7z'' |+
  
-===== Emulators =====+Grouped with the snes group of systems. 
 +</WRAP>
  
-==== libretro/bsnes ====+<WRAP third column> 
 +{{ systems:snes-us.jpg?360 |The US release.}} 
 +{{ systems:snes-jp.jpg?360 |The original JP release.}} 
 +{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/jp/snesh.png?320 |JP exclusive re-release.}} 
 +</WRAP> 
 +</WRAP>
  
-bsnes was originally a SNES emulator started on October 14th2004known for being more accurate to the hardware than other emulators at the timeEventually the project started including emulation of so many other systems that the bsnes name started to become misleadingrenaming the project to higan in 2012Higan was forked in 2018 to revive the SNES-focused bsnes emulator from the projectmore in line with how it was back in 2004This standalone implementation has been 'libretro-izedto work with RetroArch.+==== Quick reference ==== 
 +  * **Emulator:** [[#retroarch|RetroArch]] 
 +  * **Cores available:** [[#libretro:_pocketsnes|libretro: pocketsnes]], [[#libretro:_snes9x_next|libretro: snes9x_next]], [[#libretro:_snes9x|libretro: snes9x]], [[#libretro:_bsnes|libretro: bsnes]][[#libretro:_bsnes_hd|libretro: bsnes_hd]] 
 +  * **Folder:** ''/userdata/roms/snes'' 
 +  * **Accepted ROM formats:** ''.smc''''.fig''''.sfc''''.gd3'', ''.gd7'', ''.dx2'', ''.bsx'', ''.swc'', ''.zip'', ''.7z''
  
-=== Configuration ===+===== BIOS ===== 
 +No SNES emulator in Batocera needs the BIOS to run.
  
-^ setting ^ description ^ recommendation ^ +===== ROMs ===== 
-''snes.gfxbackend'' | Chooses graphics API. ''opengl'' is more compatible, ''vulkan'' is more performant but not as compatible with devicesThis setting is shared with all snes9x and bsnes forks. | ''opengl'' |+Place your SNES ROMs in ''/userdata/roms/snes''ROMs can be compressed into ''zip'' or ''7z'' files.
  
-All other settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future.+===== Emulators ===== 
 +==== RetroArch ==== 
 +[[https://docs.libretro.com/|RetroArch]] (formerly SSNES), is a ubiquitous frontend that can run multiple "cores", which are essentially the emulators themselvesThe most common cores use the [[https://www.libretro.com/|libretro]] API, so that's why cores run in RetroArch in Batocera are referred to as "libretro: (core name)". RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform.
  
-==== libretro/bsnes_hd ====+=== RetroArch configuration ===
  
-A fork of the 2018 bsnes that adds various enhancements including HD Mode 7 (F-Zero tracks rendered in 4k! Doesn't upscale the textures themselves, just increases the viewport resolution), Widescreen support (best with the aforementioned HD Mode 7, but can also work with traditional 2D games) and others.+RetroArch offers a **Quick Menu** accessed by pressing ''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}} which can be used to alter various things like [[:advanced_retroarch_settings|RetroArch and core options]], and [[:remapping_controls_per_emulator|controller mapping]]. Most RetroArch related settings can be altered from Batocera's EmulationStation.
  
-=== Configuration ===+Standardized features available to all libretro cores: ''snes.videomode'', ''snes.ratio'', ''snes.smooth'', ''snes.shaders'', ''snes.pixel_perfect'', ''snes.decoration'', ''snes.game_translation''
  
-^ setting ^ description recommendation +ES setting name ''batocera.conf_key'' Description => ES option ''key_value'' ^ 
-| ''snes.gfxbackend''Chooses graphics API. ''opengl'' is more compatible, ''vulkan'' is more performant but not as compatible with devicesThis setting is shared with all snes9x and bsnes forks. | ''opengl'' |+Settings that apply to all cores of this emulator | 
 +**GRAPHICS BACKEND ''snes.gfxbackend''** Choose your graphics rendering\\ => OpenGL ''opengl'', Vulkan ''vulkan''
 +| **AUDIO LATENCY ''snes.audio_latency''** Audio latency in milliseconds, turn it up if you hear crackles\\ => 256 ''256'', 192 ''192'', 128 ''128'', 64 ''64'', 32 ''32'', 16 ''16'', 8 ''8''. | 
 +| **THREADED VIDEO ''snes.video_threaded''** | Improves performance at the cost of latency and more video stuttering. Use only if full speed cannot be obtained otherwise.\\ => On ''true'', Off ''false''|
  
-All other settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future.+=== libretro: bsnes === 
 +bsnes was originally a SNES emulator started on October 14th, 2004, known for being more accurate to the hardware than other emulators at the time. Eventually the project started including emulation of so many other systems that the bsnes name started to become misleading, renaming the project to higan in 2012Higan was forked in 2018 to revive the SNES-focused bsnes emulator from the project, more in line with how it was back in 2004. This standalone implementation has been 'libretro-ized' to work with RetroArch.
  
-==== libretro/snes9x ====+== libretro: bsnes configuration == 
 +All core related settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future.
  
 +=== libretro: bsnes_hd ===
 +A fork of the 2018 bsnes that adds various enhancements including HD Mode 7 (F-Zero tracks rendered in 4k! Doesn't upscale the textures themselves, just increases the viewport resolution), Widescreen support (best with the aforementioned HD Mode 7, but can also work with traditional 2D games) and others.
 +
 +== libretro: bsnes_hd configuration ==
 +All core related settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future.
 +
 +=== libretro: snes9x ===
 Snes9x is a mature SNES emulator that evolved from being a speed-focused Win95 standalone to one of the most accurate and performant current SNES emulators available. This is the libretro port of it. Snes9x is a mature SNES emulator that evolved from being a speed-focused Win95 standalone to one of the most accurate and performant current SNES emulators available. This is the libretro port of it.
  
-=== Configuration ===+== libretro: snes9x configuration == 
 +^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value''
 +^ Settings that apply to all systems this core supports | 
 +| **REDUCE SPRITE FLICKERING (HACK, UNSTABLE) ''snes.reduce_sprite_flicker''** | Enhancement. The SNES has a limit of 32 sprites per line, flickering between them if that limit is exceeded. This setting removes that limit. No games particularly used this quirk, and thus enabling it is usually safe (albeit less authentic). Some games will crash with this enabled.\\ => Off ''disabled'', On ''enabled''. | 
 +| **REDUCE SLOWDOWN (HACK, UNSTABLE) ''snes.reduce_slowdown''** | Enhancement. Overclocks the SNES's CPU to improve console-accurate lag. Very experimental. ''light'' for shorter loading times, ''compatible'' for improving game slowdown and ''max'' for demanding titles (Gradius 3, Super R-Type). Changing this can cause games to randomly crash!\\ => Off ''disabled'', light ''light'', compatible ''compatible'', max ''max''. | 
 +| **SUPER-FX OVERCLOCKING ''snes.overclock_superfx''** | Enhancement. Overclocks the SuperFX chip to improve console lag. Settings under 100% can improve performance on weak devices. Very experimental. Changing this can cause timing errors.\\ => 50% ''50%'', 60% ''60%'', 70% ''70%'', 80% ''80%'', 90% ''90%'', 100% ''100%'', 150% ''150%'', 200% ''200%'', 250% ''250%'', 300% ''300%'', 350% ''350%'', 400% ''400%'', 450% ''450%'', 500% ''500%''. | 
 +| **HI-RES BLENDING ''snes.hires_blend''** | Selects blending mode. Some games manipulated the blurriness of the interlaced analogue signal to create transparency effects (eg. Kirby's Dream Land, Jurassic Park). ''merge'' merges the colors of the pixels to create a cleaner looking transparency effect (though it technically means the transparent object is moved half a pixel, it's not really noticeable), ''blur'' uses bilinear filtering to achieve the same effect (but is more noticeable). Shaders can also simulate a similar effect.\\ => Off ''disabled'', Merge ''merge'', Blur ''blur''. | 
 +| **CONTROLLER 1 TYPE ''snes.controller1_snes9x''** | Select what controller is connected to port 1.\\ => SNES Gamepad ''1'', SNES Mouse ''2''. | 
 +| **CONTROLLER 2 TYPE ''snes.controller2_snes9x''** | Same as above in addition to SNES Multitap, SuperScope, Konami Justifier or M.A.C.S. Rifle.\\ => SNES Gamepad ''1'', SNES Mouse ''2'', SNES Multitap ''257'', Super Scope ''260'', Konami Justifier ''516'', M.A.C.S. Rifle ''1028''. | 
 +| **CONTROLLER 3 TYPE ''snes.controller3_snes9x''** | The Justifier had a special pass-through port which allowed daisy-chaining an additional controller. This was intended to allow up to two players for just the Konami Justifier lightgun games, but can also be used to attach another ordinary SNES Gamepad.\\ => SNES Gamepad ''1'', Konami Justifier (P2) ''772''. |
  
-^ setting ^ description ^ recommendation ^ +Other settings must be configured in RetroArch'Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (SNES)}}).
-| ''snes.gfxbackend'' | Chooses graphics API. ''opengl'' is more compatible, ''vulkan'' is more performant but not as compatible with devices. This setting is shared with all snes9x and bsnes forks. | ''opengl''+
-| ''snes.reduce_sprite_flicker'' | Enhancement. The SNES has a limit of 32 sprites per line, flickering between them if that limit is exceeded. This setting removes that limit. No games particularly used this quirk, and thus enabling it is usually safe (albeit less authentic). | ''enabled''+
-| ''snes.reduce_slowdown'' | Enhancement. Overclocks the SNES'CPU to improve console-accurate lag. Very experimental. ''light'' for shorter loading times, ''compatible'' for improving game slowdown and ''max'' for demanding titles (Gradius 3, Super R-Type). | ''disabled'' Changing this can cause games to crash! | +
-| ''snes.overclock_superfx'' | Enhancement. Overclocks the SuperFX chip to improve console lag. Settings under 100% can improve performance on weak devices. Very experimental. Values for overclocking''150%'', ''200%'', ''250%'' etc. up to ''500%''; underclocking''90%'', ''80%'', ''70%'', ''60%'' or ''50%''. | ''100%'' Changing this can cause timing errors. | +
-| ''snes.hires_blend'' | Selects blending mode. Some games manipulated the blurriness of the interlaced analogue signal to create transparency effects (eg. Kirby's Dream Land, Jurassic Park). ''merge'' merges the colors of the pixels to create a cleaner looking transparency effect (though it technically means the transparent object is moved half a pixel, it's not really noticeable), ''blur'' uses bilinear filtering to achieve the same effect (but is more noticeable). | ''off'', shaders can also simulate a similar effect. | +
-| ''snes.controller1_snes9x'' | Select what controller is connected to port 1. ''1'' for SNES Gamepad, ''2'' for SNES Mouse. | ''1''+
-| ''snes.controller2_snes9x'' | Same as above in addition to ''257'' for SNES Multitap, ''260'' for SuperScope, ''516'' for Konami Justifier or ''1028'' for M.A.C.S. Rifle. | ''1''+
-| ''snes.controller3_snes9x'' | The controller plugged into the Konami Justifier (P1). ''1'' for SNES Gamepad or ''772'' for Konami Justifier (P2). | ''1''+
- +
-==== libretro/snes9x_next ====+
  
 +=== libretro: snes9x_next ===
 A fork of Snes9x that includes some extra speed hacks to run full speed on weaker hardware, as well as including an overclocking option to increase FPS in games like Star Fox. This is the libretro port of it. A fork of Snes9x that includes some extra speed hacks to run full speed on weaker hardware, as well as including an overclocking option to increase FPS in games like Star Fox. This is the libretro port of it.
  
-=== Configuration ===+== libretro: snes9x_next configuration == 
 +^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value''
 +^ Settings that apply to all systems this core supports | 
 +| **REDUCE SPRITE FLICKERING (HACK, UNSTABLE) ''snes.reduce_sprite_flicker''** | Enhancement. The SNES has a limit of 32 sprites per line, flickering between them if that limit is exceeded. This setting removes that limit. No games particularly used this quirk, and thus enabling it is usually safe (albeit less authentic). Some games will crash with this enabled.\\ => Off ''disabled'', On ''enabled''. | 
 +| **REDUCE SLOWDOWN (HACK, UNSTABLE) ''snes.reduce_slowdown''** | Enhancement. Overclocks the SNES's CPU to improve console-accurate lag. Very experimental. ''light'' for shorter loading times, ''compatible'' for improving game slowdown and ''max'' for demanding titles (Gradius 3, Super R-Type). Changing this can cause games to randomly crash!\\ => Off ''disabled'', light ''light'', compatible ''compatible'', max ''max''. | 
 +| **SUPER-FX OVERCLOCKING ''snes.overclock_superfx''** | Enhancement. Overclocks the SuperFX chip to improve console lag. Settings under 100% can improve performance on weak devices. Very experimental. Changing this can cause timing errors.\\ => 50% ''50%'', 60% ''60%'', 70% ''70%'', 80% ''80%'', 90% ''90%'', 100% ''100%'', 150% ''150%'', 200% ''200%'', 250% ''250%'', 300% ''300%'', 350% ''350%'', 400% ''400%'', 450% ''450%'', 500% ''500%''. | 
 +| **CONTROLLER 1 TYPE ''snes.controller1_snes9x''** | Select what controller is connected to port 1.\\ => SNES Gamepad ''1'', SNES Mouse ''2''. | 
 +| **CONTROLLER 2 TYPE ''snes.controller2_snes9x''** | Same as above in addition to SNES Multitap, SuperScope, Konami Justifier(s) or M.A.C.S. Rifle.\\ => SNES Gamepad ''1'', SNES Mouse ''2'', SNES Multitap ''257'', Super Scope ''260'', Konami Justifier ''516'', Dual Konami Justifiers ''772''. |
  
-| ''snes.gfxbackend'' | Chooses graphics API. ''opengl'' is more compatible, ''vulkan'' is more performant but not as compatible with devices. This setting is shared with all snes9x and bsnes forks. | ''opengl''+Other settings must be configured in RetroArch'Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}).
-| ''snes.2010_reduce_sprite_flicker'' | Enhancement. The SNES has a limit of 32 sprites per line, flickering between them if that limit is exceeded. This setting removes that limit. No games particularly used this quirk, and thus enabling it is usually safe (albeit less authentic). | ''enabled''+
-| ''snes.2010_reduce_slowdown'' | Enhancement. Overclocks the SNES'CPU to improve console-accurate lag. Very experimental. ''light'' for shorter loading times, ''compatible'' for improving game slowdown and ''max'' for demanding titles (Gradius 3, Super R-Type). | ''disabled'' Changing this can cause games to crash! | +
-| ''snes.2010_overclock_superfx'' | Enhancement. Overclocks the SuperFX chip to improve console lag. Settings under 100% can improve performance on weak devices. Very experimental. Values for overclocking''11 MHz'', ''12 MHz'', ''13 MHz'', ''14 MHz'', ''15 MHz'', ''20 MHz'', ''30 MHz'' or ''40 MHz''; underclocking''9 MHz (Underclock)'', ''8 MHz (Underclock)'' or ''5 MHz (Underclock)''. | ''10 MHz (Default)'' Changing this can cause timing errors+
-| ''snes.controller1_snes9x_next'' | Select what controller is connected to port 1. ''1'' for SNES Gamepad, ''2'' for SNES Mouse. | ''1''+
-| ''snes.controller2_snes9x_next'' | Same as above in addition to ''257'' for SNES Multitap, ''260'' for SuperScope, ''516'' for Konami Justifier or ''772'' for Dual Konami Justifiers. | ''1'' |+
  
-==== libretro/pocketsnes ===+=== libretropocketsnes === 
- +Also known as Snes9x 2002, Pocket SNES is a lightweight but inaccurate libretro core available only on weaker systems. Notable for the standalone version running (albeit poorly) on the [[systems:gba|GBA]] of all things. You can run this emulator in the GBA emulators!
-Also known as Snes9x 2002, Pocket SNES is a lightweight but innaccurate libretro core available only on weaker systems. Notable for the standalone version running (albeit poorly) on the [[systems:gba|GBA]] of all things. You can run this emulator in the GBA emulators! +
- +
-=== Configuration ===+
  
 +== libretro: pocketsnes configuration ==
 FIXME FIXME
  
 ===== SNES MSU-1 ===== ===== SNES MSU-1 =====
 +SNES MSU-1 has its own page: [[systems:snes-msu1]]
  
-There was going to be a disc-based add-on for the SNES just like the original Famicom's Disk System add-on. Nintendo was going to collaborate with the small and local but well-known hardware manufacturer Sony at the time, and despite getting far into the development phase, the project was cancelled due to licensing disagreements. [[systems:psx|I wonder what Sony did with that disc-based video-game technology they were working on?]]+===== Satellaview ===== 
 +Satellaview has its own page: [[systems:satellaview]]
  
-Although a prototype unit was discovered and repaired, it wasn't finished and had severe limitations. The MSU-1 is a fan-made custom hardware specification to emulate what would be believed to be capable of the ill-fated SNES-CD. It'even compatible with real SNES!+===== Controls ===== 
 +Here are the Super Nintendo Entertainment System'controls shown on [[:configure_a_controller|Batocera Retropad]]:
  
-Of course, no commercial games have been released for the SNES MSU-1, but there have been romhacks and fan-patches that can utilize it. Place your patched roms into the ''roms/snes-msu1'' folder to add themThey'll even get their own system entry (though most themes don't seem to support it yet), which you can group with the SNES system using custom collectionsThe PocketSNES emulator doesn't support MSU-1 patched ROMs. +{{ https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/snes.png }}
- +
-===== ROMs ===== +
- +
-Place your SNES ROMs in ''/userdata/roms/snes'' and your SNES MSU-1 ''smc'' or ''sfc'' ROMs in ''/userdata/roms/snes-msu1''. ROMs can be compressed into ''zip'' or ''7z'' files. +
- +
-===== Controls =====+
  
-The default button mapping to the SNES controller is as follows:+===== Troubleshooting ===== 
 +For further troubleshooting, refer to the [[:support|generic support pages]].
  
-{{ :systems:snes_controller_mapping.png?nolink&750 |SNES Controller layout}} 
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