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systems:snes [2021/11/23 06:48] – template consistency overhaul atarisystems:snes [2025/10/27 19:20] (current) wizzard
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 <WRAP group> <WRAP group>
 <WRAP round box twothirds column> <WRAP round box twothirds column>
-{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/snes.svg?nolink&h=300 }}+{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/snes.svg?nolink&480 }} 
 +{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/jp/snes.svg?nolink&520 }}
  
 ====== Super Nintendo Entertainment System ====== ====== Super Nintendo Entertainment System ======
- 
 The Super Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is a 16-bit fourth-generation home video-game console released by Nintendo on November 21, 1990 in Japan. Just like with the [[systems:nes|NES]], it was redesigned as the SNES and released one year later in August 23, 1991 in the US, retailing for $199.99. The redesign wasn't as drastic as as the original NES vs. Famicom, though the SNES version got a unique purple/pink color scheme for its controller's buttons, compared to the Super Famicom's red-yellow-blue-green color scheme. The PAL region uses the Super Famicom's console case and controller color scheme. The Super Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is a 16-bit fourth-generation home video-game console released by Nintendo on November 21, 1990 in Japan. Just like with the [[systems:nes|NES]], it was redesigned as the SNES and released one year later in August 23, 1991 in the US, retailing for $199.99. The redesign wasn't as drastic as as the original NES vs. Famicom, though the SNES version got a unique purple/pink color scheme for its controller's buttons, compared to the Super Famicom's red-yellow-blue-green color scheme. The PAL region uses the Super Famicom's console case and controller color scheme.
  
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 <WRAP third column> <WRAP third column>
-{{ systems:snes-us.jpg?360 |The US release.}} {{ systems:snes-jp.jpg?360 |The original JP release.}}+{{ systems:snes-us.jpg?360 |The US release.}} 
 +{{ systems:snes-jp.jpg?360 |The original JP release.}} 
 +{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/jp/snesh.png?320 |JP exclusive re-release.}}
 </WRAP> </WRAP>
 </WRAP> </WRAP>
  
 ==== Quick reference ==== ==== Quick reference ====
- +  * **Emulator:** [[#retroarch|RetroArch]] 
-  * **Emulator:** RetroArch +  * **Cores available:** [[#libretro:_pocketsnes|libretro: pocketsnes]], [[#libretro:_snes9x_next|libretro: snes9x_next]], [[#libretro:_snes9x|libretro: snes9x]], [[#libretro:_bsnes|libretro: bsnes]], [[#libretro:_bsnes_hd|libretro: bsnes_hd]]
-  * **Cores available:** [[#libretro/pocketsnes|pocketsnes]], [[#libretro/snes9x_next|snes9x_next]], [[#libretro/snes9x|snes9x]], [[#libretro/bsnes|bsnes]], [[#libretro/bsnes_hd|bsnes_hd]]+
   * **Folder:** ''/userdata/roms/snes''   * **Folder:** ''/userdata/roms/snes''
   * **Accepted ROM formats:** ''.smc'', ''.fig'', ''.sfc'', ''.gd3'', ''.gd7'', ''.dx2'', ''.bsx'', ''.swc'', ''.zip'', ''.7z''   * **Accepted ROM formats:** ''.smc'', ''.fig'', ''.sfc'', ''.gd3'', ''.gd7'', ''.dx2'', ''.bsx'', ''.swc'', ''.zip'', ''.7z''
  
 ===== BIOS ===== ===== BIOS =====
- 
 No SNES emulator in Batocera needs the BIOS to run. No SNES emulator in Batocera needs the BIOS to run.
  
 ===== ROMs ===== ===== ROMs =====
- +Place your SNES ROMs in ''/userdata/roms/snes''. ROMs can be compressed into ''zip'' or ''7z'' files.
-Place your SNES ROMs in ''/userdata/roms/snes'' and your SNES MSU-1 ''smc'' or ''sfc'' ROMs in ''/userdata/roms/snes-msu1''. ROMs can be compressed into ''zip'' or ''7z'' files.+
  
 ===== Emulators ===== ===== Emulators =====
- 
 ==== RetroArch ==== ==== RetroArch ====
- +[[https://docs.libretro.com/|RetroArch]] (formerly SSNES), is a ubiquitous frontend that can run multiple "cores", which are essentially the emulators themselves. The most common cores use the [[https://www.libretro.com/|libretro]] API, so that's why cores run in RetroArch in Batocera are referred to as "libretro(core name)". RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform.
-[[https://docs.libretro.com/|RetroArch]] (formerly SSNES), is a ubiquitous frontend that can run multiple "cores", which are essentially the emulators themselves. The most common cores use the [[https://www.libretro.com/|libretro]] API, so that's why cores run in RetroArch in Batocera are referred to as "libretro/(core name)". RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform.+
  
 === RetroArch configuration === === RetroArch configuration ===
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 | **THREADED VIDEO ''snes.video_threaded''** | Improves performance at the cost of latency and more video stuttering. Use only if full speed cannot be obtained otherwise.\\ => On ''true'', Off ''false''. | | **THREADED VIDEO ''snes.video_threaded''** | Improves performance at the cost of latency and more video stuttering. Use only if full speed cannot be obtained otherwise.\\ => On ''true'', Off ''false''. |
  
-=== libretro/bsnes === +=== libretrobsnes ===
 bsnes was originally a SNES emulator started on October 14th, 2004, known for being more accurate to the hardware than other emulators at the time. Eventually the project started including emulation of so many other systems that the bsnes name started to become misleading, renaming the project to higan in 2012. Higan was forked in 2018 to revive the SNES-focused bsnes emulator from the project, more in line with how it was back in 2004. This standalone implementation has been 'libretro-ized' to work with RetroArch. bsnes was originally a SNES emulator started on October 14th, 2004, known for being more accurate to the hardware than other emulators at the time. Eventually the project started including emulation of so many other systems that the bsnes name started to become misleading, renaming the project to higan in 2012. Higan was forked in 2018 to revive the SNES-focused bsnes emulator from the project, more in line with how it was back in 2004. This standalone implementation has been 'libretro-ized' to work with RetroArch.
  
-== libretro/bsnes configuration == +== libretrobsnes configuration ==
 All core related settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future. All core related settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future.
  
-=== libretro/bsnes_hd === +=== libretrobsnes_hd ===
 A fork of the 2018 bsnes that adds various enhancements including HD Mode 7 (F-Zero tracks rendered in 4k! Doesn't upscale the textures themselves, just increases the viewport resolution), Widescreen support (best with the aforementioned HD Mode 7, but can also work with traditional 2D games) and others. A fork of the 2018 bsnes that adds various enhancements including HD Mode 7 (F-Zero tracks rendered in 4k! Doesn't upscale the textures themselves, just increases the viewport resolution), Widescreen support (best with the aforementioned HD Mode 7, but can also work with traditional 2D games) and others.
  
-== libretro/bsnes_hd configuration == +== libretrobsnes_hd configuration ==
 All core related settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future. All core related settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). This may change in the future.
  
-=== libretro/snes9x === +=== libretrosnes9x ===
 Snes9x is a mature SNES emulator that evolved from being a speed-focused Win95 standalone to one of the most accurate and performant current SNES emulators available. This is the libretro port of it. Snes9x is a mature SNES emulator that evolved from being a speed-focused Win95 standalone to one of the most accurate and performant current SNES emulators available. This is the libretro port of it.
  
-== libretro/snes9x configuration == +== libretrosnes9x configuration ==
 ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^
 ^ Settings that apply to all systems this core supports | ^ Settings that apply to all systems this core supports |
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 Other settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). Other settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}).
  
-=== libretro/snes9x_next === +=== libretrosnes9x_next ===
 A fork of Snes9x that includes some extra speed hacks to run full speed on weaker hardware, as well as including an overclocking option to increase FPS in games like Star Fox. This is the libretro port of it. A fork of Snes9x that includes some extra speed hacks to run full speed on weaker hardware, as well as including an overclocking option to increase FPS in games like Star Fox. This is the libretro port of it.
  
-== libretro/snes9x_next configuration == +== libretrosnes9x_next configuration ==
 ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^
 ^ Settings that apply to all systems this core supports | ^ Settings that apply to all systems this core supports |
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 Other settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). Other settings must be configured in RetroArch's Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}).
  
-=== libretro/pocketsnes === +=== libretropocketsnes ===
 Also known as Snes9x 2002, Pocket SNES is a lightweight but inaccurate libretro core available only on weaker systems. Notable for the standalone version running (albeit poorly) on the [[systems:gba|GBA]] of all things. You can run this emulator in the GBA emulators! Also known as Snes9x 2002, Pocket SNES is a lightweight but inaccurate libretro core available only on weaker systems. Notable for the standalone version running (albeit poorly) on the [[systems:gba|GBA]] of all things. You can run this emulator in the GBA emulators!
  
-== libretro/pocketsnes configuration == +== libretropocketsnes configuration ==
 FIXME FIXME
  
 ===== SNES MSU-1 ===== ===== SNES MSU-1 =====
 +SNES MSU-1 has its own page: [[systems:snes-msu1]]
  
-{{ systems:snes-msu1.jpg?360|Surely the beginning of a jolly co-operation!}} +===== Satellaview ===== 
- +Satellaview has its own page: [[systems:satellaview]]
-There was going to be a disc-based add-on for the SNES just like the original Famicom's Disk System add-on. Nintendo was going to collaborate with the small and local but well-known hardware manufacturer Sony at the time, and despite getting far into the development phase, the project was cancelled due to licensing disagreements. [[systems:psx|I wonder what Sony did with that disc-based video-game console prototype they were working on?]] +
- +
-Although a prototype unit was discovered and repaired, it wasn't finished and had severe limitations. The MSU-1 is a fan-made custom hardware specification to emulate what would be believed to be capable of the ill-fated SNES-CD. It's even compatible with a real SNES! +
- +
-Of course, no commercial games have been released for the SNES MSU-1, but there have been romhacks and fan-patches that can utilize it. Place your patched roms into the ''roms/snes-msu1'' folder to add them. They'll even get their own system entry (though most themes don't seem to support it yet), which you can group with the SNES system using custom collections. The PocketSNES emulator doesn't support MSU-1 patched ROMs.+
  
 ===== Controls ===== ===== Controls =====
- 
 Here are the Super Nintendo Entertainment System's controls shown on a [[:configure_a_controller|Batocera Retropad]]: Here are the Super Nintendo Entertainment System's controls shown on a [[:configure_a_controller|Batocera Retropad]]:
  
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 ===== Troubleshooting ===== ===== Troubleshooting =====
- 
 For further troubleshooting, refer to the [[:support|generic support pages]]. For further troubleshooting, refer to the [[:support|generic support pages]].
  
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  • Last modified: 5 years ago
  • by atari