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systems:vpinball [2025/06/14 22:36] – [I want to use Batocera for a Visual Pinball Cabinet] Two sound outputs lbrpdxsystems:vpinball [2025/07/11 14:26] (current) – Fix VPinballX_GL path lbrpdx
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 Even if SFF is not fully supported yet, you can still use multiple sound cards. For example, on my pincab, I have two sound cards: one for the backglass music and sound effects, and one for the ball and bumper "physical" sounds. I can list all the sound outputs supported by VPinballX by logging into Batocera and running: Even if SFF is not fully supported yet, you can still use multiple sound cards. For example, on my pincab, I have two sound cards: one for the backglass music and sound effects, and one for the ball and bumper "physical" sounds. I can list all the sound outputs supported by VPinballX by logging into Batocera and running:
 <code> <code>
-./VPinballX_GL -listsnd+/usr/bin/vpinball/VPinballX_GL -listsn
 2025-06-14 15:18:37.153 INFO  [10019] [VPApp::InitInstance@926] Starting VPX - v10.8.0 Final (Rev. 9999 (unknown), linux OpenGL 64bits) 2025-06-14 15:18:37.153 INFO  [10019] [VPApp::InitInstance@926] Starting VPX - v10.8.0 Final (Rev. 9999 (unknown), linux OpenGL 64bits)
 2025-06-14 15:18:37.154 INFO  [10019] [VPApp::InitInstance@929] Settings file was loaded from /userdata/system/.vpinball/VPinballX.ini 2025-06-14 15:18:37.154 INFO  [10019] [VPApp::InitInstance@929] Settings file was loaded from /userdata/system/.vpinball/VPinballX.ini
  • systems/vpinball.1749940592.txt.gz
  • Last modified: 12 months ago
  • by lbrpdx