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wiki:benchmarking_for_batocera [2022/07/13 04:01] – [Games to test] add SotC to ps2 atariwiki:benchmarking_for_batocera [2023/05/10 00:51] (current) – [Games to test] added examples for Xbox 360 atari
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   * Running the game off the internal drive. Network shares or external drives may have unrelated storage speed access issues that negatively affect games.   * Running the game off the internal drive. Network shares or external drives may have unrelated storage speed access issues that negatively affect games.
  
-For Batocera's benchmarking purposes, it's really only necessary to see whether a game is running at full-speed or not. There is no ambiguity with this sort of system and is easy to understand by all. You can enable the FPS counter by going to **SYSTEM SETTINGS** -> **DEVELOPER** -> **SHOW FPS COUNTER** and turning it on.+For Batocera's benchmarking purposes, it's really only necessary to see whether a game is running at full-speed or not. There is no ambiguity with this sort of system and is easy to understand by all. 
 + 
 +You can enable the FPS counter by going to **SYSTEM SETTINGS** -> **FRONTEND DEVELOPER OPTIONS** -> **SHOW FPS COUNTER** and turning it on.
  
 ===== What is considered "full-speed"? ===== ===== What is considered "full-speed"? =====
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     * **GameCube/Triforce/Wii**((Special exception here, you should always notate this as GameCube/Wii as their system requirements are similar if not identical; there are a lot of GameCube games which are tougher to emulate than Wii games.))     * **GameCube/Triforce/Wii**((Special exception here, you should always notate this as GameCube/Wii as their system requirements are similar if not identical; there are a lot of GameCube games which are tougher to emulate than Wii games.))
       * Low-end GameCube/Triforce/Wii (Mario Kart Double Dash)       * Low-end GameCube/Triforce/Wii (Mario Kart Double Dash)
-      * High-end GameCube/Triforce/Wii (Metroid Prime 2: Echoes/Auto Modellista/F-Zero GX)((Notably, Star Wars Rogue Squadron III: Rebel Strike is not here as it performs so poorly as to be misrepresentative of how the emulator performs in other demanding titles.))+      * High-end GameCube/Triforce/Wii (Metroid Prime 2: Echoes/Super Smash Bros. Melee/Auto Modellista/F-Zero GX)((Notably, Star Wars Rogue Squadron III: Rebel Strike is not here as it performs so poorly as to be misrepresentative of how the emulator performs in other demanding titles.))
     * **3DS**((Indicate whether you are testing with or without shaders already being compiled in a footnote. Results can vary greatly if the emulator is processing shaders for the first time.))     * **3DS**((Indicate whether you are testing with or without shaders already being compiled in a footnote. Results can vary greatly if the emulator is processing shaders for the first time.))
       * Low-end 3DS (Super Mario 3D Land)       * Low-end 3DS (Super Mario 3D Land)
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       * High-end Wii U (Breath of the Wild)       * High-end Wii U (Breath of the Wild)
     * **PS2**     * **PS2**
-      * Low-end PS2 (Monster Hunter/Tekken 5/Sonic Riders/Sonic Riders: Zero Gravity/Beatmania/Kingdom Hearts)+      * Low-end PS2 (Monster Hunter/Tekken 5/Sonic Riders/Sonic Riders: Zero Gravity/Beatmania/Marvel vs Capcom 2: New Age of Heroes)
       * High-end PS2 (God of War/Gran Turismo 4/Shadow of the Colossus)       * High-end PS2 (God of War/Gran Turismo 4/Shadow of the Colossus)
     * **Xbox**     * **Xbox**
       * Low-end Xbox (Jet Set Radio Future)       * Low-end Xbox (Jet Set Radio Future)
-      * High-end Xbox (Burnout 3: Takedown)+      * High-end Xbox (Halo: Combat Evolved, Burnout 3: Takedown)
     * **PS3**     * **PS3**
       * Low-end PS3 (Hatsune Miku Project DIVA F)       * Low-end PS3 (Hatsune Miku Project DIVA F)
       * High-end PS3 (Red Dead Redemption/GTA V/Sonic Unleashed/God of War 3)       * High-end PS3 (Red Dead Redemption/GTA V/Sonic Unleashed/God of War 3)
 +    * **Xbox 360**
 +      * Low-end Xbox 360 (Hexic)
 +      * High-end Xbox 360 (FIXME)
  
 Here's an example benchmark for reference: Here's an example benchmark for reference:
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 {{:wiki:screenshot-2021.10.09-20h53.32.jpg?640|}} {{:wiki:screenshot-2021.10.09-20h53.32.jpg?640|}}
  
-In order to activate it, simply change the **HEADS UP DISPLAY** to "PERFORMANCE" in either the **MAIN MENU** -> **GAME SETTINGS** or that system's specific **ADVANCED SYSTEM SETTINGS**.+In order to activate it, simply change the **HEADS UP DISPLAY** (in the **DECORATIONS** submenu) to "PERFORMANCE" in either the **MAIN MENU** -> **GAME SETTINGS** or that system's specific **ADVANCED SYSTEM SETTINGS**.
  
 {{:wiki:heads_up_display_option.png?640|}} {{:wiki:heads_up_display_option.png?640|}}
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