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diagnose_joysticks_issues [2022/06/29 11:25] – added info about pad2key cursor deadzone, minor cleanup atari | diagnose_joysticks_issues [2023/11/12 17:37] (current) – [No controller detected even when connected via USB] syslinux.cfg path for v39 maximumentropy | ||
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* Use a different USB port | * Use a different USB port | ||
* Ensure controller itself is even functional | * Ensure controller itself is even functional | ||
+ | * If using a third-party controller, switch the input mode on it (refer to your controller' | ||
+ | * D-input typically works best, followed by X-input, then " | ||
* Disable IOMMU setting in BIOS | * Disable IOMMU setting in BIOS | ||
* Ensure there' | * Ensure there' | ||
+ | * Add '' | ||
* Clean the contacts with rubbing alcohol (when everything is turned off and disconnected from power), let it dry, and try again | * Clean the contacts with rubbing alcohol (when everything is turned off and disconnected from power), let it dry, and try again | ||
- | * If using a third-party controller, switch the input mode on it (refer to your controller' | ||
- | * D-input typically works best, followed by X-input, then " | ||
* Scream | * Scream | ||
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{{: | {{: | ||
+ | |||
+ | ===== Configuring es_input manually ===== | ||
+ | |||
+ | Although Batocera should be able to handle the mapping of nearly any controller, there comes a time where it is only feasibly possible to map a controller manually, such as when the controller is sending multiple signals at once for a single button press or when Batocera thinks the gyroscope is an input for all buttons. | ||
+ | |||
+ | Open up two SSH sessions to Batocera. Yes, you can do that, just open the program twice. On one session: | ||
+ | - Run '' | ||
+ | - Run '' | ||
+ | |||
+ | On the other session: | ||
+ | - Run '' | ||
+ | - Type in the number of the input device you intend to remap (this may be different from the one in the other session). | ||
+ | |||
+ | You now have all the input information you need to make a manual remap. | ||
+ | |||
+ | ==== es_input syntax ==== | ||
+ | |||
+ | The syntax for each input line mapped: | ||
+ | |||
+ | < | ||
+ | <input name="< | ||
+ | </ | ||
+ | |||
+ | The two leading spaces are tabs, not spaces. This is important. | ||
+ | |||
+ | Explanation of the attributes: | ||
+ | * **name** is the virtual button on the Batocera Retropad. This is most similar to a SNES controller, however '' | ||
+ | * **type** is the type of input being scanned for. This can be either '' | ||
+ | * **id** is the number affected in the '' | ||
+ | * **value** is the value that the control is " | ||
+ | * **code** is the code that the control is " | ||
+ | |||
+ | So for instance a button input line might look like this: | ||
+ | |||
+ | < | ||
+ | <input name=" | ||
+ | </ | ||
+ | |||
+ | An axis might look like this: | ||
+ | |||
+ | < | ||
+ | <input name=" | ||
+ | </ | ||
- diagnose_joysticks_issues.1656494747.txt.gz
- Last modified: 22 months ago
- by atari