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| emulators:lightgun_games [2025/03/17 00:51] – remove bloat information, remove useless information about Mayflash Dolphinbar. tovarichtch | emulators:lightgun_games [2026/04/28 04:38] (current) – [Table] tovarichtch |
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| {{:emulators:es_showing_guns2.png?460|}} {{:emulators:gun_icon_game_list.png?400|}} | {{:emulators:es_showing_guns2.png?460|}} {{:emulators:gun_icon_game_list.png?400|}} |
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| <WRAP center round info> | |
| You might come across few games that are not gun games with the light gun icon anyway in Batocera **v35**. These games have optional light gun support for an easter egg, specific scene, mini-game, etc. They are not configured automatically by the system. However, it is possible to manually configure them if you know what you are doing. | |
| </WRAP> | |
| |
| ===== Light gun comparison ===== | ===== Light gun comparison ===== |
| |
| <WRAP center round info> | <WRAP center round info> |
| All prices are subject to differ based on local availability and are only estimates; listed in USD. | Want your light gun added to the list? Join our **Discord** and ask for assistance in **#lightguns** channel. |
| </WRAP> | </WRAP> |
| |
| ^ Light gun ^ Tracking method ^ Precision ^ Minimum distance required ( x * display size) ^ Connectivity ^ Estimated price ($US) ^ Notes ^ | ^ Light gun ^ Tracking method ^ Precision ^ Minimum distance required ( x * display size) ^ Connectivity ^ Estimated price ($US) ^ Notes ^ |
| | [[#ae_lightgun|AE Lightgun]]\\ {{:emulators:aelightgun.jpg?250|AE Lightgun.}} | Infrared | ★★☆☆☆ | 3x to 3.5x | USB cable (290 cm) | [[https://www.aelightgun.com/product-page|$125]] | Requires at least nine feet/three metres of space to use. Has calibration issues, requiring multiple attempts before it will apply. | | | [[#ae_lightgun|AE Lightgun]]\\ {{:emulators:aelightgun.jpg?250|AE Lightgun.}} | Infrared | ★★☆☆☆ | 3x to 3.5x | USB cable (290 cm) | [[https://www.aelightgun.com/product-page|$125]] | Requires at least nine feet/three metres of space to use. Has calibration issues, requiring multiple attempts before it will apply. | |
| | [[#ultimarc_aimtrak|Ultimarc Aimtrak]]\\ [[#ultimarc_aimtrak|{{:emulators:aimtrakred_qyws-ao.jpg?200}}]] | Infrared\\ {{:emulators:aimtrak_ir_bar.png?200|The Aimtrak IR bar, thicker than the Wii's IR bar.}} | ★★☆☆☆ | 2x to 2.5x | USB cable (370 cm) | $95 (w/o recoil)/$120 (w/ recoil) | Has calibration issues, requiring multiple attempts before it will apply. | | | [[#ultimarc_aimtrak|Ultimarc Aimtrak]]\\ [[#ultimarc_aimtrak|{{:emulators:aimtrakred_qyws-ao.jpg?200}}]] | Infrared\\ {{:emulators:aimtrak_ir_bar.png?200|The Aimtrak IR bar, thicker than the Wii's IR bar.}} | ★★☆☆☆ | 2x to 2.5x | USB cable (370 cm) | $95 (w/o recoil)/$120 (w/ recoil) | Has calibration issues, requiring multiple attempts before it will apply. | |
| | [[https://blamcon.com/|Blamcon Light Gun]]\\ [[#blamcon|{{:emulators:blamcon_vyper_borderlandstorgue_1000x1600.png?200|Blamcon Light Gun.}}]] | Infrared | :?: | :?: | USB cable | :?: | Larger displays require more physical distance (or wide/fish lens). Full support starting v42. | | | [[https://blamcon.com/|Blamcon Light Gun]]\\ [[#blamcon|{{:emulators:blamcon_vyper_borderlandstorgue_1000x1600.png?200|Blamcon Light Gun.}}]] | Infrared | ★★★⯪☆ | 1x (with fisheye lens) to 2x (without lens) | USB cable | $60 (DIY)/Up to 600$ (pre-assembled with custom preferences) | Larger displays require more physical distance (or wide/fish lens). Full support starting v42. Must manually adjust offset in calibration for best resultst. | |
| | [[#mayflash_dolphinbar|Mayflash Dolphinbar]] with Wiimote gun\\ [[#mayflash_dolphinbar|{{:emulators:wiigun.jpg?170|Wiimote in a gun-shaped holster.}}]] | Infrared\\ {{:emulators:dolphinbar.jpg?200|The Mayflash Dolphinbar in all its old glory.}} | ★☆☆☆☆ | 1.5x | Connect Dolphinbar to machine via USB cable, then Wiimotes to Dolphinbar via Bluetooth | $10-20 second-hand Wiimote + [[https://www.amazon.com/dp/B00HZWEB74?ref=myi_title_dp|$35]] Dolphinbar | Works universally across machines and Wiimotes, but tends to jitter. **No calibration possible, crosshair is mandatory**. This is the only option on **v34** and lower. Also, the Wiimote itself is wireless (most other light guns are wired). | | | [[#mayflash_dolphinbar|Mayflash Dolphinbar]] with Wiimote gun\\ [[#mayflash_dolphinbar|{{:emulators:wiigun.jpg?170|Wiimote in a gun-shaped holster.}}]] | Infrared\\ {{:emulators:dolphinbar.jpg?200|The Mayflash Dolphinbar in all its old glory.}} | ★☆☆☆☆ | 1.5x | Connect Dolphinbar to machine via USB cable, then Wiimotes to Dolphinbar via Bluetooth | $10-20 second-hand Wiimote + [[https://www.amazon.com/dp/B00HZWEB74?ref=myi_title_dp|$35]] Dolphinbar | Works universally across machines and Wiimotes, but tends to jitter. **No calibration possible, crosshair is mandatory**. This is the only option on **v34** and lower. Also, the Wiimote itself is wireless (most other light guns are wired). __**NOT RECOMMENDED, UNSUPPORTED AND OBSOLETE.**__ | |
| | [[#direct_wiimote_gun_with_ir_bar|Direct Wiimote gun with IR bar]]\\ [[#direct_wiimote_with_ir_bar|{{:emulators:wiigun.jpg?170|Wiimote in a gun-shaped holster.}}]] | Infrared\\ {{:emulators:wiibar.jpg?250|USB-powered IR LED bar.}} | ★★★☆☆ | 2.5x | Bluetooth | $10-20 second-hand Wiimote + $3-$10 IR bar | Need to have a powered IR sensor bar, but is far more accurate than using the Dolphinbar. Also, the Wiimote itself is wireless (most other light guns are wired).\\ It is possible to convert the Mayflash Dolphinbar into a regular IR sensor bar with a firmware update, to use it as if though it were just a regular IR bar (this disables the Dolphinbar's Bluetooth connection, the Wiimote must be connected to a different device). | | | [[#direct_wiimote_gun_with_ir_bar|Direct Wiimote gun with IR bar]]\\ [[#direct_wiimote_with_ir_bar|{{:emulators:wiigun.jpg?170|Wiimote in a gun-shaped holster.}}]] | Infrared\\ {{:emulators:wiibar.jpg?250|USB-powered IR LED bar.}} | ★★★☆☆ | 2.5x | Bluetooth | $10-20 second-hand Wiimote + $3-$10 IR bar | Need to have a powered IR sensor bar, but is far more accurate than using the Dolphinbar. Also, the Wiimote itself is wireless (most other light guns are wired).\\ It is possible to convert the Mayflash Dolphinbar into a regular IR sensor bar with a firmware update, to use it as if though it were just a regular IR bar (this disables the Dolphinbar's Bluetooth connection, the Wiimote must be connected to a different device). | |
| | [[https://github.com/Fusion-Lightguns/P.I.G.S--Pico-Infared-Gun-System|Fusion Lightgun]]\\ {{https://user-images.githubusercontent.com/118452807/244064839-cd7d0198-27b7-4fd1-953c-83e2e4c0cd6b.png?200|Fusion Lightgun}} | Infrared | ★★★☆☆ | 2.5x | USB cable | $80 (DIY)/$200 (pre-assembled) | Larger displays require more physical distance (or wide/fish lens). Using SAMCO technology. | | | [[https://github.com/Fusion-Lightguns/P.I.G.S--Pico-Infared-Gun-System|Fusion Lightgun]]\\ {{https://user-images.githubusercontent.com/118452807/244064839-cd7d0198-27b7-4fd1-953c-83e2e4c0cd6b.png?200|Fusion Lightgun}} | Infrared | ★★★☆☆ | 2.5x | USB cable | $80 (DIY)/$200 (pre-assembled) | Larger displays require more physical distance (or wide/fish lens). Using SAMCO technology. | |
| | [[#namco_guncon|Namco GunCon2/G-Con2]]\\ [[#namco_guncon|{{:emulators:gcon2_1.jpg?200|Original Namco GunCon.}}]] | Cathode ray timing\\ {{:emulators:toshiba_crt_tv.jpg?200|An old CRT TV.}} | ★★★★★ | 0.2x to 1x | Composite/component cable | $25-$50 second-hand, low availability | Limited to [[:batocera-and-crt|analogue displays]] which supports composite/component input. <wrap em>This cannot be used on a modern digital display.</wrap> | | | [[#namco_guncon|Namco GunCon2/G-Con2]]\\ [[#namco_guncon|{{:emulators:gcon2_1.jpg?200|Original Namco GunCon.}}]] | Cathode ray timing\\ {{:emulators:toshiba_crt_tv.jpg?200|An old CRT TV.}} | ★★★★★ | 0.2x to 1x | Composite/component cable | $25-$50 second-hand, low availability | Limited to [[:batocera-and-crt|analogue displays]] which supports composite/component input. <wrap em>This cannot be used on a modern digital display.</wrap> | |
| | [[https://en.wikipedia.org/wiki/GunCon#GunCon_3|GunCon3]]\\ {{https://static.wikia.nocookie.net/timecrisispedia/images/0/05/Guncon_3.jpg?200|GunCon3}} | Infrared | ★★★☆☆ | 1.5x to 2x | USB cable | :?: | Larger displays require more physical distance (or wide/fish lens). Full support starting v38. | | | [[https://en.wikipedia.org/wiki/GunCon#GunCon_3|GunCon3]]\\ {{https://static.wikia.nocookie.net/timecrisispedia/images/0/05/Guncon_3.jpg?200|GunCon3}} | Infrared | ★★★☆☆ | 1.5x to 2x | USB cable | :?: | Larger displays require more physical distance (or wide/fish lens). Full support starting v38. | |
| | OneHit (AimTrak clone) | Infrared | :?: | :?: | USB cable | :?: | Full support starting v42. | | | [[#onehit_lightgun|OneHit (AimTrak clone)]]\\ [[#onehit_lightgun|{{:emulators:onehit.png?250|OneHit light gun}}]] | Infrared | :?: | :?: | USB cable | :?: | Full support starting v42. | |
| | [[#openfire_lightgun|OpenFIRE light gun]]\\ [[#openfire_lightgun|{{:emulators:openfire.jpg?250|OpenFIRE light gun}}]] | Infrared | :?: | :?: | USB cable | :?: | Full support starting v42. | | | [[#openfire_lightgun|OpenFIRE light gun]]\\ [[#openfire_lightgun|{{:emulators:openfire.jpg?250|OpenFIRE light gun}}]] | Infrared | :?: | :?: | USB cable | :?: | Full support starting v42. | |
| | [[#retro_shooter_lightgun|Retro Shooter]]\\ [[#retro_shooter_lightgun|{{https://retroshooter.com/wp-content/uploads/2023/07/Retro-Shooter-guns.png?200|Retro Shooter Lightguns.}}]] | Infrared | ★★☆☆☆ (2 IR)\\ ★★★☆☆ (4 IR) | 2.5x to 3x (2 IR)\\ 2x (4 IR) | USB cable | [[https://retroshooter.com/shop|185$ including a pedal and hub for recoil]] | Recoil can optionally be disabled or put to single shot. Two IR requires massive distance or fish lens. Full support for RS1 & RS2 starting v39; full support for RS3 Reapers starting v42. | | | [[#retro_shooter_lightgun|Retro Shooter]]\\ [[#retro_shooter_lightgun|{{https://retroshooter.com/wp-content/uploads/2023/07/Retro-Shooter-guns.png?200|Retro Shooter Lightguns.}}]] | Infrared | ★★☆☆☆ (2 IR)\\ ★★★☆☆ (4 IR) | 2.5x to 3x (2 IR)\\ 2x (4 IR) | USB cable | [[https://retroshooter.com/shop|185$ including a pedal and hub for recoil]] | Recoil can optionally be disabled or put to single shot. Two IR requires massive distance or fish lens. Full support for RS1 & RS2 starting v39; full support for RS3 Reapers starting v42. | |
| |
| ===== Direct Wiimote gun with IR bar ===== | ===== Direct Wiimote gun with IR bar ===== |
| | <WRAP center round important 60%> |
| | Connection with Mayflash Dolphinbar in modes 1 and 2 is unsupported and obsolete. NOT RECOMMENDED. |
| | </WRAP> |
| |
| {{:emulators:wiigun.jpg?170|Wiimote in a gun-shaped holster.}} {{:emulators:wiibar.jpg?250|USB-powered IR LED bar.}} | {{:emulators:wiigun.jpg?170|Wiimote in a gun-shaped holster.}} {{:emulators:wiibar.jpg?250|USB-powered IR LED bar.}} |
| | [[systems:atari7800|atari7800]] | mame | ✘ | | | | | | [[systems:atari7800|atari7800]] | mame | ✘ | | | | |
| | [[systems:atomiswave|atomiswave]] | retroarch/flycast | 35 | ✔ | ✔ | | | | [[systems:atomiswave|atomiswave]] | retroarch/flycast | 35 | ✔ | ✔ | | |
| | | flycast | 35 | ✔ | ✘ | Not out of the box, multiplayer unsupported for now | | | | flycast | 43 | ✔ | ✘ | Not out of the box, multiplayer unsupported for now | |
| | [[systems:c64|c64]] | libretro/vice_x64 | 35 | ✔ | | | | | [[systems:c64|c64]] | libretro/vice_x64 | 35 | ✔ | | | |
| | | vice/x64 | 35 | | ✔ | | | | | vice/x64 | 35 | | ✔ | | |
| | [[systems:singe|hypseus singe]] | hypseus singe | 35 | ✔ | ✘ | | | | [[systems:singe|hypseus singe]] | hypseus singe | 36 | ✔ | ✔ | | |
| | [[systems:dreamcast|dreamcast]] | retroarch/flycast | 35 | ✔ | ✔ | | | | [[systems:dreamcast|dreamcast]] | retroarch/flycast | 35 | ✔ | ✔ | | |
| | | redream | 35 | ✔ | ✘ | | | | | redream | 35 | ✔ | ✘ | | |
| | | flycast | 35 | ✔ | ✘ | Multiplayer unsupported for now | | | | flycast | 35 | ✔ | ✘ | Multiplayer unsupported for now | |
| | [[systems:gx4000|gx4000]] | retroarch/cap32 | 37 :!: | ✔ | | Supported but not out of the box | | | [[systems:gx4000|gx4000]] | retroarch/cap32 | 37 :!: | ✔ | | Supported but not out of the box | |
| | [[systems:lindbergh|lindbergh]] | lindbergh | 42 | ✘ | ✔ | | | | [[systems:lindbergh|lindbergh]] | lindbergh | 42 | 43 | ✔ | | |
| | [[systems:mastersystem|master system]] | retroarch/genesisplusgx | 35 | ✔ | :!: | ~((2P only with Gangster Town)) | | | [[systems:mastersystem|master system]] | retroarch/genesisplusgx | 35 | ✔ | :!: | ~((2P only with Gangster Town)) | |
| | [[systems:megadrive|megadrive]] | retroarch/genesisplusgx | 35 | ✔ | ✘ | | | | [[systems:megadrive|megadrive]] | retroarch/genesisplusgx | 35 | ✔ | ✘ | | |
| | [[systems:model2|model2]] | model2emu | 35 | ✔ | ✘ | Multiplayer unsupported for now | | | [[systems:model2|model2]] | model2emu | 37 | ✔ | ✘ | Multiplayer unsupported for now | |
| | [[systems:model3|model3]] | supermodel | 35 | ✔ | 37 | | | | [[systems:model3|model3]] | supermodel | 37 | ✔ | 37 | | |
| | [[systems:naomi|naomi]] | flycast | 35 | ✔ | ✘ | Multiplayer unsupported for now | | | [[systems:naomi|naomi]] | flycast | 35 | ✔ | ✘ | Multiplayer unsupported for now | |
| | | retroarch/flycast | 35 | ✔ | ✔ | | | | | retroarch/flycast | 35 | ✔ | ✔ | | |
| | [[systems:namco2x6|namco2x6]] | Play! | 35 | ✘ | ✘ | Namco 2x6 emulation is very early | | | [[systems:namco2x6|namco2x6]] | Play! | 43 | ✘ | ✘ | One light gun only | |
| | [[systems:nes|nes]] | retroarch/nestopia | 35 | ✔ | | | | | [[systems:nes|nes]] | retroarch/nestopia | 35 | ✔ | | | |
| | | retroarch/fceumm | 35 | ✔ | | | | | | retroarch/fceumm | 35 | ✔ | | | |
| | | retroarch/mesen | 35 | ✘ | | | | | | retroarch/mesen | 35 | ✘ | | | |
| | [[systems:psx|psx]] | duckstation | 40 | ✔ | ✘ | Multiplayer unsupported for now | | | [[systems:psx|psx]] | duckstation | 40 | ✔ | ✔ | | |
| | | retroarch/mednafenpsx | 35 :!: | ✘ | ✘ | Only works with software renderer | | | | retroarch/mednafenpsx | 35 :!: | ✘ | ✘ | Only works with software renderer | |
| | | retroarch/PCSXrearmed | 35 | 40 | ✔ | | | | | retroarch/PCSXrearmed | 35 | 40 | ✔ | | |
| | [[systems:saturn|saturn]] | retroarch/beetle-saturn | 35 | ✔ | ✔ | | | | [[systems:saturn|saturn]] | retroarch/beetle-saturn | 35 | ✔ | ✔ | | |
| | | retroarch/kronos | ✘ | | | | | | | retroarch/kronos | ✘ | | | | |
| | [[systems:segacd|segacd]] | retroarch/picodrive | ✘ | | | | | | [[systems:megacd|segacd]] | retroarch/picodrive | ✘ | | | | |
| | | retroarch/genesisplusgx | 35 | ✔ | | | | | | retroarch/genesisplusgx | 35 | ✔ | | | |
| | [[systems:snes|snes]] | retroarch/snes9x_next | ✘ | | | | | | [[systems:snes|snes]] | retroarch/snes9x_next | ✘ | | | | |
| | [[systems:steam|steam]] | steam | 35 | | ✘ | | | | [[systems:steam|steam]] | steam | 35 | | ✘ | | |
| | [[systems:wii|wii]] | dolphin | 36 | ✔ | ✔ | | | | [[systems:wii|wii]] | dolphin | 36 | ✔ | ✔ | | |
| | | retroarch/dolphin | ✘ | ✔ | :!: | //Kind of supported// but not out of the box | | | | retroarch/dolphin | 43 | ✔ | ✔ | | |
| | [[systems:windows|windows(wine)]] | wine/lutris | Untested | | ✘ | | | | [[systems:windows|windows(wine)]] | wine/lutris | Untested | | ✘ | | |
| | | wine/proton | 35 | | ✘ | | | | | wine/proton | ✘ | | ✘ | | |
| | [[systems:xbox|xbox]] | xemu | ✘ | | | | | | [[systems:xbox|xbox]] | xemu | ✘ | | | | |
| | [[systems:zxspectrum|zxspectrum]] | retroarch/fuse | ✘ | | | | | | [[systems:zxspectrum|zxspectrum]] | retroarch/fuse | ✘ | | | | |
| | Trigger | //BTN_LEFT// | FIRE | TRIGGER | TRIGGER | TRIGGER | TRIGGER | TRIGGER | Trigger | T | TRIGGER | B | TRIGGER | TRIGGER | | | Trigger | //BTN_LEFT// | FIRE | TRIGGER | TRIGGER | TRIGGER | TRIGGER | TRIGGER | Trigger | T | TRIGGER | B | TRIGGER | TRIGGER | |
| | Action | //BTN_RIGHT// | CURSOR | 1 | RELOAD | A/SPECIAL | SECONDARY | SECONDARY/B | C | MOVE (∼) | SECONDARY | A | RELOAD | RELOAD | | | Action | //BTN_RIGHT// | CURSOR | 1 | RELOAD | A/SPECIAL | SECONDARY | SECONDARY/B | C | MOVE (∼) | SECONDARY | A | RELOAD | RELOAD | |
| | Start | //BTN_MIDDLE// | TURBO | 2 | START | B/START | START | START | A | START | START | PLUS | COIN | COIN | | | Start | //BTN_MIDDLE// | TURBO | 2 | START | B/START | START | START | Start | START | START | PLUS | COIN | COIN | |
| | Select | //BTN_1// | PAUSE | PAUSE | | | COIN | COIN | B | CROSS (X) | COIN | MINUS | START | EVENT/START | | | Select | //BTN_1// | PAUSE | PAUSE | | | COIN | COIN | B | SELECT | COIN | MINUS | START | EVENT/START | |
| | SUB1 | //BTN_2// | | | | | | | Recalibrate shot | CIRCLE (O) | | 1 | | | | | SUB1 | //BTN_2// | | | | | | | Recalibrate shot | | | 1 | | | |
| | SUB2 | //BTN_3// | | | | | | | Start | | | 2 | | | | | SUB2 | //BTN_3// | | | | | | | A | | | 2 | | | |
| | SUB3 | //BTN_4// | | | | | | | Select | | | HOME | | | | | SUB3 | //BTN_4// | | | | | | | Select | | | HOME | | | |
| | Up | //BTN_5// | | | | | | D-Pad Up | D-Pad Up | TRIANGLE (△) | | D-Pad/Up | | | | | Up | //BTN_5// | | | | | | D-Pad Up | D-Pad Up | TRIANGLE (△) | | D-Pad/Up | | | |
| | Down | //BTN_6// | | | | | | D-Pad Down | D-Pad Down | SQUARE (□) | | D-Pad/Down | | | | | Down | //BTN_6// | | | | | | D-Pad Down | D-Pad Down | CROSS (X) | | D-Pad/Down | | | |
| | Left | //BTN_7// | | | | | | D-Pad Left | D-Pad Left | SELECT | | D-Pad/Left | | | | | Left | //BTN_7// | | | | | | D-Pad Left | D-Pad Left | SQUARE (□) | | D-Pad/Left | | | |
| | Right | //BTN_8// | | | | | | D-Pad Right | D-Pad Right | | | D-Pad/Right | | | | | Right | //BTN_8// | | | | | | D-Pad Right | D-Pad Right | CIRCLE (O) | | D-Pad/Right | | | |
| |
| ==== Default global mapping ==== | ==== Default global mapping ==== |
| |
| The current accuracy is not perfectly 1:1, caused by a fake and forced 4:3 ratio. This will be fixed in the future. | The current accuracy is not perfectly 1:1, caused by a fake and forced 4:3 ratio. This will be fixed in the future. |
| |
| === Redream === | |
| |
| Configure the emulator first (controller to Lightgun, map missing buttons) (FIXME how? step-by-step) | |
| |
| ==== Commodore 64 ==== | ==== Commodore 64 ==== |
| ==== Model 2 (model2emu) ==== | ==== Model 2 (model2emu) ==== |
| |
| <WRAP center round info> | Model2emu crosshair does not follow where the light gun is actually pointing. Keep it disabled to best accuracy. |
| If updating Batocera from a version previous to **v38**, it is mandatory to delete your ''/userdata/saves/model2'' folder. Model2emu package was rehauled and can't overwrite what's already existing. You might need to save any custom input located in ''/userdata/saves/model2/model2emu/CFG/''. | |
| </WRAP> | |
| | |
| By default, the crosshair is on in Batocera from v35 to v37. This crosshair does not follow where the light gun is actually pointing. | |
| | |
| To disable it, open ''/SHARE/saves/model2/model2emu/EMULATOR.ini'' and search for the line ''DrawCross = 1''. Change the value to ''0'' and save the file. | |
| | |
| <WRAP center round help> | |
| In Batocera **v35** to **v37**, default bezels are broken for the Sinden Lightgun for this emulator. This can be worked around: | |
| | |
| - If it is not done yet, run for the first time a model2 rom to download the required files. | |
| - Download the [[https://www.sindenwiki.org/wiki/Model2#Downloads|Model 2 Sinden Bezel Pack]]. | |
| - Open the archive file and extract ''artwork'' and ''scripts'' folders from either 720p or 1080p into ''/userdata/saves/model2/model2emu''. Overwrite existing files if prompted to do so. | |
| - Play! | |
| | |
| This is fixed in Batocera since v38. | |
| </WRAP> | |
| |
| ==== Model 3 (Supermodel) ==== | ==== Model 3 (Supermodel) ==== |
| |
| Supermodel white border for Sinden Lightguns is currently **disabled** on rpi4 and rpi5. This will be added in the future. | Supermodel white border for Sinden Lightguns is enabled on rpi4 and rpi5 starting v41. |
| |
| ==== PSX (all) ==== | ==== PSX (all) ==== |
| |
| Starting v39, all gun games are compatible with both Justifier and GunCon light gun controller type in PCSX-reARMed core. If a GunCon conversion patch was applied to the ROM, you will need to force GunCon controller type in EmulationStation. | Starting v39, all gun games are compatible with both Justifier and GunCon light gun controller type in PCSX-reARMed core. If a GunCon conversion patch was applied to the ROM, you will need to force GunCon controller type in EmulationStation. Starting v40, DuckStation is compatible with Justifier and GunCon light gun controller type. |
| | |
| In v35 to v38 however, all PSX emulators are only compatible with GunCon ROMs (with exception to libretro: mednafen, which should be compatible with all ROMs but a bug prevents the use of any light guns), so any non-GunCon ROMs require the Nuvee patch in order to function with light guns in the emulators: [[https://forums.pcsx2.net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma]]. Instructions are in the .7z file, respectively for each patchable ROM. | |
| | |
| Otherwise, light gun games with justifiers are playable with ''libretro: mednafen psx'' core, but need to have the following settings adjusted: | |
| | |
| - Open RetroArch quick menu with ''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}} | |
| - Select **Core Options** | |
| - Change **Renderer (Restart Required)** to "Software" | |
| - Go back and select **Controls** option | |
| - In **Port # controls** change the **Device Type** to "Justifier" | |
| - Restart the game in the RetroArch quick menu | |
| |
| <WRAP center round important> | <WRAP center round important> |