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| systems:gb [2021/12/05 00:00] – header overhaul atari | systems:gb [2021/12/11 11:22] (current) – [RetroArch] correct mesen-s name atari |
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| No Game Boy emulator in Batocera needs a BIOS file to run. | No Game Boy emulator in Batocera needs a BIOS file to run. |
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| | If you'd like to use a BIOS for instance to see the game boot animation: |
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| | ^ MD5 checksum ^ Share file path ^ Description ^ |
| | | ''32fbbd84168d3482956eb3c5051637f5'' | ''bios/gb_bios.bin'' | Game Boy BIOS | |
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| ===== ROMs ===== | ===== ROMs ===== |
| Place your Game Boy ROMs in ''/userdata/roms/gb''. | Place your Game Boy ROMs in ''/userdata/roms/gb''. |
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| To play Game Boy games in their Super Game Boy mode, place your roms into the ''roms/sgb'' folder. | To play Game Boy games in their Super Game Boy mode, place your ROMs into the ''roms/sgb'' folder. |
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| To play two virtually linked Game Boy instances for multiplayer games, refer to [[systems:gb2players|GB2Players]]. | To play two virtually linked Game Boy instances for multiplayer games, refer to [[systems:gb2players|GB2Players]]. |
| ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ | ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ |
| ^ Settings that apply to all cores of this emulator || | ^ Settings that apply to all cores of this emulator || |
| | **GRAPHICS BACKEND ''gb.gfxbackend''** | Choose your graphics rendering\\ => OpenGL ''opengl'', Vulkan ''vulkan''. | | | **GRAPHICS API ''gb.gfxbackend''** | Choose which graphics API library to use. Vulkan is better, when supported.\\ => OpenGL ''opengl'', Vulkan ''vulkan''. | |
| | **AUDIO LATENCY ''gb.audio_latency''** | Audio latency in milliseconds, turn it up if you hear crackles\\ => 256 ''256'', 192 ''192'', 128 ''128'', 64 ''64'', 32 ''32'', 16 ''16'', 8 ''8''. | | | **AUDIO LATENCY ''gb.audio_latency''** | Audio latency in milliseconds, turn it up if you hear crackles\\ => 256 ''256'', 192 ''192'', 128 ''128'', 64 ''64'', 32 ''32'', 16 ''16'', 8 ''8''. | |
| | **THREADED VIDEO ''gb.video_threaded''** | Improves performance at the cost of latency and more video stuttering. Use only if full speed cannot be obtained otherwise.\\ => On ''true'', Off ''false''. | | | **THREADED VIDEO ''gb.video_threaded''** | Improves performance at the cost of latency and more video stuttering. Use only if full speed cannot be obtained otherwise.\\ => On ''true'', Off ''false''. | |
| Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The accuracy of the emulator is among the highest and is based off numerous reverse engineering tests and document studies. | Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The accuracy of the emulator is among the highest and is based off numerous reverse engineering tests and document studies. |
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| We use the latest [[https://github.com/libretro/opera-libretro|libretro]] core. See the [[https://docs.libretro.com/library/gambatte/|official documentation]] for more information. | We use the latest [[https://github.com/libretro/gambatte-libretro|libretro]] core. See the [[https://docs.libretro.com/library/gambatte/|official documentation]] for more information. |
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| == libretro: Gambatte configuration == | == libretro: Gambatte configuration == |
| | **SENSOR SENSITIVITY (TILT) ''gba.tilt_sensitivity''** | For Gyro-enabled games (bound to right analog stick)\\ => 10 ''10'', 15 ''15'', 20 ''20'', 25 ''25'', 30 ''30'', 35 ''35'', 40 ''40'', 45 ''45'', 50 ''50'', 55 ''55'', 60 ''60'', 65 ''65'', 70 ''70'', 75 ''75'', 80 ''80'', 85 ''85'', 90 ''90'', 95 ''95'', 100 ''100'', 105 ''105'', 110 ''110'', 115 ''115'', 120 ''120''. | | | **SENSOR SENSITIVITY (TILT) ''gba.tilt_sensitivity''** | For Gyro-enabled games (bound to right analog stick)\\ => 10 ''10'', 15 ''15'', 20 ''20'', 25 ''25'', 30 ''30'', 35 ''35'', 40 ''40'', 45 ''45'', 50 ''50'', 55 ''55'', 60 ''60'', 65 ''65'', 70 ''70'', 75 ''75'', 80 ''80'', 85 ''85'', 90 ''90'', 95 ''95'', 100 ''100'', 105 ''105'', 110 ''110'', 115 ''115'', 120 ''120''. | |
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| === libretro: MesenS === | === libretro: Mesen-S === |
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| Technically a SNES emulator, MesenS supports Game Boy via the Super Game Boy (or at least, an emulated version of it). Requires the appropriate BIOS files to function. | Technically a SNES emulator, Mesen-S supports Game Boy via the Super Game Boy (or at least, an emulated version of it). Requires the appropriate BIOS files to function. |
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| ROMs placed in the ''roms/sgb'' folder will appear in the SNES's game list, opening them from here will start the Game Boy game as if though you were playing it from the Super Game Boy. How neat! | ROMs placed in the ''roms/sgb'' folder will appear in the SNES's game list, opening them from here will start the Game Boy game as if though you were playing it from the Super Game Boy. How neat! |
| Here are the default Game Boy's controls shown on a [[:configure_a_controller|Batocera Retropad]]: | Here are the default Game Boy's controls shown on a [[:configure_a_controller|Batocera Retropad]]: |
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| {{ https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/nes.png }} | {{https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/nes.png}} |
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| ===== Troubleshooting ===== | ===== Troubleshooting ===== |