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| systems:gbc2players [2021/10/02 11:32] – added more info about save files atari | systems:gbc2players [2022/05/31 11:52] (current) – atari | ||
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| - | ====== Nintendo Game Boy Color - 2-Player ====== | + | <WRAP group> |
| + | <WRAP round box twothirds column> | ||
| + | {{ https:// | ||
| - | {{ : | + | ====== Nintendo |
| The link cable for the Game Boy allows two people to play two-player games. The requirement is that both players insert a Game Pak into their Game Boy, and the Game Pak must feature a two-player mode (the packaging of these games is marked with the appropriate symbol). The link cable is connected to the left side of Game Boy through the sockets specially provided for this, as illustrated on the right. | The link cable for the Game Boy allows two people to play two-player games. The requirement is that both players insert a Game Pak into their Game Boy, and the Game Pak must feature a two-player mode (the packaging of these games is marked with the appropriate symbol). The link cable is connected to the left side of Game Boy through the sockets specially provided for this, as illustrated on the right. | ||
| - | ^ shortname | '' | + | This system scrapes metadata for the " |
| - | ^ emulator/ | + | </ |
| - | ^ rom format(s) | '' | + | |
| - | ===== Emulators ===== | + | <WRAP third column> |
| + | {{ https:// | ||
| + | </ | ||
| + | </ | ||
| - | ==== Libretro/ | + | ==== Quick reference |
| - | TGB Dual is an open source (GPLv2) GB/GBC emulator with game link cable support. | + | * **Emulator: |
| + | * **Core:** [[# | ||
| + | * **Folder:** '' | ||
| + | * **Accepted ROM formats:** '' | ||
| - | We use the latest [[https:// | + | ===== BIOS ===== |
| + | |||
| + | No Game Boy Color (2 players) emulator in Batocera needs a BIOS file to run. | ||
| ===== ROMs ===== | ===== ROMs ===== | ||
| Line 23: | Line 32: | ||
| </ | </ | ||
| - | ROMs can ordinarily be put into the '' | + | {{ : |
| + | |||
| + | ROMs can ordinarily be put into the '' | ||
| This is the only available way to use GBC2Player on Batocera **v31** and lower. | This is the only available way to use GBC2Player on Batocera **v31** and lower. | ||
| <WRAP center round tip> | <WRAP center round tip> | ||
| - | You can copy over your save file from '' | + | You can copy over your save file from '' |
| </ | </ | ||
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| ==== Using two different ROMs ==== | ==== Using two different ROMs ==== | ||
| - | In Batocera **v32** and higher, it is possible to use two different ROMs instead. | + | Alternative title: **POKEMON, YEAH! POKEMON TIME CAPSULE! POKEMON TRADING! POKEMON BATTLING! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA POKEMON!!!** |
| + | |||
| + | In Batocera **v32** and higher, it is possible to use two different ROMs instead. | ||
| - Copy your Game Boy/Game Boy Color ROMs to their respective solo ROM directory, ie. '' | - Copy your Game Boy/Game Boy Color ROMs to their respective solo ROM directory, ie. '' | ||
| Line 63: | Line 76: | ||
| - Update your game list and now your game will appear in the GBC2Player system! | - Update your game list and now your game will appear in the GBC2Player system! | ||
| - | This is great and all, but what if you also wanted to [[# | + | By default, the save files are grabbed from '' |
| - | ==== Using multiple save files ==== | + | But what if you wanted this to all be // |
| - | Alternative title: **POKEMON, YEAH! POKEMON TRADING! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!** | + | ==== Save syncing ==== |
| - | In Batocera **v32** and higher, it is possible to use two different ROMs with their respective save files instead. This can be used to say trade Pokemon | + | In Batocera **v32** and higher, it is possible to use two different ROMs from their single-player Game Boy and/or Game Boy Color systems |
| <WRAP center round important> | <WRAP center round important> | ||
| - | You should create a backup of your save files before attempting this, in case something goes wrong. | + | You should create a backup of your GBC2Player |
| </ | </ | ||
| Line 78: | Line 91: | ||
| - On the GBC2Player game list, press '' | - On the GBC2Player game list, press '' | ||
| - Scroll down to **SYNC SAVE FILES** and set this to " | - Scroll down to **SYNC SAVE FILES** and set this to " | ||
| - | - **AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!** | ||
| - | When launching a game through the GBC2Player system, the SRM save files for both the ROMs will be temporarily copied from their respective '' | + | {{ blog: |
| - | Save states are not copied, only SRM save files. | + | When launching a game through the GBC2Player system, the SRM save files for both the ROMs will be temporarily copied from their respective '' |
| + | |||
| + | Save states are not copied, only SRM native | ||
| <WRAP center round important> | <WRAP center round important> | ||
| There is currently no automated save file syncing via Netplay. You could use an external method to sync up the save files and do this, however. | There is currently no automated save file syncing via Netplay. You could use an external method to sync up the save files and do this, however. | ||
| </ | </ | ||
| + | |||
| + | ==== Flowchart of save file handling ==== | ||
| + | |||
| + | In case any of that was confusing here's a professional grade flowchart visualizing what happens based on what configuration/ | ||
| + | |||
| + | {{: | ||
| + | |||
| + | <WRAP center round help> | ||
| + | If you use a .gb2 playlist that calls the same ROM twice, the file that's ultimately saved will be from Player 2! | ||
| + | </ | ||
| + | |||
| + | ===== Emulators ===== | ||
| + | |||
| + | ==== RetroArch ==== | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | === RetroArch configuration === | ||
| + | |||
| + | RetroArch offers a **Quick Menu** accessed by pressing '' | ||
| + | |||
| + | Standardized features available to all libretro cores: '' | ||
| + | |||
| + | ^ ES setting name '' | ||
| + | ^ Settings that apply to all cores of this emulator || | ||
| + | | **GRAPHICS BACKEND '' | ||
| + | | **AUDIO LATENCY '' | ||
| + | | **THREADED VIDEO '' | ||
| + | |||
| + | === libretro: TGBDual === | ||
| + | |||
| + | TGB Dual is an open source (GPLv2) GB/GBC emulator with game link cable support. | ||
| + | |||
| + | We use the latest [[https:// | ||
| + | |||
| + | == libretro: TGBDual configuration == | ||
| + | |||
| + | ^ ES setting name '' | ||
| + | ^ Settings that apply to all systems this core supports || | ||
| + | | **SYNC SAVE FILES '' | ||
| ===== Controls ===== | ===== Controls ===== | ||
| - | The default button mapping to the Game Boy Color is as following: | + | Here are the default |
| + | |||
| + | {{ https:// | ||
| + | |||
| + | ===== Troubleshooting ===== | ||
| + | |||
| + | ==== Further troubleshooting ==== | ||
| - | {{ :systems: | + | For further troubleshooting, |
- systems/gbc2players.1633174352.txt.gz
- Last modified: 5 years ago
- by atari