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This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| systems:model2 [2021/10/04 07:52] – minor cleanup (still a lot of work to do, that comes later) atari | systems:model2 [2022/07/13 04:52] (current) – added warning about NASes atari | ||
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| + | <WRAP group> | ||
| + | <WRAP round box twothirds column> | ||
| + | {{ https:// | ||
| + | |||
| ====== Sega Model 2 ====== | ====== Sega Model 2 ====== | ||
| - | <WRAP center round todo> | + | Recommended video: [[https:// |
| - | This page is **very** under construction. | + | |
| + | The SEGA Model 2 is an arcade board released in 1993 by SEGA as a successor to the SEGA Model 1 board. It features several popular arcade games such as Daytona USA, Dead Or Alive, Sega Rally, House of the Dead and Virtua Cop. Most of these had ports to home consoles, some inferior and some superior to their original arcade incarnations. It has an Intel i960-KB CPU at 25 MHz with 9776KB of RAM. | ||
| + | |||
| + | <WRAP center round important> | ||
| + | This emulator runs inside of WINE. You need to run a ROM at least once while connected to the Internet in order to download the required DirectX libraries for WINE. This may take a while (up to ten minutes), depending on your internet connection. There is no progress bar. | ||
| + | |||
| + | This only needs to be done once. | ||
| </ | </ | ||
| - | {{ : | + | <WRAP center round info> |
| + | This emulator is still under heavy construction, | ||
| + | </ | ||
| - | The SEGA Model 2 is an arcade board released | + | <WRAP center round help> |
| + | In Batocera **v32** and higher there is a bug where WINE cannot run applications/ | ||
| + | </ | ||
| + | |||
| + | This system scrapes metadata for the '' | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP third column> | ||
| + | {{ https:// | ||
| + | {{ : | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ==== Quick reference ==== | ||
| + | |||
| + | * **Emulator: | ||
| + | * **Folder:** ''/ | ||
| + | * **Accepted ROM formats:** '' | ||
| + | |||
| + | ===== ROMs ===== | ||
| + | |||
| + | ROMs should be put as they are into '' | ||
| + | |||
| + | ===== Emulators ===== | ||
| + | |||
| + | ==== Model2emu ==== | ||
| + | |||
| + | === Model2emu configuration === | ||
| + | |||
| + | Standardized features available to all cores of this emulator: '' | ||
| + | |||
| + | ^ ES setting name '' | ||
| + | | **SCREEN RATIO '' | ||
| + | | **FAKE GOURAUD '' | ||
| + | | **BILINEAR FILTERING '' | ||
| + | | **TRILINEAR FILTERING '' | ||
| + | | **FILTER TILEMAPS '' | ||
| + | | **FORCE MANAGED '' | ||
| + | | **ENABLE MIPMAP '' | ||
| + | | **ENABLE MESH TRANSPARENCY '' | ||
| + | | **ENABLE FULL SCREEN ANTIALIASING '' | ||
| + | | **ENABLE RAW INPUT '' | ||
| ===== Controller configuration ===== | ===== Controller configuration ===== | ||
| - | Note: A keyboard & mouse is required | + | <WRAP center round important> |
| + | A keyboard & mouse is required to configure | ||
| + | </ | ||
| + | |||
| + | A set on input files is provided however you may want to map your controls per game ROM you intend to run. We recommend you do this using the model2-config application accessible via the file manager ('' | ||
| + | |||
| + | <WRAP center round important> | ||
| + | The ROM must be loaded before you can configure its controls. | ||
| + | </ | ||
| + | |||
| + | First, run the game once from EmulationStation. It may take a while to load up initially, wait until it has booted. Then, exit the game and enter the '' | ||
| + | |||
| + | By default, analog controls are read as digital inputs. Click the check mark on the left side of the input entry to enable analog input (requires an axis to be bound to that control to function). | ||
| + | |||
| + | <WRAP center round tip> | ||
| + | If you ever lose focus of the '' | ||
| + | </ | ||
| + | |||
| + | Once the controls are set, go to **Emulator** -> **Exit**. This will save the configuration for future use in the Batocera options. (FIXME what does this even mean?) | ||
| + | |||
| + | As of right now, the controls can only be configured for a specific controller, unlike how the rest of the emulators implemented into Batocera behave. This may change in the future. | ||
| + | |||
| + | ===== Troubleshooting ===== | ||
| + | |||
| + | Many things can and will go wrong. | ||
| + | |||
| + | ==== Service Menu ==== | ||
| + | |||
| + | <WRAP center round important> | ||
| + | A keyboard & mouse is required to navigate the service menu. | ||
| + | </ | ||
| + | |||
| + | This menu is critical to functions and options that can be adjusted within the game itself, such as aligning the crosshair for lightgun games and changing the difficulty. The service menu can be accessed by pressing '' | ||
| + | |||
| + | You can exit the service menu by navigating to **Exit** and pressing '' | ||
| + | |||
| + | ==== Network Board Not Present ==== | ||
| + | |||
| + | For certain multiplayer games, if you receive the error " | ||
| + | |||
| + | ==== My lightgun game's crosshair is way out of sync and I swear I'm not that bad at aiming! ==== | ||
| + | |||
| + | Out of the box, most games need some calibration to align with your on-screen crosshair. | ||
| - | A set on input files is provided however you may want to map your controls per game ROM you intend to run. | + | Enter the service |
| - | We recommend you do this using the Emulation Station ‘F1’ | + | |
| - | **The ROM must be loaded before you can configure | + | |
| - | Press Esc on your keyboard to go back to ‘windowed’ mode to then set the controller options if the app goes fullscreen. | ||
| - | Once the controls are set, they’re saved for future use in Batocera through the normal menu options. | ||
- systems/model2.1633333926.txt.gz
- Last modified: 5 years ago
- by atari