Hypseus Singe

SINGE (or Singe) is the Somewhat Interactive Nostalgic Game Engine 1), a Lua-based scripting system that allows LaserDisc or any pre-recorded video source games to be simulated as a playable game. The Hypseus fork, integrating compatibility with SINGE-based games, refers it simply as Hypseus Singe­.

This system scrapes metadata for the daphne, arcade group(s) and loads the singe set from the currently selected theme, if available.

  • Emulator: SINGE/Hypseus
  • Folder: /userdata/roms/singe/
  • Accepted ROM formats: .daphne .squashfs

No Singe simulator in Batocera needs a BIOS file to run.

Since v40, Singe-based games (not to be confused with DAPHNE) must be placed in /userdata/roms/singe/.

If you are on Batocera prior to v40, place your ROMs in /userdata/roms/daphne/ instead.

Place your Singe ROMs in /userdata/roms/singe/.

Depending on what assets you have, there are two versions of Singe: Singe 1.x from 2006 and Singe 2.x from 2020.

All Singe assets are available from the Hypseus Singe data repository.

It is important to download the right asset version for your Batocera version. Newer asset version won't work for older versions of Hypseus SINGE.Refer to the following list:

Batocera version Hypseus SINGE version Link to asset version Notes
Batocera v42 Hypseus SINGE 2.11.5 Download link
Batocera v41 Hypseus SINGE 2.11.3 Download link
Batocera v40 Hypseus SINGE 2.11.2 Download link
Batocera v39 Hypseus SINGE 2.11.1 Download link
Batocera v38 Hypseus SINGE 2.11.1 Download link
Batocera v37 Hypseus SINGE 2.10.4 Download link
Batocera v36 Hypseus SINGE 2.10.2 Download link
Batocera v35 Hypseus SINGE 2.8.3 Download link Singe 1.x assets only
Batocera v34 Hypseus SINGE 2.8.2 Download link Singe 1.x assets only
Batocera v33 Hypseus SINGE 2.8.0 Download link Singe 1.x assets only
Batocera v32 Hypseus SINGE 2.6.12 Download link Singe 1.x assets only

Singe 1.x are legacy assets mostly known and used with limited functionnalities.

The file structure consists of a directory with the ending .daphne (containing video, audio and text files) in the folder /roms/. For example, freedomfighter:

roms
|-- singe
|    |
|    |-- freedomfighter.daphne (contains all the assets at root level)
|    |    |-- cdrom folder (image and audio ROMs)
|    |    |-- ...
|    |    |-- freedomfighter.singe (LUA-script file)
|    |    |-- freedomfighter.txt (Framefile)
|    |    |-- ...

Many Singe 2 ROMs require Framework folder to work.

It must be downloaded from the Hypseus Singe data repository.

Singe 2.x are newer assets with some nice new features like animated spirtes and compatibility with HD upscaled games.

To install the newer assets, let's use Asterix ROM for example.:

`

As mentionned, we will download and extract singe2 assets from the Hypseus Singe data repository.

First, navigate to /00-singe2/ folder. You should find Asterix folder there:

Rename the folder Asterix to Asterix.daphne and copy it into Batocera /userdata/roms/singe/ along with Framework folder.

Upload asterix.m2v and asterix.ogg files into Video folder of the ROM asset (/userdata/roms/singe/Asterix.daphne/Video/):

The file structure consists of a directory with the ending .daphne (containing video, audio and text files subdivided by folders) in the folder /roms/. For example, Asterix:

roms
|-- singe
|    |
|    |-- Asterix.daphne     
|    |    |-- Cfg
|    |    |-- Fonts
|    |    |-- Overlay
|    |    |-- Script
|    |    |-- Sounds
|    |    |-- Video (ROM files go into this folder)
|    |    |    |-- asterix.m2v  (image ROM)
|    |    |    |-- asterix.ogg  (audio ROM)
|    |
|    |-- Framework

SINGE is the most known simulator for video-based games. We use the Hypseus Singe, a fork of the original DAPHNE emulator.

SINGE/Hypseus configuration

Standardized features available to all cores of this emulator: daphne.videomode, daphne.ratio, daphne.padtokeyboard

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all cores of this emulator
ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all cores of this emulator
GRAPHICS API daphne.gfxbackend Choose which graphics API library to use. Vulkan may not work on all hardware.
⇒ OpenGL OpenGL, Vulkan Vulkan.
ASPECT RATIO daphne.daphne_ratio Not all games support stretching, depending on their video files.
⇒ Original original, Stretch stretch, Force 4:3 force_ratio.
SCREEN ROTATION daphne.daphne_rotate
⇒ 0 degrees 0, 90 degrees 90, 270 degrees 270.
SMOOTH GAMES (BILINEAR FILTERING) daphne.bilinear_filter
⇒ On 0, Off 1.
SCANLINES daphne.daphne_scanlines Use with the stretch aspect ratio and adjust joystick sensitivity as required.
⇒ Off 0, On 1.
BLEND SPRITES (SINGE) daphne.blend_sprites Restore BLENDMODE outline on Singe sprites.
⇒ Off 0, On 1.
OVERLAY SIZE (SINGE) daphne.overlay_size
⇒ Standard 0, HD Gun Games oversize, Singe 2 Full full, Singe 2 Half half.
ABSOLUTE MOUSE INPUT daphne.abs_mouse_input This option is required for some gun games when playing with a mouse.
⇒ Off 0, On 1.
INVERT AXIS daphne.invert_axis Invert the vertical joystick axis on flight games.
⇒ Off 0, On 1.
JOYSTICK TO CURSOR SENSITIVITY daphne.singe_joystick_range
⇒ 5 5, 10 10, 15 15, 20 20.
HIDE LIGHT GUN CROSSHAIRS daphne.singe_crosshair Hide crosshairs in supported games e.g. ActionMax.
⇒ Off 0, On 1.
SDL TEXTURE ACCESS STREAMING daphne.daphne_texturestream Can improve video performance. Do not use with ActionMax games or scanlines.
⇒ Off 0, On 1.
CUSTOM CONTROLLER daphne.daphne_joy Use controller settings manually defined in custom.ini.
⇒ Off 0, On 1.

Here are the default Hypseus singe's controls shown on a Batocera Retropad:

Gamepad Arcade
SELECT Input Coin
START START Player 1
A Action Button
X Singe Overlay
D-pad Stick

For further troubleshooting, refer to the generic support pages.


1)
As quoted on their website
  • systems/singe.txt
  • Last modified: 10 months ago
  • by tovarichtch