In this article, we will help you create a custom DMD to use with Batocera. We are using ZeDMD as a basis as it's a cost-effective yet powerful solution, and now fully supported on Batocera 40+.

The shopping list:

  • 2 dmd panels (don't forget to choose 2 of them) DMD Panels
  • 1 ESP32 and its shield ESP32+shield
  • 16 male/male 10cm jumpers Jumpers
  • 1 power supply Power supply - Note: the power supply may be optional if you build a 32×128 DMD (but still required for higher resolutions).
  • 1 plug Plug

You probably already have a plug at home.

Total cost including shipping: 39€ (on 2024 April 8).

The original tutorials are not related to batocera.linux, but may be very useful to get some reference information.

The hardware part is the same for Batocera. However, the course of action for software configuration at the end is a little bit different.

Step 2.1 - Cut and prepare the power wire

Step 2.2 - Plug LED matrices together with data and power wires

The data and power wires for the matrices are usually bundled with the matrices. Just plug them. Note that white arrows must go from left to right.

Step 2.2 - Plug the AC/DC power converter

Plug the 220V power on the AC (if you live in a 110V country, make sure you have the right AC/DC converter, and obviously the right plug). Be careful with the color code of the wires: Phase (brown) / Neutral (blue) / Ground (yellow/green).

Plug the 5V connector, and make sure you connect the right colored wires.

The orange screw on right of the AC/DC converter can be used to adjust the 5V voltage. It is necessary in case the image is not perfect, and the LEDs are “bleeding” a little bit. See the pictures below, in general, adjusting the screw to power down a bit the the voltage makes the image better.

Note: If you build a 32×128 DMD (not a “DMD HD” with a higher resolution), you can skip the power supply, and use the ESP32 microcontroller to power the LED matrices. It will draw current from the USB connection to the PC, and if the PC provides USB 2.0 or higher, i.e. most PC built in the past 20 years, it should be sufficient to power both the microcontroller and the LED panels connected to it.

To do so, you need to connect the red power wire from the LCD panel to the VIN pin on the ESP32 (5V) and the black wire to the GND pin (ground).

Step 2.3 - Microcontroller

Insert the ESP32 in its shield. This will be an easier way to plug the jumpers, as this will be a required part of the setup at a later stage.

Before plugging in the ESP32 board into the computer (ideally a computer running under batocera.linux), run the following command:

ls /dev/ttyUSB*

The result can be an error (no such file or directory) or a list of files (/dev/ttyUSB0 or /dev/ttyUSB0 /dev/ttyUSB1 or …)

Now, plug the ESP32 USB-C connecter to a USB port on that computer.

Run the ls command again the command, so that you can identify the device name the ESP32 microcontroller takes:

ls /dev/ttyUSB*

As a general rule, you would have gotten a no such file or directory error message before plugging in the ESP32, but now you should see a device name like /dev/ttyUSB0 once plugged in. This means that the ESP32 can now be identified as a Unix pseudo-file /dev/ttyUSB0.

In case you had a /dev/ttyUSB0 device before pluggin in, you would now get /dev/ttyUSB0 /dev/ttyUSB1 once the ESP32 is connected. This means that the ESP2 can now be identified as a Unix pseudo-file /dev/ttyUSB1.

Execute the following command, and don't forget to replace ttyUSB0 by ttyUSB1 if necessary, based on the previous explanation.

chmod a+x ./esptool-linux-amd64/esptool
./esptool-linux-amd64/esptool --port /dev/ttyUSB0 --chip esp32 write_flash 0x0 ./ZeDMD.bin

The first line downloads the ZeDMD firmware for a 128×32 matrix.

The second line unzips it.

The 3rd line downloads the tool we are going to use to flash the firmware on the ESP32 board.

The 4th line unzips that tool.

Th 5th line makes the tool executable.

The last line flashes the firmware on the ESP32 device conencted as /dev/ttyUSB0.

Step 2.4 - Plug the microcontroller

Check that your ESP32 is the 30-pin model (by counting the number of pins). There are several models, some with another number of pins, but this one seems to be the most common.

Now, you must plug the data wire to the ESP32 by respecting the pin codes as described in the following images.

There are 15 pins to plug in total.

The pin E can be omitted.

The pin called LAT is the pin STROBE.

Example : plug a pin in the data cable on G1. G1 pin corresponds to pin IO26. Thus on the ESP32 side, plug it in the IO26.

Note: if you don't use a dedicated power supply, plug the red wire from the LCD panel to the VIN pin of the ESP32 (+5V) and the black wire to the GRD pin (ground).

Step 2.5 - Final assembling

Step 2.5 - First boot

Plug your DMD the power wall socket. You should see the ZeDMD logo and the version.

The logo may be not perfect, as you can see on this picture, but no panic this is an easy fix: adjust the voltage to a slightly lower value to make it nicer (the orange screw on the power supply as explained at the beginning of this page).

Plug your DMD with the USB-C cable to the Batocera box.

Go in MAIN MENUSYSTEM SETTINGSSERVICES and start (or stop/start) the dmd_real service.

Get back to the main menu, and switch to a different system, or select a game in EmulationStation. The images, or the names of the games (in case you don't have the right images) should appear on your DMD.

Make sure you steadily lock the LED matrices, and if you're handy enough, make a nice case to wrap things up.

Create a case as you can.

Lines issues

Check the pins. Some bad quality pins may create interferences.

  • hardware/diy_zedmd.txt
  • Last modified: 5 weeks ago
  • by nadenislamarre