Global code Wiigun btn Wiigun code Sinden btn Sinden code GUN4IR btn GUN4IR code AimTrack btn AimTrack code AElightgun btn AElightgun code Dolphinbar btn Dolphinbar code GunCon2 btn GunCon2 code
BTN_LEFT B BTN_EAST Trigger BTN_LEFT Trigger BTN_LEFT Trigger BTN_LEFT Trigger BTN_LEFT B BTN_LEFT Trigger BTN_LEFT
BTN_RIGHT A BTN_SOUTH Pump/Front left BTN_RIGHT Offscreen/A/C BTN_RIGHT Right side BTN_RIGHT Front left BTN_RIGHT A BTN_RIGHT C BTN_C
BTN_MIDDLE PLUS KEY_NEXT Back left BTN_MIDDLE B BTN_MIDDLE Left side BTN_MIDDLE 1 BTN_MIDDLE A BTN_RIGHT
BTN_1 MINUS KEY_PREVIOUS Back right KEY_1 START KEY_1 2 BTN_1 B BTN_MIDDLE
BTN_2 1 BTN_1 Front right KEY_2 SELECT KEY_5 3 BTN_2 SELECT KEY_5
BTN_3 2 BTN_2 4 BTN_3 START KEY_1
BTN_4 HOME BTN_MODE 5 BTN_4
BTN_5 KEY_UP KEY_UP KEY_UP Back 1 KEY_UP KEY_UP
BTN_6 KEY_DOWN KEY_DOWN KEY_DOWN Back 2 KEY_DOWN KEY_DOWN
BTN_7 KEY_LEFT KEY_LEFT KEY_LEFT KEY_LEFT
BTN_8 KEY_RIGHT KEY_RIGHT KEY_RIGHT KEY_RIGHT
Global code lr-snes9x lr-genesisplusgx lr-pcsx_rearmed lr-fbneo lr-flycast PCSX2 RPCS3 MAME (WIP) Dolphin/Wii
BTN_LEFT FIRE TRIGGER TRIGGER TRIGGER TRIGGER Trigger T BUTTON1 B
BTN_RIGHT CURSOR 1 A SECONDARY SECONDARY/B C MOVE (∼) BUTTON2 A
BTN_MIDDLE TURBO 2 B START START A START START PLUS
BTN_1 PAUSE PAUSE COINS COINS B CROSS (X) COIN MINUS
BTN_2 Recalibrate shot CIRCLE (O) BUTTON3 1
BTN_3 Start BUTTON4 2
BTN_4 Select BUTTON5 HOME
BTN_5 D-Pad Up TRIANGLE (△) BUTTON6 D-Pad/Up
BTN_6 D-Pad Down SQUARE (□) D-Pad/Down
BTN_7 D-Pad Left SELECT D-Pad/Left
BTN_8 D-Pad Right D-Pad/Right

Read the 2 tables above like this : if you press the Back right button of the Sinden gun, it will emit a KEY_2 linux event that will be converted into the BTN_2 global code which will emit virtually in the emulator rpcs3 a CROSS (X) event.

  • user/tovarichtch.txt
  • Last modified: 3 months ago
  • by tovarichtch