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Global code Wiigun btn Wiigun code Sinden btn Sinden code GUN4IR btn GUN4IR code AimTrack btn AimTrack code AElightgun btn AElightgun code Dolphinbar btn Dolphinbar code GunCon2 btn GunCon2 code
BTN_LEFT B BTN_EAST Trigger BTN_LEFT Trigger BTN_LEFT Trigger BTN_LEFT Trigger BTN_LEFT B BTN_LEFT Trigger BTN_LEFT
BTN_RIGHT A BTN_SOUTH Pump/Front left BTN_RIGHT Offscreen/A/C BTN_RIGHT Right side BTN_RIGHT Front left BTN_RIGHT A BTN_RIGHT C BTN_RIGHT
BTN_MIDDLE PLUS KEY_NEXT Back left BTN_MIDDLE B BTN_MIDDLE Left side BTN_MIDDLE 1 BTN_MIDDLE START BTN_MIDDLE
BTN_1 MINUS KEY_PREVIOUS Front right KEY_1 START KEY_1 2 BTN_1 SELECT BTN_1
BTN_2 1 BTN_1 Back right KEY_2 SELECT KEY_5 3 BTN_2 A BTN_2
BTN_3 2 BTN_2 4 BTN_3 B BTN_3
BTN_4 HOME BTN_MODE 5 BTN_4
BTN_5 KEY_UP KEY_UP KEY_UP Back 1 KEY_UP 5
BTN_6 KEY_DOWN KEY_DOWN KEY_DOWN Back 2 KEY_DOWN 6
BTN_7 KEY_LEFT KEY_LEFT KEY_LEFT 7
BTN_8 KEY_RIGHT KEY_RIGHT KEY_RIGHT 8
Global code Retroarch RPCS3 MAME (WIP) Dolphin/Wii
BTN_LEFT trigger T BUTTON1 B
BTN_RIGHT offscreen_shot MOVE (∼) BUTTON2 A
BTN_MIDDLE start START START PLUS
BTN_1 select CROSS (X) COIN MINUS
BTN_2 aux_a CIRCLE (O) BUTTON3 1
BTN_3 aux_b SELECT BUTTON4 2
BTN_4 aux_c BUTTON5 HOME
BTN_5 dpad_up TRIANGLE (△) BUTTON6 D-Pad/Up
BTN_6 dpad_down SQUARE (□) D-Pad/Down
BTN_7 dpad_left D-Pad/Left
BTN_8 dpad_right D-Pad/Right

Read the 2 tables above like this : if you press the Back right button of the Sinden gun, it will emit a KEY_2 linux event that will be converted into the BTN_2 global code which will emit virtually in the emulator rpcs3 a CROSS (X) event.

  • user/tovarichtch.1675400177.txt.gz
  • Last modified: 3 years ago
  • by tovarichtch