EasyRPG
EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games.
RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks.
For more information about EasyRPG itself, check out its website.
This system scrapes metadata for the “easyrpg” group(s) and loads the easyrpg
set from the currently selected theme, if available.
Quick reference
- Accepted ROM formats:
.easyrpg
,.squashfs
,.zip
- Folder:
/userdata/roms/easyrpg
Emulators |
---|
EasyRPG |
libretro: EasyRPG |
BIOS
No EasyRPG emulator in Batocera needs a BIOS file to run.
Game files
Place your EasyRPG game files in /userdata/roms/easyrpg
.
The EasyRPG engine supports RPG Maker 2000 and 2003 games, you have to put the game's entire folder inside, and add .easyrpg
to its name the game folder is the one containing the RPG_RT.ldb
file.
The games must be put inside /userdata/roms/easyrpg
and respect some rules:
- The folder of the game's name must end with
.easyrpg
- The folder of the game has to be an RPG Maker 2000, 2003, or EasyRPG game folder correctly structured1).
- The structure of RPG Maker 2000/2003 or EasyRPG games is mostly the same: a main folder, which will be called
game.easyrpg
, and inside it several sub-folders (including Title, Music, System, …), as well as a fewMap000x.lmu
files, anRPG_RT.ldb
andRPG_RT.lmt
(other files can also be there, typically anRPG_RT.ini
and aRPG_RT.exe
(This.exe
file can be used to gather some data by EasyRPG, however it won't be executed)).
New to Batocera v33: ZIP file support!
Advanced structure information
When opening a game folder, we see a similar structure from one game to another :
- Several folders
- Backdrop : containing the background images used during standard battles
- Battle : containing battle animations
- CharSet : containing overworld animations
- ChipSet : containing the tilemaps used in the overworld
- FaceSet : containing the images of the characters' faces
- GameOver : containing the picture used as the Game Over screen
- Music : containing the music files, in .mid (midi) format
- Panorama : containing the background images used in the overworld
- Picture : containing several pictures used by the game
- Sound : containing the sound effects, in .wav format
- System : containing the assets used to display the various menus and dialog boxes
- Title : containing the image used at the title screen
- Several map files (Map000x.lmu)
- An executable
RPG_RT,exe
- An
RPG_RT.ini
text file - An
RPG_RT.ldb
file with anRPG_RT.lmt
file - Occasionally, Save files (
Save01.lsd
etSave15.lsd
) can also be found here (by default on other systems, easyRPG will save the game in the game folder).
This structure can be slightly different from one game to another, however the RPG_RT.ldb
and RPG_RT.lmt
must be directly inside the .easyrpg
folder.
Some games are distributed in a slightly different way (for exemple, VGPerson's translations will often have a folder containing two executables StartFullscreen.exe
and StartWindowed.exe
, as well as several folders including a Data
one, this Data folder contains the structure we talked about before, which means it is the actual game folder).
Game specific formats
Sometimes, games will have strange extensions to their filenames, while their format isn't directly exploitable, they can technically be converted to more common formats.
.lmu
,.lmt
,.ldb
and.lsd
: can be converted to.xml
files.xyz
: can be converted to.png
Source: the Tools page of EasyRPG
Emulators
EasyRPG
EasyRPG configuration
Standardized features available to all cores of this emulator: easyrpg.videomode
ES setting name batocera.conf_key | Description ⇒ ES option key_value |
---|---|
Settings that apply to all cores of this emulator | |
TEST PLAY easyrpg.testplay | Enable the debug menu and the walk-through-walls button ⇒ Off 0 , On 1 . |
GAME REGION (ENCODING) easyrpg.encoding | Needed by some games to use special characters ⇒ Autodetect (Recommended) autodetect , European (Western) 1252 , European (Cent/East) [W-1250] 1250 , Japanese [Shift-JIS] 932 , Cyrillic [Windows-1251] 1251 , Korean 949 , Chinese (Simplified) 936 , Chinese (Traditional) [Big5] 950 , Greek 1253 , Turkish 1254 , Baltic 1257 . |
RetroArch
RetroArch (formerly SSNES), is a ubiquitous frontend that can run multiple “cores”, which are essentially the emulators themselves. The most common cores use the libretro API, so that's why cores run in RetroArch in Batocera are referred to as “libretro: (core name)”. RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform.
RetroArch configuration
RetroArch offers a Quick Menu accessed by pressing [HOTKEY]
+ which can be used to alter various things like RetroArch and core options, and controller mapping. Most RetroArch related settings can be altered from Batocera's EmulationStation.
Standardized features available to all libretro cores: easyrpg.videomode
, easyrpg.ratio
, easyrpg.smooth
, easyrpg.shaders
, easyrpg.pixel_perfect
, easyrpg.decoration
, easyrpg.game_translation
ES setting name batocera.conf_key | Description ⇒ ES option key_value |
---|---|
Settings that apply to all cores of this emulator | |
GRAPHICS BACKEND easyrpg.gfxbackend | Choose your graphics rendering ⇒ OpenGL opengl , Vulkan vulkan . |
AUDIO LATENCY easyrpg.audio_latency | Audio latency in milliseconds, turn it up if you hear crackles ⇒ 256 256 , 192 192 , 128 128 , 64 64 , 32 32 , 16 16 , 8 8 . |
THREADED VIDEO easyrpg.video_threaded | Improves performance at the cost of latency and more video stuttering. Use only if full speed cannot be obtained otherwise. ⇒ On true , Off false . |
libretro: easyrpg
libretro: easyrpg configuration
Test-play mode
One of the advanced game settings in EasyRPG is the Test-play mode, it basically lets the player access the debug features present in RPG Maker 2000 and 2003, originally meant to test the game more easily, those include a Walk through walls key that also disable random encounters when held down, a way to access a save menu anywhere, and a debug menu that is quite powerful, those can be used for example to cheat.
The
Save
option opens the save menu, while the Load
options opens the load menu, they cannot be accessed during a standard battle.
The Switches
options let's you modify the state of various booleans used in the game, while the Variables
menu is used to alter the values of number variables.
The entry between Variables
and Items
is used to set the amount of money you have, its name depends on how the game calls it internally.
The Items
option lets you adjust your inventory fully.
The Battle
menu can trigger a battle, assuming the game uses the basic battle system, otherwise you might encounter some issues trying to use it2).
Map
is used to teleport anywhere in the game, assuming you know how the game refers to the maps internally3).
Full Heal
will heal the entire party.
Call Event
can be used to trigger various events occurring in game.
Controls
EasyRPG only uses a few controls, they are as follow :
- A : Accept/Talk (may be referred as
Enter
in the games) - B : Go back/Open Menu (may be referred as
Escape
in the games) - L : Shift (may be referred as
Shift
in the games, some games use it for various purposes at times; inTest-play
it is also used to skip the text “typewriting” effect) - D-Pad/Left stick : Move
- R : Walk through walls + Disable random encounters (Only used in
Test-play
mode)
The following hotkey combos work as well in the standalone version :
- Hotkey+Start : Quit the game
- Hotkey+A : Restart the game (must be held down 2 seconds)
- Hotkey+L : Take a screenshot
- Hotkey+Dpad right : Fast-Forward
- Hotkey+B : Open debug menu (Only used in
Test-play
mode4)) - Hotkey+Y : Open save menu (Only used in
Test-play
mode)
Here are the default EasyRPG's controls shown on a Batocera Retropad:
Known Issues
Encoding and filenames
Some games may have special characters in their filenames, or use special characters in-game, when this happens, it may be unable to find said files or display said characters if you didn't adjust the advanced game setting Encoding
Sometimes unzipping the game wrongly can also result in special characters in filenames being incorrect as explained here, when it happens, the asset won't be loaded properly and a warning message will be displayed on top of EasyRPG, The best way is to unzip the game correctly (by using a program able to do so, like unar) and precise the required encoding afterwards.
The page about EasyRPG's special features lists the encoding settings and their purposes:
Option name | Description |
---|---|
Auto | Uses the RPG_RT.ini file information (works for most games by default since they don't use special characters often) |
Western European | English games or games from most western Europe and America countries |
Windows-1251 | Cyrillic games (full Cyrillic support for Russian and other languages) |
Windows-1250 | Central European games (mostly Latin Extended A glyphs) |
Shift-JIS | Japanese games (with Hiragana, Katakana or Kanji) |
Big5 | Traditional Chinese games (Taiwan, Hong Kong) |
You can alternatively edit the RPG_RT.ini file to put the encoding as an EasyRPG parameter, so for exemple, in that file:
[RPG_RT] GameTitle=Ib MapEditMode=2 MapEditZoom=0 KnownVersion=281479271809025 [EasyRPG] Encoding=1252
The [EasyRPG] part and all that is below has been manually added to let EasyRPG know how to launch the game.
Will force the 1252 encoding for the game if the option is not set in Batocera, which corresponds to Western European:
- Western European : 1252
- Windows-1251 : 1251
- Windows-1250 : 1250
- Shift-JIS : 932
- Big5 : 950
Compatibility
There are a few known compatibility issues with EasyRPG at the time.
- Videos files cannot be played inside EasyRPG, multiple games are reliant on this (Ib for example)
Troubleshooting
Further troubleshooting
For further troubleshooting, refer to the generic support pages.
Test-play
is enabled- systems/easyrpg.txt
- Last modified: 16 months ago
- by fishou