ECWolf
ECWolf is a port of the Wolfenstein 3D engine based of Wolf4SDL. It combines the original Wolfenstein 3D engine with the user experience of ZDoom to create the most user and mod author friendly Wolf3D source port.
Quote from https://bitbucket.org/ecwolf/ecwolf/src/master/README.md
ECWolf was constructed with GZDoom's API in mind, so their command syntax/configuration appear to be very similar, but cross-compatibility should not be assumed or expected. There will usually be specific commands/configs required for each system that corrupt/are incompatible with the other, resulting in issues.
This system scrapes metadata for the “ecwolf” group(s) and loads the ecwolf
set from the currently selected theme, if available.
Grouped with the “ports” group of systems.
Quick reference
- Emulator: ecwolf
- Folder:
/userdata/roms/ecwolf
- Savegames:
/userdata/saves/ecwolf/[romname]/
- Accepted ROM formats:
.ecwolf
,.pk3
,.squashfs
BIOS
No ECWolf emulator in Batocera needs a BIOS file to run.
ROMs
Install to roms/ecwolf/
. The ecwolf binary offers same supports as the original DOS executables (wolf3d.exe
, spear.exe
, etc.). Thus these executables are not needed - all supplementary data-files that were included with the original installation should be copied.
1.x
mods may not be compatible with 2.x
, and vice versa. The philosophy on backwards mod compatibility going forward is TBA.
How to install games
Put the game's folder in the /roms/ecwolf
and add the extension .ecwolf
and inside that, copy the appropriate files:
.wl6
(Wolfenstein 3D fullversion).wl1
(Wolfenstein 3D demo).sod
(Spear of Destiny fullversion).sdm
(Spear of Destiny demo).sd2
(Spear of Destiny - Mission Pack 2: Return to danger).sd3
(Spear of Destiny - Mission Pack 3: Ultimate Challenge).n3d
(Super Noah’s Ark 3D)
For example: /roms/ecwolf/Wolfenstein 3D.ecwolf/<.wl6 game files>
More details at: http://maniacsvault.net/ecwolf/wiki/Game_data
/userdata/roms/ecwolf/Spear of Destiny.ecwolf/ ├── audiohed.sod ├── audiot.sod ├── config.sod ├── gamemaps.sod ├── gamemaps.sd2 ├── gamemaps.sd3 ├── maphead.sod ├── maphead.sd2 ├── maphead.sd3 ├── vgadict.sod ├── vgagraph.sod ├── vgahead.sod ├── vswap.sod ├── vswap.sd2 └── vswap.sd3 /userdata/roms/ecwolf/Super 3D Noah's Ark.ecwolf/ ├── audiohed.n3d ├── audiot.n3d ├── config.n3d ├── gamemaps.n3d ├── maphead.n3d ├── vgadict.n3d ├── vgagraph.n3d ├── vgahead.n3d └── vswap.n3d /userdata/roms/ecwolf/Wolfenstein 3D.ecwolf/ ├── audiohed.wl6 ├── audiot.wl6 ├── config.wl6 ├── gamemaps.wl6 ├── maphead.wl6 ├── vgadict.wl6 ├── vgagraph.wl6 ├── vgahead.wl6 └── vswap.wl6 ## Shareware /userdata/roms/ecwolf/wolf3d14.ecwolf/ ├── audiohed.wl1 ├── audiot.wl1 ├── config.wl1 ├── gamemaps.wl1 ├── maphead.wl1 ├── vgadict.wl1 ├── vgagraph.wl1 ├── vgahead.wl1 └── vswap.wl1 ## Demo /userdata/roms/ecwolf/soddemo.ecwolf/ ├── audiohed.sdm ├── audiot.sdm ├── config.sdm ├── gamemaps.sdm ├── maphead.sdm ├── vgadict.sdm ├── vgagraph.sdm ├── vgahead.sdm └── vswap.sdm
Mods
ECWolf can run total conversions, but only ones that have no significant changes in code.
- Rename the mode files extension to one compatible with ECWolf:
.wl6
,.wl1
or.sod
- Enjoy!
e.g.: for the MOD Conflict In The Fatherland (1999), rename the files from .bj2
to .wl6
, add the game to /userdata/roms/ecworlf/Conflict In The Fatherland.ecwolf/
, launch the game in Batocera, and select Wolfenstein 3D due to .wl6
be a extension be related to the base game Wolfenstein 3D. Enjoy your MOD!
Mods: https://beta.wolf3d.net/engines/ECWolf/games
Since Batocera 38 the support of .pk3
and .ecwolf
files was added. These files are packages that contain new sound (guard shouts, weapon noise), background music (MP3 or even FLAC), textures (from simple new reskinned textures to HD), weapons (yes B.J. can carry even more than 4 pieces) and of course completly new levelsets.
A good collection of a HD total conversion and nice music/audio-sets can found here (ZDOOM forum). Download the linked pk3 files.
As said the support of .ecwolf
was added since Batocera 38, as an example how these files are used
- Create a file Wolfenstein 3D HD.ecwolf
- Use a single line of arguments inside the file
- First argument: a path relative to ecwolf-rom dir
- Second argument: according
ecwolf –help
pages - …
.\wolf3d14 --data wl6 --file ../HD/ECWolf_hdpack.pk3 ../HD/ECWolf_hdmus_3DO.pk3 ^ ^ ^ | | | | | └── file argument to load several pk3 files | | | └── which dataset to use (wl6, sod, sd1) needed if you put several datasets into one directory | └── path to gamesets (can be full or relative, basedir is /userdata/roms/ecwolf)
Wolfenstein 3D - Spear of Destiny - Mission Pack2: Return to Danger.ecwolf
.\wolf3d14 --data sd2
Please do not use whitespaces within the pathes. The script generator uses every whitespace as it's own argument!
You can also try to load .pk3
-files direc within Emulationstation. Just copy the files next to your gameset. Remeber that this method allows only the loading of single files. The .ecwolf
-file method is the recommended way to use mods but needs some editing. The box down is the full help page, ecwolf offers. So you can also use your own config files for some special devices if needed for example.
ecwolf –help
[root@BATOCERA /etc/default]# ecwolf --help ReadConfig: Reading the Configuration. IWad: Selecting base game data. ECWolf 1.4.1 (<unknown version>) http://maniacsvault.net/ecwolf/ Based on Wolf4SDL v1.7 Ported by Chaos-Software (http://www.chaos-software.de.vu) Original Wolfenstein 3D by id Software Usage: ecwolf [options] Options: --help This help page --config <file> Use an explicit location for the config file --savedir <dir> Use an explicit location for save games --file <file> Loads an extra data file --data <extension> Selects the given game data set skipping the dialog --tedlevel <level> Starts the game in the given level --skill <#> Sets the difficulty for tedlevel --baby Sets the difficulty to baby for tedlevel --easy Sets the difficulty to easy for tedlevel --normal Sets the difficulty to normal for tedlevel --hard Sets the difficulty to hard for tedlevel --nowait Skips intro screens --fullscreen Starts the game in fullscreen mode --res <width> <height> Sets the screen resolution --aspect <aspect> Sets the aspect ratio. --noadaptive Disables adaptive tics. --bits <b> Sets the screen color depth (use this when you have palette/fading problems allowed: 8, 16, 24, 32, default: "best" depth) --extravbls <vbls> Sets a delay after each frame, which may help to reduce flickering (unit is currently 8 ms, default: 0) --joystick <index> Use the index-th joystick if available (-1 to disable joystick, default: 0) --joystickhat <index> Enables movement with the given coolie hat --samplerate <rate> Sets the sound sample rate (given in Hz, default: 44100) --audiobuffer <size> Sets the size of the audio buffer (-> sound latency) (given in bytes, default: 2048 / (44100 / samplerate)) --host <number> Sets up a network game with the given number of players. --join <address> Joins a network game coordinated by the given host. --port <number> Port number to use for network communications. --battle Player vs. player battle --debugnet Enable network debugging messages. --foreignsave Disable save game validity checking.
Compatbility
Supported:
- Wolfenstein 3D
- Spear of Destiny
- Spear of Destiny - Mission Pack 2 & 3
- Super Noah’s Ark 3D
Mods:
- Super Noah’s Ark 3D
- Wolfenstein 3D + Spear of Destiny
Unsuported (currently):
- Corridor 7- Alien Invasion
- Operation Body Count
Emulators
ECWolf
ECWolf configuration
Standardized features available to all cores of this emulator: ecwolf.videomode
, ecwolf.padtokeyboard
Controls
Here are the default ECWolf's controls shown on a Batocera Retropad:
Troubleshooting
Further troubleshooting
For further troubleshooting, refer to the generic support pages.
- systems/ecwolf.txt
- Last modified: 7 months ago
- by crcerror