LCD Games

You remember those little coin-battery operated self-contained handheld games you got from a McDonald's Happy Meal back in the 90s? Yeah this is that.

One of the more infamous LCD handheld manufacturers was Tiger Electronics, who created a myriad of licensed handheld games between 1985 to the mid-2000s based on popular games/franchises of the time.

MAME/MESS, the emulator used for these things, supports some LCD handhelds made all the way back in 1979.

This system scrapes metadata for the “lcdgames” group and loads the lcdgames set from the currently selected theme, if available.

Grouped with the “lcdgames” group of systems.

  • Accepted ROM formats: .mgw, .zip, .7z
  • Folder: /userdata/roms/lcdgames
Emulators Accepted ROM formats
libretro: mame .mgw, .zip, .7z
MAME .zip, .7z

No LCD Games emulator in Batocera needs a BIOS file to run.

Place your LCD Games ROMs in /userdata/roms/lcdgames.

Nintendo Game & Watch games can be used in the lcdgames ROM folder, but they will most probably run better within the Game & Watch system. Both lcdgames and gameandwatch folders can be grouped in EmulationStation under “LCD Games”.

RetroArch (formerly SSNES), is a ubiquitous frontend that can run multiple “cores”, which are essentially the emulators themselves. The most common cores use the libretro API, so that's why cores run in RetroArch in Batocera are referred to as “libretro: (core name)”. RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform.

RetroArch configuration

RetroArch offers a Quick Menu accessed by pressing [HOTKEY] + South button (B SNES) which can be used to alter various things like RetroArch and core options, and controller mapping. Most RetroArch related settings can be altered from Batocera's EmulationStation.

Standardized features available to all libretro cores: lcdgames.videomode, lcdgames.ratio, lcdgames.smooth, lcdgames.shaders, lcdgames.pixel_perfect, lcdgames.decoration, lcdgames.game_translation

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all cores of this emulator
GRAPHICS API lcdgames.gfxbackend Choose which graphics API library to use. Vulkan is better, when supported.
⇒ OpenGL opengl, Vulkan vulkan.
AUDIO LATENCY lcdgames.audio_latency In milliseconds. Can reduce crackling/cutting out.
⇒ 256 256, 192 192, 128 128, 64 64, 32 32, 16 16, 8 8.
THREADED VIDEO lcdgames.video_threaded Improves performance at the cost of latency and more video stuttering.
⇒ On true, Off false.

MAME, the Multiple Arcade Machine Emulator, is a multi-purpose emulation framework which facilitates the emulation of vintage hardware and software. Originally targeting vintage arcade machines, MAME has since absorbed the sister-project MESS (Multi Emulator Super System) to support a wide variety of vintage computers, video game consoles and calculators as well. MAME doesn't use an individual “core” for each system like RetroArch does, instead the ROM itself usually contains the necessary information to accurately emulate it, thus making it specific to the version of MAME it was made for. Overall it's a very complicated subject, we have a guide specific to arcade just for it.

MAME configuration

MAME offers a Menu in-game ([HOTKEY] + South button (B SNES) or [Tab] on the keyboard). This can be used to manually adjust inputs or game settings. If you're having issues with a specific game, check the MAMEdev FAQ for that game here. For MESS systems specifically, you might find more information on MESS's wiki. All options can also be edited by opening the mame.ini file.

Standardized features available to all versions of this emulator: lcdgames.videomode, lcdgames.decoration, lcdgames.padtokeyboard

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all versions of this emulator
VIDEO MODE lcdgames.video BGFX for post-processing, accel/opengl for raw image.
⇒ BGFX bgfx, Accel accel, OpenGL opengl.
BGFX GRAPHICS API lcdgames.bgfxbackend Depends on video mode being set to BGFX. Vulkan is better, when supported.
⇒ MAME Detect automatic, OpenGL opengl, OpenGL ES gles, Vulkan vulkan.
BGFX VIDEO FILTER lcdgames.bgfxshaders Apply a post-processing effect.
⇒ Off None, Bilinear default, CRT Geom crt-geom, CRT Geom Deluxe crt-geom-deluxe, Super Eagle eagle, HLSL hlsl, HQ2X hq2x, HQ3X hq3x, HQ4X hq4x.
CRT SWITCHRES lcdgames.switchres Allows the use of switchres profiles if present.
⇒ Off 0, On 1.
VERTICAL ROTATION (TATE) lcdgames.rotation Rotates screen by 90 degrees. Intended for rotating displays.
⇒ Off None, Rotate 90 autoror, Rotate 270 autorol.
ALT DPAD MODE lcdgames.altdpad If the D-Pad is oriented incorrectly for your controller.
⇒ Off (Default) 0, DS3 Orientation 1, X360 Orientation 2.

The controls for every LCD game was usually unique to that game in particular, although most did at least feature a “movement” related set of buttons on the left side and a few “action” buttons on the right. MAME will simply enumerate these as needed.

Here are the default LCD game controls shown on a Batocera Retropad:

For further troubleshooting, refer to the generic support pages.

  • systems/lcdgames.txt
  • Last modified: 15 months ago
  • by lbrpdx