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Naomi 2

The Naomi 2 is a arcade developed by Sega. It was released in 2000.

A list of all the games made for it and their provided media format can be found at the Arcade Otaku Wiki page.

This system scrapes metadata for the “naomi2, arcade” group(s) and loads the naomi2 set from the currently selected theme, if available.

  • Accepted ROM formats: .zip, .7z
  • Folder: /userdata/roms/naomi2

Any one of these BIOS files should work.

MD5 checksum Share file path Description
728bfe038ce280872057e365ebfc0fee bios/dc/naomi2.zip
baf83367044924067e09856ba164aa6f bios/dc/naomi2.zip
6f8ad6e3ab04c8ae1cbcaa652b91cf4e bios/dc/naomi2.zip
f3f39513484df216d9979f6ae7577942 bios/dc/naomi2.zip
ab046e62c51d67fb89eade2b8d5f6a8d bios/dc/naomi2.zip
096a5217ff6e6c6cafe65a03336760ab bios/dc/naomi2.zip
659d579ba9aef5b025d87323044e83f4 bios/dc/naomi2.zip
cbe0984d03d73869c23da5a3dd2ce207 bios/dc/naomi2.zip
b624ec7b3b90fdf3be103cdfb1679d1d bios/dc/naomi2.zip
a9d82db14b823a5a57885bea1a998eb7 bios/dc/naomi2.zip
3b1315be24dc8d17f4fa18f3bfc5fe5c bios/dc/naomi2.zip
0143cf852cb2a8a41f217bc688f62105 bios/dc/naomi2.zip
8b88c1f5a06e9b560e887c3b9f879237 bios/dc/naomi2.zip
b49702e4fadb3b5f9143a3d20afd04b5 bios/dc/naomi2.zip
ecadb008179ca1e6f4fe3fa091ab5df2 bios/dc/naomi2.zip
edeed38a9795e062a9af28c3eba22040 bios/dc/naomi2.zip
14e6bffff0d4dff6a5a547e7c43680ff bios/dc/naomi2.zip
689d2228b00fb59781f82af6e8ecdb78 bios/dc/naomi2.zip
8373a11106c1c2fc21ac839f75ea488f bios/dc/naomi2.zip
7eecfb8e8f82b47ffab92a0c5528100e bios/dc/naomi2.zip
960ece0dc22a7c5ff81c812a2993e7cc bios/dc/naomi2.zip

Place your Naomi 2 ROMs in /userdata/roms/naomi2.

RetroArch has its own page.

libretro: Flycast

A fork of a fork of a fork… this is an identical version of standalone Flycast but inside of a libretro core. Makes use of RetroArch's features.

libretro: Flycast configuration

Standardized features for this core: naomi2.autosave, naomi2.use_guns, naomi2.cheevos

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all systems this core supports
SYNCHRONOUS RENDERING global.reicast_synchronous_rendering Can avoid flashing screen issues. Significant performance cost.
⇒ Off disabled, On enabled.
RENDERING RESOLUTION global.reicast_internal_resolution Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
⇒ 640×480 640×480, 800×600 800×600, 960×720 960×720, 1024×768 1024×768, 1280×960 1280×960, 1440×1080 1440×1080, 1600×1200 1600×1200, 1920×1440 1920×1440, 2560×1920 2560×1920, 3200×2400 3200×2400, 3840×2880 3840×2880, 4480×3360 4480×3360, 5120×3840 5120×3840, 5760×4320 5760×4320, 6400×4800 6400×4800, 7040×5280 7040×5280, 7680×5760 7680×5760.
Target color for player 1. global.reicast_lightgun1_crosshair
⇒ Red Red, Blue Blue, Green Green, White White, Disabled disabled.
Target color for player 2. global.reicast_lightgun2_crosshair
⇒ Red Red, Blue Blue, Green Green, White White, Disabled disabled.
Target color for player 3. global.reicast_lightgun3_crosshair
⇒ Red Red, Blue Blue, Green Green, White White, Disabled disabled.
Target color for player 4. global.reicast_lightgun4_crosshair
⇒ Red Red, Blue Blue, Green Green, White White, Disabled disabled.
TEXTURE MIP-MAPPING (BLUR) global.reicast_mipmapping Smooth textures on distant 3D objects based on angle.
⇒ Off disabled, On enabled.
ANISOTROPIC FILTERING global.reicast_anisotropic_filtering Improves clarity of distant textures when mip-mapping is enabled.
⇒ Off False, 2x 2, 4x 4, 8x 8, 16x 16.
TEXTURE UPSCALING (XBRZ) global.reicast_texupscale Enhancement. Upscales screen textures (2D games only).
⇒ Off False, 2x 2x, 4x 4x, 6x 6x.
FRAMESKIP global.reicast_frame_skipping Skip frames to improve performance, at the cost of choppy motion.
⇒ Off disabled, 1 1, 2 2, 3 3, 4 4, 5 5, 6 6.
FORCE WINDOWS CE MODE global.reicast_force_wince Required for some games.
⇒ Off disabled, On enabled.
WIDESCREEN CHEAT (PRIORITY) global.reicast_widescreen_cheats Enhancement. Only works with a 16/9 ratio and bezels disabled.
⇒ Off disabled, On enabled.
WIDESCREEN HACK (GLITCHY) global.reicast_widescreen_hack Enhancement. Only works with a 16/9 ratio and bezels disabled.
⇒ Off disabled, On enabled.
CONTROLLER 1 TYPE global.controller1_dc
⇒ Gamepad 1, Keyboard 3, Mouse 2, Light Gun 4.
CONTROLLER 2 TYPE global.controller2_dc
⇒ Gamepad 1, Keyboard 3, Mouse 2, Light Gun 4.
CONTROLLER 3 TYPE global.controller3_dc
⇒ Gamepad 1, Keyboard 3, Mouse 2, Light Gun 4.
CONTROLLER 4 TYPE global.controller4_dc
⇒ Gamepad 1, Keyboard 3, Mouse 2, Light Gun 4.

Flycast is a fork of Reicast (which itself is a fork of nullDC). A highly compatible and accurate standalone emulator.

Flycast can also be used to run Dreamcast home console games due to being similar hardware.

Flycast configuration

Standardized features available to all cores of this emulator: naomi2.videomode, naomi2.videomode, naomi2.bezel, naomi2.bezel_stretch, naomi2.hud, naomi2.hud_corner, naomi2.bezel.tattoo, naomi2.bezel.tattoo_corner, naomi2.bezel.tattoo_file, naomi2.bezel.resize_tattoo

ES setting name batocera.conf_key Description ⇒ ES option key_value
Settings that apply to all cores of this emulator
SCREEN RATIO naomi2.flycast_ratio Choose which screen ratio you want to use.
⇒ Default False, Widescreen True.
RENDER RESOLUTION naomi2.flycast_render_resolution Choose which internal rendering resolution you want to use.
⇒ 320×240 (Half) 240, 640×480 (Native) 480, 960×720 (x1.5) 720, 1280×960 (x2) 960, 1600×1200 (x2.5) 1200, 1920×1440 (x3) 1440, 2560×1920 (x4) 1920, 2880×2160 (x4.5) 2160.
GRAPHICS API naomi2.flycast_renderer Choose your graphics renderer.
⇒ OpenGL (Default) 0, Vulkan 4.
ROTATE SCREEN 90 DEGREES naomi2.flycast_rotate Rotate the screen by 90 degrees.
⇒ Normal False, Rotate True.
ANISOTROPIC FILTERING naomi2.flycast_anisotropic Higher values make textures viewed at oblique angles look sharper.
⇒ Disbaled (Default) 1, 2x 2, 4x 4, 8x 8, 16x 16.

Here are the default Naomi 2's controls shown on a Batocera RetroPad:

For further troubleshooting, refer to the generic support pages.

  • systems/naomi2.txt
  • Last modified: 15 months ago
  • by atari