The paths for some Windows components have been updated in v39 or v40. Update them and note the older paths underneath.
Windows (WINE)
WINE will play Windows games, both old and recent games, both 32-bit and 64-bit. Some open-source games are available in the free Batocera content store (from the EmulationStation menu, UPDATES & DOWNLOADS → CONTENT DOWNLOADER)
The following links contain info about some games' compatibility with WINE:
It is recommended to use btrfs or ext4 for /userdata/
as WINE explains on their FAQ that some games won't run on a non-Linux native file system. Steam games are notoriously known to be unusable under WINE when using ntfs.
In Batocera v32 and higher there is a bug where WINE cannot run applications/games stored on a NAS. This can be worked around by not using a NAS for the saves folder.
This system scrapes metadata for the “pc” group and loads the windows
set from the currently selected theme, if available.
Quick reference
- Emulator: wine
- Cores available: wine: lutris, wine: proton
- Folder:
/userdata/roms/windows/
- Accepted ROM formats:
.pc
,.exe
,.wine
,.wsquashfs
,.wtgz
BIOS
No Windows emulator in Batocera needs a BIOS file to run.
Program files
/userdata/roms/windows/
: installed windows game (both 32 and 64-bit)./userdata/roms/windows_installers/
:.iso
,.msi
orsetup.exe
used to install games into/userdata/roms/windows/
.
Games coming with an installer
There are 2 types of formats for a Windows game installer:
- CD-ROM images: An
*.iso
file created from a game on a CD-ROM - Executable Installers: A
*.exe
or*.msi
file, that usually contains “setup” or “install” in the name (in some cases, other files may be bundled with them)
In both cases, those files need to be put into the /userdata/roms/windows_installers/
folder. Once this is done, refresh the gamelist in EmulationStation, then go into the “Windows” system, select “Install a new game”, and run the installer.
After a screen announcing that the configuration is being made, the installer should open up. It'll look the same way it does inside Windows.
Proceed to install the game in the normal way, as for the installation path, leave it to the default: The virtual C:\
Drive will be located at /userdata/roms/windows/<game_name>.wine/drive_c/
.
Once the installation is done, head over to the /userdata/roms/windows/<game_name>.wine/
folder, and edit the autorun.cmd
accordingly.
The file must use Linux line terminators! Do note use Notepad or other similar Windows-oriented text editors; use Notepad++ or Atom and select Unix (LF) as its line termination format.
Example:
DIR=drive_c/Program Files/xmoto 0.6.1 CMD=xmoto.exe --fullscreen
or if there are some spaces in the name of the game:
DIR=drive_c/Program Files (x86)/Ubisoft/Rayman Origins CMD="Rayman Origins.exe"
This <game name>.wine
folder is called the wineprefix.
If the path isn't working, try putting ./
before the path. Eg. DIR=./drive_c/Program Files/xmoto 0.6.1
Games that don't need any installation
Those games usually come as a game folder containing a *.exe
file (or several) as well as other files and subfolders. They may also come as a *.zip
file, if that is the case, unzip them first.
For those, there are two easy ways to handle them:
- The EXE method: Just put the game folder into the
/userdata/roms/windows
, and refresh the gamelist in EmulationStation - The PC folder method (recommended): Rename the game folder as
<game name>.pc
(eg.Windlands.pc
), put it into the/userdata/roms/windows/
, create a file namedautorun.cmd
directly into it, edit it so it points to the game executable.
Example:
If the *.exe
of the game is directly in the <game name>.pc/
folder, and is called Windlands_Win_x64.exe
, the autorun.cmd
file should contain:
CMD=Windlands_Win_x64.exe
If the name of the executable contains specials characters or spaces however, be sure to put quotes around it, like so:
CMD="launch game.exe"
If the EXE is instead inside of a subfolder, the DIR command needs to be added first. For example, if the game is at Game name.pc/64bit/bin/folder with space in its name/Game name 64-bit.exe
and requires special launch parameters:
DIR=64bit/bin/folder with space in its name CMD="Game name 64-bit.exe" --fullscreen
The first time a game is run, a <game name>.wine
folder will be created at /userdata/saves/windows/proton/
or /userdata/saves/windows/
.
This <game name>.wine
folder is called the wineprefix.
Emulators
WINE
WINE configuration
Standardized features available to all cores of this emulator: windows.videomode
, windows.padtokeyboard
ES setting name batocera.conf_key | Description ⇒ ES option key_value |
---|---|
DXVK windows.dxvk | Converts the DirectX 9/10/11/12 calls to Vulkan. Should only be used on hardware that natively supports Vulkan. ⇒ Off 0 , On 1 . |
DXVK HUD windows.dxvk_hud | See your FPS and version of Vulkan API/driver. ⇒ Off 0 , On 1 . |
ESYNC windows.esync | Removes wineserver overhead for synchronization objects. Can increase performance for games that stress the CPU. ⇒ Off 0 , On 1 . |
FSYNC windows.fsync | Enables stricter scheduling policies to improve frame rates and responsiveness. Can cause issues in certain apps. ⇒ Off 0 , On 1 . |
PBA windows.pba | Implements a GL-free GPU heap allocator, vastly improving the speed of buffer maps. ⇒ Off 0 , On 1 . |
FSR windows.fsr | AMD FidelityFX Super Resolution uses advanced scaling technologies to boost FPS by rendering the game at a lower resolution and then upscaling it. ⇒ Off 0 , On 1 . |
NVAPI windows.nvapi | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. ⇒ Off 0 , On 1 . |
FPS LIMITER windows.fps_limit | Sets the FPS limiter to 60. Required by some older titles. ⇒ Off 0 , On 1 . |
MF windows.mf | Installs Media Foundation, require by some apps which use the Microsoft-specific codecs for audio and video to run. ⇒ Off 0 , On 1 . |
VIRTUAL DESKTOP windows.virtual_desktop | Define the resolution and a new dedicated window. ⇒ Off 0 , On 1 . |
ENABLE MOUSE windows.force_mouse | Show the cursor. ⇒ Off 0 , On 1 . |
ENABLE XIM windows.allow_xim | Enable XIM support. ( what's XIM?) ⇒ Off 0 , On 1 . |
NO WRITE WATCH windows.no_write_watch | Disable support for memory write watches in ntdll. ( what is this used for?) ⇒ Off 0 , On 1 . |
FORCE LARGE ADDRESS windows.force_large_adress | Force WINE to run games with large address. ( what is this used for?) ⇒ Off 0 , On 1 . |
HEAP DELAY FREE windows.heap_delay_free | Delay freeing some memory. ( what is this used for?) ⇒ Off 0 , On 1 . |
HIDE NVIDIA GPU windows.hide_nvidia_gpu | Force Nvidia GPUs to always be reported as AMD GPUs. ( what is this used for?) ⇒ Off 0 , On 1 . |
ENABLE DEBUG windows.wine_debug | Enable wine debug. ( be more descriptive) ⇒ Off 0 , On 1 . |
Advanced options will only be applied on the first launch of the game. Adjusting these values later will not do anything.
If discovered that the wrong settings were used, delete the game's installation from the saves/windows/<game>
folder, set up the correct settings, and try launching it again.
Folder compression
Installed games can be converted into two other formats: TGZ and SquashFS. Batocera requires changing the extensions to *.wtgz
and *.wsquashfs
respectively. This conversion is doable via the command line. For TGZ:
batocera-wine windows wine2winetgz xmoto.wine
or for SquashFS:
batocera-wine windows wine2squashfs xmoto.wine
TGZ and SquashFS files cannot be written to (they are read-only). To work around this:
- When a TGZ is detected, it is fully unzipped to the saves directory and a copy is created
- If a SquashFS is detected instead, Batocera will create a new directory in
saves/windows/<game name>/
which saves the difference in files between the read-only SquashFS and what the game writes to its directory during execution.
Ordinarily, Batocera would just let the game directly write data to the roms/windows/<game name>.wine/
folder when it wants to.
To reiterate, it is preferable to use:
wtgz
for small games that make large writes (at least proportionally) where it makes more sense to just quickly repackage the game in order to keep things portablewsquashfs
for larger games that make small writes (such as save files only) where it doesn't make sense to rapidly duplicate it, as that would take too long/wear down the storage hardware too quickly
This makes it easier to remove and restore a game, as it won't be modified with every launch. Remember to keep track of the save directory as well!
Launching a Windows game from SSH
For debugging purposes, to launch a Windows game from SSH, use the following commands:
export DISPLAY=:0.0 batocera-wine windows play /userdata/roms/windows/Windlands.pc
Where /userdata/roms/windows/Windlands.pc
is the path to the game
Advanced
WINEtricks
Some games require tricks to run. For example, Age of King requires directplay for network play (https://appdb.winehq.org/objectManager.php?sClass=version&iId=147). It can be installed automatically thanks to the tricks
command.
export DISPLAY=:0.0 batocera-wine windows tricks /userdata/roms/windows/aok.wine directplay
A list of WINEtricks commands and more detail about using WINEtricks with Batocera is available right here.
Specify required dependencies
The other way to install dependencies inside a WINEprefix is by creating a folder in /userdata/system/wine/exe
, and then putting the required executables inside. For 32-bit architectures, install the 32-bit version, and for 64-bit architectures, install both the 32 and 64-bit versions. For each one, a download SSH command will be given. The related licenses for those is https://webpifeed.blob.core.windows.net/webpifeed/eula/aspnetcomponent_rtw_ENU.htm :
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/directx.7z && 7zr x /userdata/system/wine/exe/directx.7z -o/userdata/system/wine/exe && rm /userdata/system/wine/exe/directx.7z
- 2015-2019 Visual C++ Redistributable :
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2015_2019.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2015_2019.exe
-
- 2019 Visual C++ Redistributable : for missing files
???
,???
, or files ending withvc16.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2019.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2019.exe
-
- 2017 Visual C++ Redistributable : for missing files
mfc140ud.dll
,msvcp150.dll
, or files ending withvc15.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2017.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2017.exe
-
- 2015 Visual C++ Redistributable : for missing files
mfc140u.dll
,msvcp140.dll
, or files ending withvc14.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2015.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2015.exe
-
- 2013 Visual C++ Redistributable : for missing files
mfc120u.dll
,msvcp120.dll
, or files ending withvc12.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2013.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2013.exe
-
- 2012 Visual C++ Redistributable : for missing files
mfc110u.dll
,msvcp110.dll
, or files ending withvc11.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2012.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2012.exe
-
- 2010 Visual C++ Redistributable : for missing files
mfc100u.dll
,msvcp100.dll
, or files ending withvc10.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2010.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2010.exe
-
- 2008 Visual C++ Redistributable : for missing files
mfc90u.dll
,msvcp90.dll
, or files ending withvc9.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2008.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2008.exe
-
- 2005 Visual C++ Redistributable : for missing files
mfc80u.dll
,msvcp80.dll
, or files ending withvc8.dll
.-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x86_2005.exe
-
wget -P /userdata/system/wine/exe https://batocera.org/users/liberodark/wine/vcredist_x64_2005.exe
-
Once placing the required *.exe
for the game as described previously, launch the game, and the dependencies will install themselves silently. After closing the game, rename the /userdata/system/wine/exe/
folder to something else, otherwise Batocera will try to reinstall the game each time it is started.
Manually put a registry file
To apply specific registry values for a given game, create a folder in /userdata/system/wine/regs/
and put the registry files (*.reg
) inside. Once the game is launched, it will import the values contained in this file. Once the game is closed, rename the /userdata/system/wine/regs/
folder to something else, otherwise Batocera will try to re-apply those changes each time the game is started.
Troubleshooting
My game isn't working!
It can be very hard to troubleshoot what exactly is going wrong for games that are failing to run in WINE. First, check that it's on the spreadsheet as confirmed working before continuing troubleshooting, it might just be “borked” and cannot be fixed. Also, check the WineHQ application database.
Next, try launching the game via SSH, as that will display some output in regards to the error it's encountering. This could lead to discovering which WINEtrick is required.
After discovering which advanced system setting adjustment got the game working, be sure to delete its saves/windows/<game>
folder before trying again.
If there are still issues, it might be worth checking to see if the Steam version can be used instead, as that allows the automatic use of Proton which may grant different results.
My application isn't working!
As above, but here there may be more options. Check if the distributor/creator of the program offers a “portable” version, one that doesn't require writing files to the system directories and keeps everything self-contained. Some programs can be told to behave in a portable-like manner by having a portable.txt
file present in their directory. Of course, for programs set up like this, do not use SquashFS, as games set up in this way require being able to write into their installed directory instead.
Sophisticated applications such as ones that require low-level access to hardware (such as drivers, patchers, kernels, complicated professional production software like compilers, etc.) may just not work due to the nature of WINE.
My game/app was working before but now is no longer!
Try deleting the /userdata/system/Wine/
folder, then try running the game again. Wine may need to reinstall, so be patient.
Which WINE versions are installed on Batocera?
Knowing which versions of WINE is actually installed on Batocera is essential for troubleshooting.
From v39, Batocera switch to one runner, the Glorious Eggroll runner. Execute the following commands from a remote PC via SSH to get the version:
- Get WINE version for Wine-GE:
/usr/wine/ge-custom/bin/wine64 --version
For previous Batocera versions, to display the WINE versions for Lutris and Proton, execute the following commands from a remote PC via SSH:
- Get WINE version for Lutris:
/usr/wine/lutris/bin/wine64 --version
- Get WINE version for Proton:
/usr/wine/proton/bin/wine64 --version
Custom WINE versions in Batocera?
With v40, you can now install a compatible version of Wine into the folder
/userdata/system/wine/custom/
The runner should be in it's own folder, i.e.
/userdata/system/wine/custom/Wine-9.4/
Batocera EmulationStation will then allow you to choose the runner of your choice.
The best compatible versions are from https://github.com/Kron4ek/Wine-Builds
Further troubleshooting
For further troubleshooting, refer to the generic support pages.
- systems/windows.txt
- Last modified: 4 months ago
- by atari